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FreelancerMOD制作天书

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 楼主| 发表于 2015-2-10 10:40:52 | 只看该作者
创造一个基地
2 Q) [( ^$ L6 @- C! s7 F* e1 k6 `
9 |# q& i4 W% Y+ I7 w5 x; C打开 X:\游戏安装目录\data\universe\universe.ini 档案,找个适当的地方放置下面的叙述:
+ ?* j. i: Z  B, S, [% }
& q) [: Q- p1 X[Base]+ n  o7 m8 k$ g- M
nickname = Li01_jsg_station ;在曼哈顿行星1 R& K9 V4 _+ S  m1 Q) b4 f$ d
system = Li01/ j& ~, L( O0 `" g  e
strid_name = 524409 ;这部分要自己建
7 Z* ~$ Z7 m3 i- Z+ @file = Universe\Systems\Li01\Bases\Li01_jsg_station.ini
0 P4 a! T" Z0 Q8 zBGCS_base_run_by = W02bF01 ;这边是所属派系
$ Y9 Y# Z( e  `# x- L+ h$ Z" [! o0 L! I/ w
打开 X:\游戏安装目录\data\universe\systems\li01\Li01.ini 档案,找个适当的地方放置下面的叙述:
' `- ]7 r$ D4 _( P! F! J  N9 k/ N( C% i! r6 D
[Object]
4 P7 E* V3 c* e4 i- c" Q* ?  gnickname = Li01_jsg_station ;靠近曼哈顿行星4 a5 u3 V+ W. N
ids_name = 524309 ;这部分要自己建) {% ^* B" d& S8 j: {0 x4 g
pos = -35763, 0, -22450 ;这是它的坐标,在曼哈顿附近靠近 Newark 空间站% b& j" {" b+ q2 o: ]
rotate = 0, 40, 0
3 z9 ]; B& u, v2 ?; K5 ^  uArchetype = largestation1 ;空间站外型,这边像 Newark 空间站
( a- G' O2 }; d! ?/ ^+ T4 gids_info = 65761 ;对这空间站的描述,这部分要自己建
# k4 t" J0 v4 v! h' B8 dbase = Li01_jsg_station ;你的新基地. E5 }* D$ H) X% R( `+ E
dock_with = Li01_jsg_station ;你的新基地
- g' M0 P9 w! ^+ yvoice = atc_leg_f014 D2 X' ?+ f8 x' s: J' y
space_costume = br_karina_head, br_karina_body ;当降落时听到的声音! b; E# D7 y  b
reputation = gd_z_grp ;表示由 Zoners 派系管理: x6 }- P& O' }+ O- i  s
behavior = NOTHING
+ m: c7 H6 s( K0 bdifficulty_level = 38 S  Y( R! M3 L6 G; a
loadout = space_station_co_01 ;空间站部署的武器
4 m& c' v% J5 [. Bpilot = pilot_solar_easy
! b6 v" o/ L% ]& C, n
; \& e% a* f- c+ H现在你有个宇宙里的空间站了,现在你必须给它定义房间。
6 k  {+ E) T9 X1 Q( D2 Y% Z- t3 Z$ h, F. `, d: I; ]
切换到 X:\游戏安装目录\data\universe\systems\Li01\bases 目录中,建立一个 Li01_jsg_station.ini 档案 (随便任何名称,只要符合你在 universe.ini 与 Li01.ini 档案中使用的 nickname 就行),然后加入下面的叙述:
& G; v" ]* |7 t2 A$ O6 H+ r0 B) ^: Y9 y
[BaseInfo]: e- j. Y/ E/ j. {) r
nickname = Li01_jsg_station/ m% Y: d' W6 X' [. x8 g
start_room = Deck: O. @! a, a3 W) g9 r6 Z' s8 T% C

4 h  [* R; [; b0 Q+ Q+ g/ w* l[Room]
# Z4 \& r) O4 u+ R9 g& @3 E5 ?nickname = Bar6 n3 Y: N) m# r9 b) U6 z
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Bar.ini
5 ]  W/ f3 _) ]. S3 T" c' o+ M3 k2 C6 L/ Z( l& O% ]$ Q, a  Z
[Room]+ \# y  a  b) W, B2 r/ O( z$ d/ E  H$ z
nickname = Deck9 C$ H' C0 \; e+ y: x2 O$ I
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Deck.ini  K* U1 x4 _; \& ]# x! l# M5 \

: D5 b- b4 P; b8 ^% c0 e: ^[Room]
" T$ a) ^2 F4 i. ^. p5 F& unickname = ShipDealer
8 R: e' e! O* b0 ?, wfile = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_shipdealer.ini . T2 b0 c- c0 Y) k( s
; o2 P, @3 j4 g9 o# q2 N
把它存在 X:\游戏安装目录\data\universe\systems\Li01\bases 目录里,现在你还得建立下面的档案:
- W$ W: k; _! @: k. B$ V6 m3 k. W" i" q7 R
Li01_jsg_station_bar.ini
( ?. U* M5 Z5 L# k7 d4 ~Li01_jsg_stationi_deck.ini& g1 Y% R0 D1 o7 _* E# v
Li01_jsg_station_shipdealer.ini
1 H8 c. c. C0 d
2 `; Z4 D% c3 g4 N- r/ x先建立并加入下面内容在 Li01_jsg_station_bar.ini 档案中:: t0 D6 v0 N4 @

