改变多人游戏开始的金钱与基地位置4 C" ^' u+ ~0 r# V+ ^" O: F7 A
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打开 X:\游戏安装目录\EXE\mpnewcharacter.fl 档案,这是一个服务器端多人使用的档案,你可以单独编辑它而不需要修改连接客户端档案。, f5 a4 ?+ @0 m% p+ v
- j( y4 l3 z/ ?" Y4 V. A& M* Q5 }1. 开始的金钱数目! b' e; z# K( b0 `% {. l% c
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要调整开始的金钱数目你必须先找到下面的叙述:
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money = %%MONEY%%
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然后把它改成你要的数目,像下面的样子:
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money = 25000, K2 U7 t) U6 n) i6 {/ \" D2 t
) u+ G% _0 w# M& v2. 开始的基地位置- B/ c. } E0 w2 F9 ~
" z1 m, ~7 ?; n+ I) v下面两个地方是可以改变多人玩家出生地点的叙述:
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system = %%HOME_SYSTEM%%
, A" f: u; [/ N1 I: H' G: N9 c$ P% Ybase = %%HOME_BASE%%
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你可以改变 HOME_ 叙述为实际的星系与基地的 nicknames,像新纽约曼哈顿星系就是 Li01,而基地是 Li01_01 如下:5 F/ D1 }0 n$ J. ?
- E, k E# P N& `* usystem = Li01: ^% g- V& f9 g4 N
base = Li01_01_Base/ _( X: F( N$ t: [7 p. K
5 g: z+ K4 H1 i5 K6 ^ [相关的星系基地 nicknames 的对应档案说明,你可以参考相关档案。) K8 z( T4 ~, G; c* a
( N, g w) m( i# j* X3 A0 P" F6 [) r4 G& C3. 开始的派系属性与名声
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, L- s" }0 C; N% @8 |不用去管档案中最上面的 faction 叙述,先找到像是下面的地方 (这里举的例子是 order,Liberty 海军,Liberty 防卫武力与 Liberty 警察):
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house = 0, li_n_grp
6 c$ @5 Y- n5 o/ |house = 0, li_lsf_grp, p5 O' `% W+ G& \' a; Q
house = 0, li_p_grp% k$ E& n! H2 J, }# a) g, V
! d9 x+ N) y& B( Y2 e你可以看到这边的数字是 '0',它的意义是玩家的名声名单上已有这些派系的列表了。这边的数字格式是有小数点的,从 -1.000000 到 1.000000 都可以使用,而 -1 表示这个派系跟你为敌,+1 就是友好的。请注意,游戏中使用的数字是介于 -0.910000 到 0.910000 之间,所以最好别超出这个数字范围。( X! q% w5 j1 @4 Z9 I' M% C
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派系的 nicknames (例如 li_n_grp) 是很容易理解的,比如 li_ 表示 (Liberty) n_ 表示 (Navy) grp 表示 (Group/faction),其它像是 Zoners 就是 (gd_z_grp) 或是 Xenos 就是 (fc_x_grp)。& w2 i* c% D) C! q$ G
$ n6 `* N: C/ `/ O, T9 @4. 改变多人开始的战机
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, _! G6 n0 Q9 y5 j& J' V+ x除了 mpnewcharacter.fl 档案外,你还需要:. l0 \4 z& M! l0 J
( z& Y* y' f- W! O# eDATA\SHIPS\loadouts.ini
5 i; P6 d# ~; ?8 k: ^DATA\SHIPS\ships_arch.ini
( W8 E- H0 _6 ~& P9 l0 ]% x4 ZDATA\EQUIPMENT\weapon_equip.ini/ K. F3 X6 i- R
DATA\EQUIPMENT\engine_equip.ini
6 X- q& J/ K/ J! {7 VDATA\EQUIPMENT\misc_equip.ini <--战机发电机档案( w' x; g+ `) v2 Y& \$ n
DATA\EQUIPMENT\st_equip.ini <--护盾
! M8 k) z6 L2 \6 h+ G9 HDATA\EQUIPMENT\select_equip <--商品