1 i% {5 G9 b4 W) J7 w% ]- ][Room_Info]
  L8 M5 O/ o2 g2 S) m/ Yset_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn ;本来是 Li_07_bar2 _- R' i* q- y
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn ;本来是 Li_07_bar! u; z- ?2 h/ b7 G
animation = Sc_loop
! L  w+ E+ ~+ L  D7 Y( O5 ~0 Z$ O/ ~* t, n( D1 }! N# L
[Room_Sound]" r5 H, e- i8 e2 L
music = music_bar_generic03
9 d1 ^1 S3 B$ V  }: Sambient = ambience_deck_space_smaller
9 ^+ N! S+ p; C& W3 x
, `: Z; I% J' d4 d' q( t, n[CharacterPlacement]# t* [2 H8 H' M+ Z* h2 g. ^
name = Zg/PC/Player/01/A/Stand
; \; u6 ~# \  e: y. t; e7 Istart_script = Scripts\Bases\li_07_bar_enter_01.thn! t3 d. g: @' _  e( w  B3 `* y
) o  s1 J5 _' B8 Y" C
[Camera]
* V2 `0 ^4 C" a' h3 O+ ~. hname = Camera_06 [, ^  u) U7 X5 Z2 s4 X' D# w
/ x0 r! C- z" v5 x7 c
[Hotspot]
9 |4 G4 @% y% N( ~. v0 T7 u0 V7 P5 q) Yname = IDS_HOTSPOT_DECK- L8 ~8 s' k6 K" i
behavior = ExitDoor
! W) H8 ^/ ]- D: {room_switch = Deck
7 L' K9 ?# U* x! s$ m# u0 t! [# p6 d! |4 k( d0 d/ C/ O
[Hotspot]9 b( R+ v! u6 o" R
name = IDS_HOTSPOT_BAR
# u3 a: ?' m7 `; _behavior = ExitDoor
& T5 W" f2 H2 kroom_switch = Bar8 q6 h: C# H; j& c3 o: I
7 `! }. s8 [2 r' z1 g7 C
[Hotspot]5 l& _0 D/ V' z
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM3 A' U- b6 G1 e7 t
behavior = ExitDoor, r+ G7 J  q, ^0 l- i7 C
room_switch = Deck
0 D+ v" H+ k; ~( o" z% x. Jset_virtual_room = Trader
& A4 o! j+ x. R  `. v' ~3 m# x5 r  E1 i3 @: A9 \: g6 s
[Hotspot]
6 |- \) f0 l+ k# \; Oname = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM5 a6 b! G) z: F/ _
behavior = ExitDoor
# v" b7 f& I. Q, C( C  P% L+ b( Troom_switch = Deck
# b- o2 z2 u) K1 ^set_virtual_room = Equipment
7 E# g$ T5 p( I! ?  E& L( R; L
5 B" Z0 E/ ?' G[Hotspot]1 t5 {' d% \: w. {
name = IDS_HOTSPOT_SHIPDEALER_ROOM # v. Z1 Z. m- J6 v! u4 l5 q
behavior = ExitDoor * g& y* d8 h/ u3 z
room_switch = ShipDealer 8 V2 q8 }& s6 G3 ^$ k( v" R6 h' F
9 n! u7 k4 H! Q7 t( k; Q* a' H3 a
[Hotspot]
1 b& ?0 `8 H0 Q# [name = IDS_HOTSPOT_NEWSVENDOR2 l2 h; W7 U' P9 y! _
behavior = NewsVendor, G! b# P$ r. Z; F* X9 o
3 k- C; X4 I# t& l9 b6 n& w/ q
[Hotspot]# W: {  }7 @2 c8 n
name = IDS_HOTSPOT_MISSIONVENDOR
# O; e/ d, C" I1 w3 h5 l! j0 g0 {behavior = MissionVendor7 {2 `# f$ j5 [! f
* ]& s; Z. t, u( _2 _3 G8 T
再建立并加入下面内容在 Li01_jsg_stationi_deck.ini 档案中:
2 b# u- z2 T/ [& X/ q% \$ Z, ^/ C
  I* c$ `' I5 B- `[Room_Info]
9 \7 O7 h* s% a  ?* M$ lset_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
2 A% W4 f! v5 H# D* Wscene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn3 ~- F) Q$ n2 m
animation = Sc_loop2 [7 i: n; b% E; K

" @* \2 z% R  D! c3 _, ?[Spiels]. {; h# M: d" P/ a) n: C6 O( V; \( x2 Y
CommodityDealer = manhattan_commodity_spiel
+ S3 O2 N! x2 v! W7 ~. hEquipmentDealer = manhattan_equipment_spiel
  R( K+ C: J) C. [7 S0 N
1 t+ @& Y# k( ?9 ?5 v& k- A[Room_Sound]8 I# A! v! T  q' q$ O$ h/ q/ i% o& N& c
ambient = ambience_deck_space_smaller
; w) t5 n* U* z1 {6 y% i2 p. i9 d1 @) T- q0 e/ k/ ?
[PlayerShipPlacement]
) V7 x1 j$ {8 J" Lname = X/Shipcentre/01; @" g0 a0 _  Z% B! S; z
6 z* {% K! h, b) j2 J' w
[Camera]
5 h# H: Z& j! P+ e( S  \* V# o: aname = Camera_0% t! o6 e3 `; q+ N0 ?
* y0 n; r, S& v2 p7 I; A
[Hotspot]9 G/ B- O( Q  s; H3 c, Z
name = IDS_HOTSPOT_DECK+ q$ X. Y; |2 V- g
behavior = ExitDoor$ [! n6 v$ k+ T  S8 P
room_switch = Deck+ u+ f0 g  d/ Z( o2 o! j
0 }2 @6 ]' j/ n- T5 \+ Z* x
[Hotspot]( N7 `( s5 ~1 f. f% g
name = IDS_HOTSPOT_BAR5 u. Z% N  e9 Z7 a' z5 F. D* ]
behavior = ExitDoor+ A$ g' N* V3 t3 j) g
room_switch = Bar+ ^2 D6 r* b/ ~
' H: a5 |0 I3 @* z( `" x3 D
[Hotspot]
" E5 \1 Q2 z$ O: P$ \# Fname = IDS_HOTSPOT_COMMODITYTRADER_ROOM
" a# ]8 p: H  ~% H# Wbehavior = VirtualRoom& v. w+ q4 W3 u3 h( A. d
room_switch = Trader# c5 D- `+ B0 F7 q9 J, r8 G1 O
) b' S1 B, }  [. k6 r" X
[Hotspot]( T8 h# v$ y  s  H. Z
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM* ]2 k8 `$ F% Z1 l
behavior = VirtualRoom+ C6 `8 d& m; c" \) z4 z
room_switch = Equipment+ M  c4 z$ ~6 }$ l, c% v3 \9 j( Y