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& g" E" X- e4 i8 m/ O不过你先不用改变上面的档案,只是以它们当参考。5 ~2 p9 a7 I/ h! \# d, r C
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首先打开 X:\游戏安装目录\DATA\SHIPS\loadout.ini 档案,找到:: p) ~' V9 d! A4 w3 {
5 F+ W- h% M4 N# o! i[Loadout]5 Z( M f- @ E3 G$ _: H- U
nickname = msn_playerloadout: @9 b. E+ [+ ~* o8 I2 X
archetype = ge_fighter <--战机的在 shiparch.ini 档案中的 nickname〔从这边开始复制〕
, l2 n- N4 |* v1 I! U+ aequip = ge_gf1_engine_01 <--引擎% k7 ?2 G6 N7 ?: Y) @* Q! u
equip = shield01_mark01_lf, HpShield01 <--护盾0 B/ P" r0 {3 C# b( o
equip = ge_fighter_power01 <--发电机
* S4 ]+ Y* @* G+ ^- T+ Jequip = ge_s_scanner_01 <--扫描仪, k3 F) ^' q7 [) q4 _; A( E; T) x
equip = ge_s_tractor_01 <--牵引器
( i& `. C( p z- D2 Yequip = ge_s_thruster_01, HpThruster01 <--推进器
2 D1 N. @6 F% t% mequip = li_gun01_mark01, HpWeapon01 <--武器
+ @5 ~( `) p: ?# C& `) ?equip = li_gun01_mark01, HpWeapon02 <--武器
- i) S( S T+ L$ R' mequip = LargeWhiteSpecial, HpHeadlight <--灯光$ Z" q- U( F" M0 }
equip = SlowSmallOrange, HpRunningLight01
9 ?7 ]" I6 Q- r& l- p( [' D8 F2 aequip = SlowSmallOrange, HpRunningLight02" M r s0 O0 M/ y9 q: _
equip = SlowSmallOrange, HpRunningLight058 K5 m: T$ g7 H" B( u6 ^6 I! C# H
equip = contrail01, HpContrail01$ R1 j w& `, [1 k L: f i
equip = contrail01, HpContrail026 M6 O& r4 U: D' k6 q
equip = DockingLightRedSmall, HpDockLight01
+ x# l9 U E$ v" jequip = DockingLightRedSmall, HpDockLight02〔到这边结束〕
0 J5 g, j6 r/ J* Acargo = ge_s_battery_01, 3 <--货仓的护盾电池
8 b9 k h" L2 \" R; t& qcargo = ge_s_repair_01, 3 <--货仓的修护机器人: P' n$ L$ l+ q* k7 T8 h5 s
. ~: ^. V" {0 A0 X% }2 z0 C你可以从 archtype 开始到标记 '〔到这边结束〕' 的地方把这段复制到 mpnewcharacter.fl 档案里,不过你还需要更改:
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' c. ~1 X( o' b2 v) n* w) {archetype = ge_fighter , H' k& Z3 L& E; n2 X
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把上面那段改成:/ G% y) D; C; ~% m
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ship_archetype = ge_fighter ! @( r$ E( Y. v
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然后你得停止下面叙述的运作:) V3 u0 R3 `, S% R
: [% V6 m! U& O& j6 o# v. z" {%%PACKAGE%%" f- n: K: M: ]% V
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把它改成:
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;%%PACKAGE%%9 q$ Y0 H9 ?9 O" Q* B( E
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现在如果你开始测试,你会发现还没有改变,因为我们用的是同一架战机,继续看下去。: Q$ e7 u, A( g
0 j+ j9 f u# X: n: Y' E& m4 K现在我们更改游戏预设的战机为海盗的,给它适当的武器,海盗战机的 nickname 在 shiparch.ini 档案中是这样的:" F' J0 V" E' p% @" \& ~
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nickname = bh_fighter
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现在到 loadouts.ini 档案中去搜寻 bh_fighter,你会找到:
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archetype = bh_fighter
2 c* z9 ?+ i. \) `equip = ge_pf_engine_013 X* s' v, X$ j. h. _% A% J% _' Y
equip = npc_shield02_mark02, HpShield01 <--NPC 护盾,不会再生/ c5 \5 G; @5 n) o6 r) k5 g: N& b' V
equip = infinite_power <--无限能源发电机
% x4 }0 d! f2 requip = ge_s_scanner_02 <--NPC 的扫描仪,可以搜寻更远
. I2 \ s' N+ Jequip = ge_s_tractor_012 T. d( H7 ~9 \& E. F
equip = ge_s_thruster_01, HpThruster01
( v# y, J2 F+ H( K% t; x1 |/ }equip = armor_scale_-1 <--改变装甲百分比,可以在 select_equip.ini 档案中找到$ C/ |' z- [! W( H. Z6 ]2 C
equip = gd_bh_gun01_mark01, HpWeapon013 \; B* S5 m( k! h% E" {1 L# _0 h
equip = gd_bh_gun01_mark01, HpWeapon02
D* ~4 k, j5 Z: Tequip = gd_bh_gun01_mark01, HpWeapon03) g) l2 p& d0 S9 r, P
equip = gd_bh_gun01_mark02, HpWeapon04
0 A( ^0 f3 F0 [9 Y* {, m& [; Tequip = gd_bh_turret01_mark01, HpTurret01
1 E3 Y0 P# |5 T' }equip = ge_s_cm_01, HpCM01 <--反制武器发射器; ~ X3 g& C0 a$ F) l( Z$ o
cargo = ge_s_cm_01_ammo, 20 <--反制武器弹药) r' q# p- K/ I* a2 Q8 u! q
equip = LargeWhiteSpecial, HpHeadlight
# y. u5 x( l' z( sequip = SlowSmallBlue, HpRunningLight01* E. H1 b& m; H. D" F& C3 C
equip = SlowSmallBlue, HpRunningLight02
; @- y6 _- i" V1 V( W/ ]equip = SlowSmallBlue, HpRunningLight03
3 s# e% J7 }/ _% i+ C; Tequip = SlowSmallBlue, HpRunningLight04
) g4 Z% F/ Z" g4 v$ H1 M wequip = SlowSmallBlue, HpRunningLight05
# P9 T8 c" [" R' aequip = SlowSmallBlue, HpRunningLight06) V4 L: w" K6 ~( J* j
equip = contrail01, HpContrail01
) _; {* o, P2 j( g4 X2 xequip = contrail01, HpContrail02
! A& Z. N; G, d. {' X, dequip = DockingLightRedSmall, HpDockLight017 ~8 I( A" ]+ P4 q
equip = DockingLightRedSmall, HpDockLight025 Z: x3 w; {: U3 j* V" R
5 _! ~+ `0 c F+ }( Z1 Z你可以发现有些地方必须更改一下,像是无限能源的发电机等等,先打开 misc_equip.ini 档案,你可以找到:- l) n% M# o: l* m+ B
& t# n4 c; H2 t. {1 B3 c# e6 Snickname = bh_fighter_power01' J6 Q# X& |0 p- N
7 v5 V J- A. D+ C这是赏金猎人的轻型战机发电机,我们把上面的, ^; t0 U( ], ~$ i3 i2 ]
3 n. ]. U+ f! ?+ |+ X+ w1 [equip = infinite_power
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) d: Y# q* j7 m, q$ B% c改成:. t2 E" ?( }) P' v0 ]# C
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equip = bh_fighter_power01- j) f3 i1 q6 S3 W2 `
$ l3 J$ ?; n7 V6 ?, M) W现在更改一下护盾,你可以在 loadouts.ini 档案发现一些其它的等级,所以我们再参考一下 shiparch.ini 档案,如下:
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9 s$ S6 {9 T8 T* s6 I% d3 o yhp_type = hp_fighter_shield_special_4, HpShield01
" ?6 {% X' r* Shp_type = hp_fighter_shield_special_3, HpShield01