  N4 P6 W# U) _2 Y3 Y* ^+ l4 h$ [, H[Hotspot]: o2 q/ X9 g5 W  O2 j
name = IDS_HOTSPOT_SHIPDEALER_ROOM
  H( H) b4 }: H1 A0 x7 ^behavior = ExitDoor 8 _! D: [# |/ j/ @; ?1 \' a2 U
room_switch = ShipDealer
) z  C+ Q7 F+ |2 \- c, b1 B6 ^: Y/ |$ c/ b6 E9 e/ W1 v: c
[Hotspot]
4 e+ T7 v% \7 @5 u9 S' d! S! Gname = IDS_NN_REPAIR_YOUR_SHIP
) E6 N- N: y$ [' M7 z8 b3 v* Tbehavior = Repair$ [3 s. R' ?, {2 g6 k2 Z  Q
virtual_room = Deck7 ]5 |5 q: w9 `( B/ c( N6 b3 s' t7 B
9 M7 b' ]7 ~( Q( i7 t
[Hotspot]
; f5 r" g" H1 ^name = IDS_DEALER_FRONT_DESK" N9 f, K/ F' j2 d- n5 P; v/ z* e
behavior = FrontDesk
; |+ l  r' h% Gstate_read = 1
. h- K# A- i  G) X% F' ~6 sstate_send = 2
2 m; ~! P" W' p9 m$ gvirtual_room = Trader- E' u1 U/ f/ Z/ h' P% _
' C" N4 r* x  t2 M+ w
[Hotspot]
% J$ c; l# x5 U% o7 G, }( W/ v) u5 Iname = IDS_HOTSPOT_COMMODITYTRADER
% F- C, M- h6 K, s; ^6 ]) b- c5 Obehavior = StartDealer
* K8 Q2 E% G# V  dstate_read = 2& B+ h/ Q$ @  y0 S: d5 H
state_send = 1$ c# h% q5 W3 n# B
virtual_room = Trader) y3 |9 P7 K# V' H' E, S. a  ?

7 v$ F: b# i, j! r0 ~& C! x[Hotspot]
# E$ W# Z  X& V  @name = IDS_DEALER_FRONT_DESK/ ]$ N0 Y. s  d5 u/ {
behavior = FrontDesk
) n" _) {* T; f% Y4 C+ k6 Lstate_read = 14 p# w5 V$ R$ i$ ^, a  n
state_send = 21 ^1 `/ h8 Z0 x1 ]: T3 F
virtual_room = Equipment
1 j% {! w; \, i' F1 J
+ J1 o( i% K3 T- x[Hotspot]# v5 z+ n. ~9 \# C' F2 O! {+ Y( S
name = IDS_HOTSPOT_EQUIPMENTDEALER
3 M3 U3 F; A0 \' n/ m* r" `0 y1 [behavior = StartEquipDealer& u5 Q, @8 A0 Z; _/ M1 u7 ?
state_read = 2
. h$ d! ]( s- W) B8 Y+ bstate_send = 1
9 R0 j) P! n% U. s: B3 w7 W" cvirtual_room = Equipment: h, L" t# U; l3 K" ?) T
' ^! _! a" x* Q; A8 m
[Hotspot]" d* s, [; ^) M* c; t7 H: `
name = IDS_EQUIPMENT_ROOM_RIGHT1 [" T$ Z5 ^$ `
behavior = MoveRight
5 z5 @, y( M8 ~1 R  jstate_read = 28 ~: u0 |, n' F; ], g
state_send = 1' T% Z! `/ L9 W
virtual_room = Equipment
8 b1 s% m4 ]/ s  [! W6 ^. r3 o* P4 k7 S% N0 }3 o) ?; r- d( s
[Hotspot]- B. Y; M2 b; A6 ^
name = IDS_NN_REPAIR_YOUR_SHIP) Q) \7 s* K4 s9 r
behavior = Repair' G9 \# {, H: E2 o9 M  D$ }
virtual_room = Equipment
  m5 m6 F5 g5 |7 h& \( H/ Z) f
  S* I) z7 N  [$ E0 A4 e0 l[FlashlightSet]- z- ~8 S: S) J. {
icolor = 0, 155, 255
0 M5 ]2 J8 x9 F1 }4 Z1 g$ S% Hscale = 0.250000  \0 ?* \1 q4 z! G$ B" Y: ^$ W
gap = 0.000000
% R0 M# i0 m$ ^7 [) Dblink = 0.000000
1 W  R" e! v% ^8 d/ Yendpause = 0.0000007 z. V% {0 O1 U3 v5 E! J
hardpoint = HpLightA011 b* @5 L9 K& O. w0 S( f
hardpoint = HpLightA028 Y1 H$ m  p- L
hardpoint = HpLightA030 ?) h- o: r6 V. i1 \& h- g
hardpoint = HpLightA045 m8 q& s/ x: S) ?3 b  I
hardpoint = HpLightA05
) M( N# u* t# w# |$ I& j% g, _hardpoint = HpLightA06" S3 k  V9 P5 y
hardpoint = HpLightA073 d0 V% f, Z; t5 Y
hardpoint = HpLightA08
9 L$ i9 @3 k; E( K1 g$ Whardpoint = HpLightA09
$ h1 _. ?4 q  q' g" Ghardpoint = HpLightA10; o, B: r0 G- P+ G0 M$ |: W- V$ ~* N
hardpoint = HpLightA11
6 J- m: s2 q" r6 `+ H! Hhardpoint = HpLightA12
( V& W( X4 d' h9 V1 Z8 |/ \hardpoint = HpLightA13% }3 _* }( U" K" n
hardpoint = HpLightA14
0 H7 z9 n$ `1 U+ _6 Ehardpoint = HpLightA15# l  t0 L4 a; M# ?" L6 y& s; F
hardpoint = HpLightA16
$ R8 p5 S& D1 I9 u* i+ t! ^' P! q7 uhardpoint = HpLightA17, W* x7 V; {# j
hardpoint = HpLightA187 h7 ^8 p. n, j0 G' i0 ?
hardpoint = HpLightA19# u9 m+ i" E" Q: |9 N# G9 g+ y/ e
hardpoint = HpLightA20' ]/ u2 `: \5 F+ t8 M, H2 N
hardpoint = HpLightA21
' \; y) ?- |9 l) H+ s6 Q! qhardpoint = HpLightA228 [2 I8 O1 d4 L& G
hardpoint = HpLightA23$ z" M0 b( `( ^( n; K; H# }
hardpoint = HpLightA24
4 N! c6 q. l/ Q  Zhardpoint = HpLightA253 _- V4 V& m6 y2 s9 L2 C
hardpoint = HpLightA26
& v/ \' X. H6 z$ ?0 C7 C" Zhardpoint = HpLightA272 p+ y: @" s8 t
hardpoint = HpLightA28
1 Q5 Y  h. z! h- Z* Khardpoint = HpLightB216 f& S- g$ o* Q* T; a! v) N! m
hardpoint = HpLightB22
  W$ ~  ?2 X6 E* r  Jhardpoint = HpLightB23* a& M0 ^3 w  ^; S, p$ C
hardpoint = HpLightB24
% g% `4 |: O  D/ ]7 hhardpoint = HpLightB25
; G& u, I1 w# H4 ~6 |% Jhardpoint = HpLightB26' p& \5 c) I0 `6 q1 \* N* V

7 F/ U  p# U# a/ D+ }; p[FlashlightSet]# I" t0 Y; _* [/ ~& m& X5 t
icolor = 255, 255, 55
. C) R+ k* d7 f3 @" e; W  |+ Y7 }scale = 0.250000
5 s; C( A! E' r. qgap = 0.000000% w5 L% A4 P! ~: Y2 s; ^
blink = 0.050000+ p% c( K* C+ i' B2 c. ^
endpause = 0.000000: v1 v0 d* E" K
numlights = 26
% {4 {9 K8 D5 i1 Nhardpoint = HpLightB01( [; u1 o3 @! H9 r1 ^
hardpoint = HpLightB027 O7 O# C! v8 h' `
hardpoint = HpLightB03$ I* i1 w0 O6 {# s$ \9 z
hardpoint = HpLightB04
  I5 F! x/ |' Q, J; [hardpoint = HpLightB05
7 `4 j; ]% i0 @. D+ q5 Shardpoint = HpLightB068 ~% {- V# v* R5 O
hardpoint = HpLightB07
1 D0 n0 V+ O; j6 h) R( O, r) m+ f" `+ lhardpoint = HpLightB08
! X2 f9 |2 S1 z* ~. `( Q' mhardpoint = HpLightB09, P; P; R; ?# T
hardpoint = HpLightB10% q8 q, P# S1 B
hardpoint = HpLightB11
5 k$ O- j$ T% s8 jhardpoint = HpLightB12; t1 `" E" c# }6 B
hardpoint = HpLightB13
2 x+ s' d& e* d8 ]5 {8 thardpoint = HpLightB14
% m* ?: q: o7 B- F/ |hardpoint = HpLightB15
" X0 M! Y9 Z' Xhardpoint = HpLightB164 Q& h) x9 C# E7 l9 O( b7 g, z7 P
hardpoint = HpLightB17
( L' P: L; G, O: ~( ghardpoint = HpLightB18& I* i( Q6 F) ~3 y
hardpoint = HpLightB19
8 ?& R# O. R! T: chardpoint = HpLightB20
- x# z! V( d5 M" j0 N% g
" `5 Z# r  [2 s& `  g' u5 J最后是建立并加入下面内容在 Li01_jsg_station_shipdealer.ini 档案中:0 [' E0 f6 g( g0 C. C
% B- j! n" O( r- U3 g  y# L
[Room_Info]
6 r2 ?, V3 m" @: Pset_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
2 X. L4 F' D; N, C8 lscene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn & m  X% b4 R* @0 e' G2 Q5 z: m
5 Z0 v- Z2 _$ a; D
[Spiels]1 U. r; U( Q5 A( A, X) |% \8 k' @3 B
ShipDealer = manhattan_ship_spiel 8 q- U! p& _: `1 d* @
7 w$ [- @# @6 v, o+ U5 N7 e
[Camera]
3 l7 a5 `! q7 I. Q- d' \name = Camera_0 + @$ b1 [9 a9 M
9 h% \8 k4 ~: c- p0 Z; O
[Room_Sound]" \5 r0 x8 E3 r' s; |, x
ambient = ambience_shipbuy
$ W% q* w' d2 f
/ ~4 w/ l: g5 Z; Z[ForSaleShipPlacement]5 J. D* T3 e% Z, Z  R! Z6 a( }
name = X/Shipcentre/01
& d/ C. c, N4 \' d9 w
# G$ d* x( F$ ]' ^) p[Hotspot]
5 T' \, W$ u- X' P2 E/ Mname = IDS_HOTSPOT_DECK ;计算机用来建立停靠时的连接
+ O- \% `. c. }( O/ C3 k9 p! {behavior = ExitDoor
$ |6 L' R0 y) u$ M% o. Oroom_switch = Deck 1 y! x* J( B7 F4 [

; q6 S: |4 }) I6 Y[Hotspot]9 Z2 z  P6 W8 }) g
name = IDS_HOTSPOT_BAR ;计算机用来建立酒吧的连接
4 R$ a: K3 R) @9 ?. sbehavior = ExitDoor : r+ b: ?7 W9 a3 Y9 O
room_switch = Bar
/ w- J) W, d/ x( `# n
  W6 R$ V1 V4 l' W; U1 Y7 V[Hotspot]
4 P  n9 D& c* l( i) }; G& Y. L& U/ Mname = IDS_HOTSPOT_COMMODITYTRADER_ROOM ;计算机用来建立商店的连接8 _7 k, F9 t4 @( l$ Y! @, R
behavior = ExitDoor 0 t0 @# K9 g4 V3 |# {4 j
room_switch = Deck
/ A' ?4 `; T. ^: }set_virtual_room = Trader . k8 }& P# |4 V* D4 Q# ^. U* d
, S, I& B5 `4 `5 a5 j+ c
[Hotspot]0 r/ F* K5 a2 z* ^: ^
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM ;计算机用来建立装备商的连接  H# I8 o" e. n3 o$ `5 B
behavior = ExitDoor 6 h8 g7 R' D# X% n8 z9 M
room_switch = Deck
& H3 Q6 ~: }3 [" V2 |set_virtual_room = Equipment 6 }: u( l, q( i" a" x; o- K