6 V* m" X }9 I# f' {% O% Thp_type = hp_fighter_shield_special_2, HpShield01* T5 b- z+ ? L8 ?- \# n& y8 g
hp_type = hp_fighter_shield_special_1, HpShield01- Z8 e- G5 s8 J9 U0 A6 \- v( v' a
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像上面的设定是告知我们这架战机可以安装的护盾等级到达 4 级 (轻型战机),我们要改变下面的叙述:
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equip = npc_shield02_mark02
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' D' w& _% f8 s+ M$ k& u( A. a改成:2 J4 a, r8 D4 C# y' Y/ r
& w* O# z( i: |) C) N4 Gequip = shield02_mark02_lf( K2 w- W4 z- F: z
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这是等级 2 的分子护盾。' C& P: H0 d6 e1 z Z
% a, V: I, D- b* R6 u你也可以把 mark02 改成 mark04,这样就变成 4 级护盾。( N6 d( ]. t' J. f {
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shield01 是引力子护盾/ N$ o& y- x P% K& W, h0 d f; J
shield02 是分子护盾
$ G* Y9 P% J+ i- e5 K! sshield03 是阳电子护盾% E; h0 ^6 y0 p. T9 |
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后缀的 _lf 是给轻型战机
6 N4 c4 \9 |2 N8 F! }' P S_hf 是重型战机# a, D. w% V6 M+ W5 v5 \% H0 x
_fr 是运输机+ F# G5 N3 Y" K0 o! ?7 f! ]
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这段 equip = ge_s_scanner_02 你可以不动,或把它改动 02 部分到 01。) O. q* L* I ^3 U
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现在我们改武器。
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* N0 n7 ] B# K) E! l% m. a- M你可以在 weapon_equip.ini 档案中找到 gd_bh_gun01_mark01 叙述,它是等级 2 的雷射,为了确认我们在 shiparch.ini 档案里看看这架海盗战机可以安装的武器等级,你可以发现:( s8 ` q4 O$ y# R) A1 A6 n
4 H6 M) ]) l8 S0 o& ~; uhp_type = hp_gun_special_4, HpWeapon01, HpWeapon02( W1 Y q7 J$ y6 h3 O
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
+ N6 Z: t, i5 n( k6 ?, ?hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 g) ~/ M. A1 m- R$ J H4 Q% D
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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这架海盗战机所有的装置点除了炮塔之外都可以装 2 级的武器,不过 NPC 却可以安装,如果你感到不公平,可以删除:
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) O9 f K$ G7 [+ x/ Lequip = gd_bh_turret01_mark01, HpTurret01/ O" ^6 y, d$ S$ M3 T5 ]
& x1 a; [; ?3 E这行叙述。
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你可以在 shiparch.ini 档案中确认你的战机是否可以安装炮塔。6 A% ^: y& {7 l2 Z
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再来我们修改:
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equip = armor_scale_-1
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如果你想升级你的战机装甲,可以改成:
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* a L6 L# X% t% D5 m4 Uequip = armor_scale_213 k! Y" W. J3 k& s* r
f. l1 A4 u- u9 }它会把战机的装甲提升 21%。
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当然你还可以修改发电机等等的,现在我们看看修改后的结果:8 Z& I3 c6 Y5 T' E- [