& `. ~! U5 T7 v3 s' E; i1 r[Hotspot]
2 ^8 w) L% t4 pname = IDS_HOTSPOT_SHIPDEALER_ROOM ;看来像多余的,但每个基地都有: q0 e' \. Y7 z. Z/ G
behavior = ExitDoor 0 |6 ^! d2 E3 }- e. S5 s" A; m" P
room_switch = ShipDealer
* f: v# O' W; r" E& L( x8 y3 A# {9 x
[Hotspot]8 l9 z- H) e8 ?) s/ b% f
name = IDS_NN_REPAIR_YOUR_SHIP ;用来当你的战机必须修理时显示出一个修理图标
* `% g  p4 e: s5 xbehavior = Repair
! S8 M( A/ w8 D; h
3 Q) s" z1 `' X" U" T[Hotspot]
+ T4 d7 `) C' F5 x4 }$ sname = IDS_DEALER_FRONT_DESK ;显示你要买战机的图标
6 S! k8 Y' x; S; n. @( P+ Cbehavior = FrontDesk
2 i* r5 w$ A1 c, n$ ^, N8 ]state_read = 1 5 u/ B4 `; ^4 v1 b
state_send = 2
3 p1 j& [2 U& L2 n9 e) d6 Y" M
4 T3 H$ W0 G1 b1 e9 u. L[Hotspot]# n% _) t/ w; ]$ [/ t
name = IDS_HOTSPOT_SHIPDEALER ;显示你要买战机的图标7 e4 R8 `- N& i$ i- U
behavior = StartShipDealer 4 k, z$ R% i% s( c  [, R. v
state_read = 2 1 t, M9 D: a2 v9 N4 N: [3 z* j; W! h
state_send = 1
' H; R, t' T& `# Z6 @
- ]% `. b7 R" \7 }现在切换到并打开 X:\游戏安装目录\data\eqipment\market_ships.ini 档案,找一些你想在新基地卖的战机放到 commodities.ini 档案中就行了,记得还要加些日用品等等。
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12#
 楼主| 发表于 2015-2-10 10:41:17 | 只看该作者
激活无法使用的跳跃洞5 K# A1 o8 H& [" w* n9 ?; r* m
我们以一个例子做说明,打开 Alaska 到 New York 的跳跃门。& d, K9 e0 M7 p9 t
$ V% b7 U+ J0 P: [# ?" X9 f- m; B
首先打开 X:\游戏安装目录\DATA 的 initialworld.ini 档案,找到你要打开的 locked_gates 名称,然后以 ; 号批注掉或是删除它即可。" h  i+ M6 y0 \. Q6 |- ~

. k* |6 K% |  o& ?+ j; W! `同样的方法适用于任何被关闭的跳跃洞等等。8 `# q+ n  i# G5 {/ F" i
) N" M) s* z. }6 N, n
清除 Zone 21 的布雷区
( }1 t' U5 J: \" x) L
- A% c" P1 l! K: S1 |. J( y( w打开 X:\游戏安装目录\DATA\UNIVERSE\SYSTEMS\LI01 的 Li01.ini 档案,批注掉或是删除下面的叙述:
; |+ H8 O0 A4 U/ N' ~5 O4 l2 S' W3 f  h* k. {
[Asteroids]
* y, `) J' r- B: }file = solar\asteroids\Li01_zone21_mine_field.ini* ^6 P) Q. k1 D2 x
zone = Zone_Li01_zone21& k4 c, ?3 E5 e/ C
" y" N5 A  N1 B; y" N* g
还有这段:
# V( o- ~9 [, W8 a% N
- q4 |9 a& u8 b/ }[zone]1 i3 i5 g+ \8 c9 b
nickname = Zone_Li01_zone212 {, C+ X) E% d' s. r
ids_name = 261212
2 v9 l, c/ {- Ppos = 81640, 0, 2050
, h- X' r% ]/ E1 M( _6 X+ @shape = ELLIPSOID
6 o) t( ]# q2 X( S) F4 z) csize = 20000, 20000, 30000
, B, b' }  H5 R- [$ G# f4 f- xproperty_flags = 4128
. D0 v, }) \! R. FMusic = zone_field_mine! x- H% ?% u; {0 F* m7 E
ids_info = 66000% L% ?4 Q% J% ?1 z2 O) a
visit = 32
9 [$ D4 Z0 q* v2 V% Q, rsort = 99
/ V0 W. y3 _# [3 a2 m! _5 m0 m6 |  W: G6 q. J. e3 ~
这样即可。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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13#
 楼主| 发表于 2015-2-10 10:44:02 | 只看该作者
战斗机座舱7 {" ^( S, S& _, n, K