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ship_archetype = bh_fighter& ^% X- c7 E$ A- r
equip = ge_pf_engine_01& P% {: R% H* _0 d
equip = shield02_mark02_lf, HpShield01
1 D$ Z' T& g$ i2 k# x2 L- {equip = ge_s_scanner_02& O" @; Z `$ V1 Y& T% C# m X
equip = ge_s_tractor_01
2 ~0 R0 Z6 l0 @# K9 uequip = ge_s_thruster_01, HpThruster01" r* W: q! A$ q* \8 l3 f
equip = gd_bh_gun01_mark01, HpWeapon01
5 H, t3 i8 a8 l) h; v; S' _equip = gd_bh_gun01_mark01, HpWeapon02
! M$ y Q# y$ ^equip = gd_bh_gun01_mark01, HpWeapon03( b! i& R% L5 K
equip = gd_bh_gun01_mark02, HpWeapon04
* X" I4 D( c+ m+ t, l) Bequip = ge_s_cm_01, HpCM01+ W7 S; q1 S9 U6 C
cargo = ge_s_cm_01_ammo, 20+ {, M) d- S8 b/ P
equip = LargeWhiteSpecial, HpHeadlight" ^' {1 f' k5 C0 v1 I- h9 y
equip = SlowSmallBlue, HpRunningLight01
- ^" j/ D- y5 D9 Eequip = SlowSmallBlue, HpRunningLight02: X# n5 p+ Q M: h" n+ H
equip = SlowSmallBlue, HpRunningLight032 E% P" U+ \: z
equip = SlowSmallBlue, HpRunningLight04: h3 q8 m2 E! I. u0 J
equip = SlowSmallBlue, HpRunningLight05% E, ?$ e+ c! J0 M1 {& H
equip = SlowSmallBlue, HpRunningLight06
, @4 _1 s) l( q. `/ Q( Z9 ^0 vequip = contrail01, HpContrail01' e. l" ]- ~6 g0 m" V. h+ y
equip = contrail01, HpContrail02" d( ]$ s7 I; R! w4 M2 q, K; N
equip = DockingLightRedSmall, HpDockLight01
' b" g, Q* K' ?! bequip = DockingLightRedSmall, HpDockLight02
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5 m6 `0 |" ^* L现在我们再加上 15 个修护机器人与护盾电池如下:& e/ b# D- a/ A. R( z+ N& H; o9 u# ^
4 Y1 S( P Z' j/ Y0 u" G2 sship_archetype = bh_fighter( ?9 H6 j! |8 s/ e( l7 G
equip = ge_pf_engine_01! m' B# ~2 {- M
equip = shield02_mark02_lf, HpShield01 # k; Q2 ^. c& F; e
equip = ge_s_scanner_02
1 o/ t$ Q' B+ ~equip = ge_s_tractor_01
3 S3 S& k% D/ k3 V4 ?equip = ge_s_thruster_01, HpThruster01# L! v! a$ G- @7 N1 X# ~3 S
equip = gd_bh_gun01_mark01, HpWeapon017 q" ], w3 t: ]$ W# l2 ?
equip = gd_bh_gun01_mark01, HpWeapon02
0 q% h: E' l! z* W- Aequip = gd_bh_gun01_mark01, HpWeapon03
3 V+ R. i' N, z9 C bequip = gd_bh_gun01_mark02, HpWeapon04. w8 q2 T# f: H: L# t. f
equip = ge_s_cm_01, HpCM01! E2 t* s4 s( f. A( T+ l2 m4 C0 R& @$ E
cargo = ge_s_cm_01_ammo, 20
3 o* ~; i- s$ U5 u" @equip = LargeWhiteSpecial, HpHeadlight* F5 M5 A% E1 L, L% r
equip = SlowSmallBlue, HpRunningLight01 M+ l6 s$ c6 Y" C, S
equip = SlowSmallBlue, HpRunningLight02: N2 C( M8 l% j l) H9 V: S/ t$ m
equip = SlowSmallBlue, HpRunningLight03
/ J4 n$ ?- v1 L$ ?, ]2 aequip = SlowSmallBlue, HpRunningLight04( w K5 t! b0 O3 s4 ~' o1 `, V- q) n5 X
equip = SlowSmallBlue, HpRunningLight05
0 B0 I; O& m' aequip = SlowSmallBlue, HpRunningLight06% z" T! b# g" K* Q
equip = contrail01, HpContrail01
2 I4 T: ^" h. I* e" R0 eequip = contrail01, HpContrail02( M% }( i1 T1 l/ S9 g
equip = DockingLightRedSmall, HpDockLight01
, Q, V7 H, Y) E# s5 o+ Eequip = DockingLightRedSmall, HpDockLight02+ b! `/ G' z& Q& s5 V
cargo = ge_s_battery_01, 15 <--batteries added
0 @# ~9 x& f* x4 }2 }8 Zcargo = ge_s_repair_01, 15 <--nanos added F- R5 Y( o, m! m6 l
! Z' g0 N3 p" R L6 |现在我们完成了,你可以把上面的叙述加入 mpnewcharacter.fl 档案中。- M( \8 _& [1 r# S
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现在注意几件事情:
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7 M8 y8 ^* i# D$ x5 jge_s_thruster_01 是预设的推进器,01 的部分可以改到 04,这样会给你一个很大推力的推进器,在战机这部分是没有限制推进器可以安装的等级的。3 j4 Y( j% R- M# V6 V% Q- L
: d0 ~3 \* z; _) ] l1 hge_s_cm_01 是反制武器,你可以把 01 改成 02 给它个中等的或是改成 03 给个高阶的,但同样的你也得改一下 ge_s_cm_01_ammo 弹药部分对应。
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, Q7 I, b8 ~7 S" x9 d- d u下面是我的范例设定,你可以把它们加到 mpnewcharacter.fl 档案里的 [Player] 叙述之后: R" I- V5 j+ O; Y
# L2 w# u5 ]0 b/ \2 |
name = %%NAME%%
; ]+ ]# n6 g4 I1 Z( T/ cinitial_rep = gd_bh_grp" K( c7 q) n) W s
rank = 0# j0 a' ~; W. } S. j
4 s& g% l I7 R3 imoney = 2000
# F# J3 X* T( A* V;voice = %%VOICE%%
5 a+ q$ F- j8 k;All must be Trent!* r" g( |4 E& e! E. N' F# P; d! g
voice = trent_voice) t- l% Y2 y7 L$ P' d. R
/ a$ s3 x' ]5 H: ?4 l
costume = %%BASE_COSTUME%%
" ~- \& V& F; j" J! @ icom_costume = %%COMM_COSTUME%%4 }- w0 ]: L9 I( m) ^ s
2 v- S, s! y2 _- N1 wsystem = li01! ?/ P8 o$ @- g
base = li01_01_base
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# r; {! {* U* N+ a2 m5 }( J
, a9 q, f6 q% x) q$ u, C3 Cship_archetype = bh_fighter
+ d5 f0 W2 D) v& k5 ]equip = ge_pf_engine_01
6 p/ Q- D0 i4 o7 wequip = shield01_mark02_lf, HpShield01$ q- w ~1 m& V" e, |0 ]
equip = bh_fighter_power01
( O: n5 g: M4 x i `! Wequip = ge_s_scanner_01: M" z% n# W6 f0 \3 y
equip = ge_s_tractor_01
1 [& S( B1 U! g7 b; i* n, J+ q* xequip = ge_s_thruster_01, HpThruster01. l4 N) O( V# D. @7 z$ A
equip = gd_bh_gun01_mark01, HpWeapon03& g; O, i6 v& V, D5 T2 y% H) k
equip = gd_bh_gun01_mark01, HpWeapon04: a0 E, T' [! z+ L8 l5 e. a/ x
equip = LargeWhiteSpecial, HpHeadlight
# V, m- |. r+ f+ _% y. _1 H! `8 C1 \equip = SlowSmallBlue, HpRunningLight01; J" a# Q2 w* v. t9 f9 g4 S: H
equip = SlowSmallBlue, HpRunningLight02
& D/ W5 Q0 i4 q$ X" Uequip = SlowSmallBlue, HpRunningLight03- A, V) K. o, N! E" @' N
equip = SlowSmallBlue, HpRunningLight04
3 Z. k- B3 m: l3 v1 Q7 Y1 x! Lequip = SlowSmallBlue, HpRunningLight05