6 x% o! T9 B( J1.以 UTF 编辑工具打开你想有着透明或半透明座舱的战机的 .MAT 档案〔一般放在 X:\游戏安装目录\DATA\SHIPS\战机名称目录 里〕。
8 L' Z1 Q+ }9 D* @
1 A2 y$ Y# w% C! I" v. C9 y! ~2.展开 material library 目录树,找到你要编辑的驾驶座舱对应的图片名称,例如为 GLASS,点选它后选择 add node 功能,增加两个新子项目在其下。" n8 e  w9 G+ g" \: U) U/ n
+ s8 v* G+ {. ]
3.点选刚刚新增的第一个项目,名称目前应该是 NEW NODE,轻点一下它后改名为 Dc〔注意大小写不同,一定要大写〕。. F4 u0 R6 S, @
- d4 S1 ?3 r3 }7 X
4.点选刚刚新增的第二个项目,名称目前也是 NEW NODE,轻点一下它后改名为 Oc〔注意大小写不同,一定要大写〕。# R) j2 H' e. }& {0 R% H
) c3 {. R- M& K! Y1 K# |' Y) f$ ~. G
5.点选 Dc 后,切换程序功能的 Interpret data as 部分为 float array 类型后,按下 EDIT。
7 p3 R4 {$ l8 a# q" B! u
2 ]! T+ K9 ?, z. A$ h; M2 a6.在跳出的窗口中输入下面的内容后,按下 UPDATE 更新:
& m0 q- p/ n4 L6 O: ]- v8 t0.000000) z  U( q! O1 B0 ~& K
0.0000000 h; {. C" }) M' j7 u+ K/ J1 e
0.0000003 x1 _; m4 a3 m8 _  G. ]' F% @+ }
0.000000- L* s' c7 }9 I; R  ?/ c  A: Z

9 ]. c4 y! n8 ^' @! K7.再来点选 Oc 后,按下 EDIT。
$ A. w1 ~( u) ]3 G2 p1 Q' {( f. k$ m' m. P/ A! k4 O
8.要使座舱变为半透明的话,输入下面数据:. [+ |; U) {2 ?: _) B
0.500000/ f% v/ p$ w2 u3 L& _
0.000000
3 ]' @3 U4 @+ D. w
, c" r  l2 A' T# E; r% J9.要使座舱变为不透明的话,输入下面数据:
' l2 f/ e; {$ e1.000000
1 ^* K7 ]/ T6 V0 s; g! |0.000000
) m5 O8 D1 r5 @3 p% V
6 k5 @" i6 z& ]6 M4 e10.要使座舱完全透明的话,输入下面数据:6 t- W: C+ _% i5 B( Q
0.000000
+ e9 p+ n) E8 Y. U' x+ A0 [5 a' L: Z) S; _0.000000
5 S; ]8 Q4 k% t: ?6 v$ J7 C* y+ Y8 z6 l3 t  ?  A  N+ W( K
11.按下 UPDATE 更新后存盘即可。- B1 E  E7 O% l7 x; Y

; h# k; L) U8 S' E下面是目录树范例,不懂的可以参考一下:* i$ q$ K! D* D9 K! J% i
8 }2 c! l# ]. y
-material library
: X' h, U# I4 }1 r5 Q* r|" Z8 b  Y. u1 P7 @4 }2 C5 a% V( X
-..Myglasstexture
/ W5 N# ]& a/ G! k) w5 X2 U|! p, o( `0 w7 O9 T4 Z6 |
|..type string = DcDt
4 E: \5 N, n% v+ o* @  b|..Dt_name string = Myglasstexture.tga
. c2 H2 m6 W- @* X' J# y|..Oc float value = 如上述- Z+ c& m6 _! _8 f) v
|..Dc float value = 如上述
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14#
 楼主| 发表于 2015-2-10 10:45:07 | 只看该作者
改变多人游戏开始的金钱与基地位置4 C" ^' u+ ~0 r# V+ ^" O: F7 A
1 S9 x* W, _- \7 B  R
打开 X:\游戏安装目录\EXE\mpnewcharacter.fl 档案,这是一个服务器端多人使用的档案,你可以单独编辑它而不需要修改连接客户端档案。, f5 a4 ?+ @0 m% p+ v

- j( y4 l3 z/ ?" Y4 V. A& M* Q5 }1. 开始的金钱数目! b' e; z# K( b0 `% {. l% c
, l. [3 u  n# J( p/ e+ @6 M
要调整开始的金钱数目你必须先找到下面的叙述:
. H, A' i$ g, ~/ q, {: y. M# O- U  V5 p2 m2 V
money = %%MONEY%%
9 O  I  ~, M/ q' y% p" ]6 m1 I, X& c( m- x& U. R0 I8 A1 l1 w
然后把它改成你要的数目,像下面的样子:
8 j( u- h( v9 Z& b0 S+ b" q/ M) H; h  J/ }4 v
money = 25000, K2 U7 t) U6 n) i6 {/ \" D2 t

) u+ G% _0 w# M& v2. 开始的基地位置- B/ c. }  E0 w2 F9 ~

" z1 m, ~7 ?; n+ I) v下面两个地方是可以改变多人玩家出生地点的叙述:
! O3 R! _( E; {0 N( J+ o( o7 ]' n7 c( Y
system = %%HOME_SYSTEM%%
, A" f: u; [/ N1 I: H' G: N9 c$ P% Ybase = %%HOME_BASE%%
' P! z- e, K8 A; ], d# B# k& w
你可以改变 HOME_ 叙述为实际的星系与基地的 nicknames,像新纽约曼哈顿星系就是 Li01,而基地是 Li01_01 如下:5 F/ D1 }0 n$ J. ?

- E, k  E# P  N& `* usystem = Li01: ^% g- V& f9 g4 N
base = Li01_01_Base/ _( X: F( N$ t: [7 p. K

5 g: z+ K4 H1 i5 K6 ^  [相关的星系基地 nicknames 的对应档案说明,你可以参考相关档案。) K8 z( T4 ~, G; c* a

( N, g  w) m( i# j* X3 A0 P" F6 [) r4 G& C3. 开始的派系属性与名声
5 R  N3 f9 O4 T+ ]1 T" J! j2 i5 ]
, L- s" }0 C; N% @8 |不用去管档案中最上面的 faction 叙述,先找到像是下面的地方 (这里举的例子是 order,Liberty 海军,Liberty 防卫武力与 Liberty 警察):
# S1 \$ X8 T0 Q, k1 ~1 q7 y( |+ U5 p0 o7 \
house = 0, li_n_grp
6 c$ @5 Y- n5 o/ |house = 0, li_lsf_grp, p5 O' `% W+ G& \' a; Q
house = 0, li_p_grp% k$ E& n! H2 J, }# a) g, V