: l4 b* s4 F- A9 j; g5 Y+ xequip = SlowSmallBlue, HpRunningLight060 a# J7 A$ b3 b' n+ G- Q
equip = contrail01, HpContrail013 _* H& @2 t0 Z+ J
equip = contrail01, HpContrail02* T1 O3 b( @3 {# e1 s" T% u
equip = DockingLightRedSmall, HpDockLight012 [6 c, c" P0 I9 b
equip = DockingLightRedSmall, HpDockLight020 U$ |: \' G" p6 M% ?1 Q( c7 Y
cargo = ge_s_battery_01, 5, w( W2 H& L2 U7 L( H0 G, L$ \
cargo = ge_s_repair_01, 5
9 ~ @; t Q7 A% R2 p" F7 j2 e4 R9 h/ [% D: d& Z* e9 [
4 B r( ?+ ]2 o+ z; E+ @0 W;Li022 y2 ~$ i: M! r) _ V6 W, M
visit = 2745692751,1. W$ D* W) I2 ~2 t
;Li03/ h# M+ {; `- `! Z% n' h+ l( M
visit = 2208818767,1# e. v: k! x- }3 X8 `
;Li04
( }& F: ~2 r ^( ?3 ~- G! j- svisit = 2745633359,18 Q5 N8 v- f7 j8 l) c
;Br012 o! ^) y; \4 R' z& \0 [
visit = 2945966082,1; V1 Z( m9 f0 R" o6 z# f
;Br02
& N) i( R' j9 N/ Q8 p- pvisit = 2409077762,16 h5 C( U- O) \- \6 ^+ _
;Br03
. r0 ]7 t* |8 B v, a7 s% gvisit = 2945943554,1- c9 d" X. Z3 a; N2 _
;Br04% P: R1 G* T4 u% f( M0 M3 s- X1 `9 @
visit = 2409063426,1' Z& E3 D+ o7 e6 J
;Br05/ b. z! h4 ^: @4 \. j. s
visit = 2945937410,1
( @$ s2 z+ Y; B' {( y; U;Br06( v* k$ |1 i' f8 a. m! [" i- Z
visit = 2409040898,13 l! m/ h* n) _
;Rh01
) b$ _2 l) ^3 [5 k$ n8 d+ Rvisit = 2281145474,1" R* s$ Y, Y- S# {
;Rh02
0 W/ X2 h: h8 _; ?) _- Bvisit = 2818046082,1. H. M6 O! w5 ]% `$ t6 W4 l
;Rh039 T- n( ?: k& Y r# M0 v7 z
visit = 2281172098,18 l9 t4 M8 O/ ?1 ^$ k
;Rh043 m; \ Q$ B( S9 m
visit = 2817982594,13 b8 J2 _! d/ \, ?9 s
;Rh05" Z3 B- I/ \; O% G1 m* `
visit = 2281116802,1
$ _& R2 F+ `+ o. ?4 I9 G;Ku01
; s* D) _( ] N$ G8 S5 G: R7 zvisit = 3013596745,1
; O6 d2 w+ n; ^: W( V;Ku02
* K2 {8 P; S& f; O+ y) M7 bvisit = 2476714569,1
) @% q. E7 L9 j d- s;Ku031 F! d7 Q2 r9 ^' I2 C+ S% x
Visit = 3013590601,1
2 g# O0 J+ K% P0 N3 {! D;Ku04/ g2 v _" V, G7 z. t! W
visit = 2476692041,1
2 `& v5 v& l; d* g- i;Ku059 L: y9 x1 Z5 M8 a6 e5 {
visit = 3013559881,12 d: j; M0 K6 x/ c, L5 x
;Iw017 O+ S1 j2 J$ k+ Z, C! Y3 E
visit = 3146760779,1/ T" D0 h8 }( @; [& k5 S0 d6 \( C/ e: y
;Iw02' [: S' e! ?0 A/ b6 Z) {, Z1 p
visit = 2609888843,1
{/ s- e& s/ y! A;Iw036 _( Z0 j' z* Y* O- J$ H
visit = 3146754635,1
% H1 _( N! I" d* m; n$ }6 h;Iw04/ [+ h' a( G1 }6 i+ P
visit = 2609858123,1: {9 L$ r( }9 W6 X: v
;Iw05) M* k$ {- \4 T& B2 h$ \
visit = 3146732107,1
. n% Z5 X+ u) R4 _1 k5 c;Iw06
$ R6 C a+ D! r+ v1 {) n2 E) evisit = 2609851979,1, C- m8 m! d: i7 _
& k9 B! ]: z9 v* e. }5 |0 u;%%PACKAGE%%
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$ d, ^% k. N7 A这样的更动会让你的多人新玩家以赏金猎人的战机在曼哈顿出现,有着 2000 元信用币。 |