! d9 x+ N) y& B( Y2 e你可以看到这边的数字是 '0',它的意义是玩家的名声名单上已有这些派系的列表了。这边的数字格式是有小数点的,从 -1.000000 到 1.000000 都可以使用,而 -1 表示这个派系跟你为敌,+1 就是友好的。请注意,游戏中使用的数字是介于 -0.910000 到 0.910000 之间,所以最好别超出这个数字范围。( X! q% w5 j1 @4 Z9 I' M% C
# ~8 ?. M1 c; y" R! W' m( ~/ a
派系的 nicknames (例如 li_n_grp) 是很容易理解的,比如 li_ 表示 (Liberty) n_ 表示 (Navy) grp 表示 (Group/faction),其它像是 Zoners 就是 (gd_z_grp) 或是 Xenos 就是 (fc_x_grp)。& w2 i* c% D) C! q$ G

$ n6 `* N: C/ `/ O, T9 @4. 改变多人开始的战机
: A$ x* D0 x6 R% v+ W
, _! G6 n0 Q9 y5 j& J' V+ x除了 mpnewcharacter.fl 档案外,你还需要:. l0 \4 z& M! l0 J

( z& Y* y' f- W! O# eDATA\SHIPS\loadouts.ini
5 i; P6 d# ~; ?8 k: ^DATA\SHIPS\ships_arch.ini
( W8 E- H0 _6 ~& P9 l0 ]% x4 ZDATA\EQUIPMENT\weapon_equip.ini/ K. F3 X6 i- R
DATA\EQUIPMENT\engine_equip.ini
6 X- q& J/ K/ J! {7 VDATA\EQUIPMENT\misc_equip.ini <--战机发电机档案( w' x; g+ `) v2 Y& \$ n
DATA\EQUIPMENT\st_equip.ini <--护盾
! M8 k) z6 L2 \6 h+ G9 HDATA\EQUIPMENT\select_equip <--商品
( S; h1 Y, v) O* R6 m
& g" E" X- e4 i8 m/ O不过你先不用改变上面的档案,只是以它们当参考。5 ~2 p9 a7 I/ h! \# d, r  C
5 `0 m6 P3 `* j: P* h* o" I
首先打开 X:\游戏安装目录\DATA\SHIPS\loadout.ini 档案,找到:: p) ~' V9 d! A4 w3 {

5 F+ W- h% M4 N# o! i[Loadout]5 Z( M  f- @  E3 G$ _: H- U
nickname = msn_playerloadout: @9 b. E+ [+ ~* o8 I2 X
archetype = ge_fighter <--战机的在 shiparch.ini 档案中的 nickname〔从这边开始复制〕
, l2 n- N4 |* v1 I! U+ aequip = ge_gf1_engine_01 <--引擎% k7 ?2 G6 N7 ?: Y) @* Q! u
equip = shield01_mark01_lf, HpShield01 <--护盾0 B/ P" r0 {3 C# b( o
equip = ge_fighter_power01 <--发电机
* S4 ]+ Y* @* G+ ^- T+ Jequip = ge_s_scanner_01 <--扫描仪, k3 F) ^' q7 [) q4 _; A( E; T) x
equip = ge_s_tractor_01 <--牵引器
( i& `. C( p  z- D2 Yequip = ge_s_thruster_01, HpThruster01 <--推进器
2 D1 N. @6 F% t% mequip = li_gun01_mark01, HpWeapon01 <--武器
+ @5 ~( `) p: ?# C& `) ?equip = li_gun01_mark01, HpWeapon02 <--武器
- i) S( S  T+ L$ R' mequip = LargeWhiteSpecial, HpHeadlight <--灯光$ Z" q- U( F" M0 }
equip = SlowSmallOrange, HpRunningLight01
9 ?7 ]" I6 Q- r& l- p( [' D8 F2 aequip = SlowSmallOrange, HpRunningLight02" M  r  s0 O0 M/ y9 q: _
equip = SlowSmallOrange, HpRunningLight058 K5 m: T$ g7 H" B( u6 ^6 I! C# H
equip = contrail01, HpContrail01$ R1 j  w& `, [1 k  L: f  i
equip = contrail01, HpContrail026 M6 O& r4 U: D' k6 q
equip = DockingLightRedSmall, HpDockLight01
+ x# l9 U  E$ v" jequip = DockingLightRedSmall, HpDockLight02〔到这边结束〕
0 J5 g, j6 r/ J* Acargo = ge_s_battery_01, 3 <--货仓的护盾电池
8 b9 k  h" L2 \" R; t& qcargo = ge_s_repair_01, 3 <--货仓的修护机器人: P' n$ L$ l+ q* k7 T8 h5 s

. ~: ^. V" {0 A0 X% }2 z0 C你可以从 archtype 开始到标记 '〔到这边结束〕' 的地方把这段复制到 mpnewcharacter.fl 档案里,不过你还需要更改:
5 O( Q8 ~& z# ?0 c$ z
' c. ~1 X( o' b2 v) n* w) {archetype = ge_fighter , H' k& Z3 L& E; n2 X
$ [+ |& M+ c2 K1 E
把上面那段改成:/ G% y) D; C; ~% m
$ h* }5 u+ L! w* A- B3 t
ship_archetype = ge_fighter ! @( r$ E( Y. v
2 k, r% a1 }  }; m
然后你得停止下面叙述的运作:) V3 u0 R3 `, S% R

: [% V6 m! U& O& j6 o# v. z" {%%PACKAGE%%" f- n: K: M: ]% V
: ~* G4 C' S# q0 F
把它改成:
/ ?; L+ H, x$ A% s3 q1 n. C8 D9 c- U' l. a  z9 h2 v
;%%PACKAGE%%9 q$ Y0 H9 ?9 O" Q* B( E
3 t. }2 A& e$ X& y
现在如果你开始测试,你会发现还没有改变,因为我们用的是同一架战机,继续看下去。: Q$ e7 u, A( g

0 j+ j9 f  u# X: n: Y' E& m4 K现在我们更改游戏预设的战机为海盗的,给它适当的武器,海盗战机的 nickname 在 shiparch.ini 档案中是这样的:" F' J0 V" E' p% @" \& ~
: ~/ O  n/ n- @: R
nickname = bh_fighter
; @  n$ e6 F) U7 V# p6 B. ^. i; m. U! w; }0 a& w  h
现在到 loadouts.ini 档案中去搜寻 bh_fighter,你会找到:
8 I* F; A) z3 [5 B- O8 D% i- k! ~( p5 M3 m  r3 X' D# D
archetype = bh_fighter
2 c* z9 ?+ i. \) `equip = ge_pf_engine_013 X* s' v, X$ j. h. _% A% J% _' Y
equip = npc_shield02_mark02, HpShield01 <--NPC 护盾,不会再生/ c5 \5 G; @5 n) o6 r) k5 g: N& b' V
equip = infinite_power <--无限能源发电机
% x4 }0 d! f2 requip = ge_s_scanner_02 <--NPC 的扫描仪,可以搜寻更远
. I2 \  s' N+ Jequip = ge_s_tractor_012 T. d( H7 ~9 \& E. F
equip = ge_s_thruster_01, HpThruster01
( v# y, J2 F+ H( K% t; x1 |/ }equip = armor_scale_-1 <--改变装甲百分比,可以在 select_equip.ini 档案中找到$ C/ |' z- [! W( H. Z6 ]2 C
equip = gd_bh_gun01_mark01, HpWeapon013 \; B* S5 m( k! h% E" {1 L# _0 h
equip = gd_bh_gun01_mark01, HpWeapon02
  D* ~4 k, j5 Z: Tequip = gd_bh_gun01_mark01, HpWeapon03) g) l2 p& d0 S9 r, P
equip = gd_bh_gun01_mark02, HpWeapon04
0 A( ^0 f3 F0 [9 Y* {, m& [; Tequip = gd_bh_turret01_mark01, HpTurret01
1 E3 Y0 P# |5 T' }equip = ge_s_cm_01, HpCM01 <--反制武器发射器; ~  X3 g& C0 a$ F) l( Z$ o
cargo = ge_s_cm_01_ammo, 20 <--反制武器弹药) r' q# p- K/ I* a2 Q8 u! q
equip = LargeWhiteSpecial, HpHeadlight
# y. u5 x( l' z( sequip = SlowSmallBlue, HpRunningLight01* E. H1 b& m; H. D" F& C3 C
equip = SlowSmallBlue, HpRunningLight02
; @- y6 _- i" V1 V( W/ ]equip = SlowSmallBlue, HpRunningLight03
3 s# e% J7 }/ _% i+ C; Tequip = SlowSmallBlue, HpRunningLight04
) g4 Z% F/ Z" g4 v$ H1 M  wequip = SlowSmallBlue, HpRunningLight05
# P9 T8 c" [" R' aequip = SlowSmallBlue, HpRunningLight06) V4 L: w" K6 ~( J* j
equip = contrail01, HpContrail01
) _; {* o, P2 j( g4 X2 xequip = contrail01, HpContrail02
! A& Z. N; G, d. {' X, dequip = DockingLightRedSmall, HpDockLight017 ~8 I( A" ]+ P4 q
equip = DockingLightRedSmall, HpDockLight025 Z: x3 w; {: U3 j* V" R

5 _! ~+ `0 c  F+ }( Z1 Z你可以发现有些地方必须更改一下,像是无限能源的发电机等等,先打开 misc_equip.ini 档案,你可以找到:- l) n% M# o: l* m+ B

& t# n4 c; H2 t. {1 B3 c# e6 Snickname = bh_fighter_power01' J6 Q# X& |0 p- N

7 v5 V  J- A. D+ C这是赏金猎人的轻型战机发电机,我们把上面的, ^; t0 U( ], ~$ i3 i2 ]

3 n. ]. U+ f! ?+ |+ X+ w1 [equip = infinite_power
" m7 N& s7 f; b* W0 b
) d: Y# q* j7 m, q$ B% c改成:. t2 E" ?( }) P' v0 ]# C
0 h" d& z& o% V: O( p' G
equip = bh_fighter_power01- j) f3 i1 q6 S3 W2 `

$ l3 J$ ?; n7 V6 ?, M) W现在更改一下护盾,你可以在 loadouts.ini 档案发现一些其它的等级,所以我们再参考一下 shiparch.ini 档案,如下:
: j& p0 ~3 w5 m- v9 X
9 s$ S6 {9 T8 T* s6 I% d3 o  yhp_type = hp_fighter_shield_special_4, HpShield01
" ?6 {% X' r* Shp_type = hp_fighter_shield_special_3, HpShield01
6 V* m" X  }9 I# f' {% O% Thp_type = hp_fighter_shield_special_2, HpShield01* T5 b- z+ ?  L8 ?- \# n& y8 g
hp_type = hp_fighter_shield_special_1, HpShield01- Z8 e- G5 s8 J9 U0 A6 \- v( v' a
# O3 }& v( }8 G
像上面的设定是告知我们这架战机可以安装的护盾等级到达 4 级 (轻型战机),我们要改变下面的叙述:
9 s) y3 `! \7 u  ?$ _( Y3 x8 m' i( F7 w( |& G" ]  y
equip = npc_shield02_mark02
: v% T4 T& o0 Z3 z  Q
' D' w& _% f8 s+ M$ k& u( A. a改成:2 J4 a, r8 D4 C# y' Y/ r

& w* O# z( i: |) C) N4 Gequip = shield02_mark02_lf( K2 w- W4 z- F: z
. L6 Z% H8 y. N8 W3 h
这是等级 2 的分子护盾。' C& P: H0 d6 e1 z  Z

% a, V: I, D- b* R6 u你也可以把 mark02 改成 mark04,这样就变成 4 级护盾。( N6 d( ]. t' J. f  {
7 g9 J1 ^) o1 G
shield01 是引力子护盾/ N$ o& y- x  P% K& W, h0 d  f; J
shield02 是分子护盾
$ G* Y9 P% J+ i- e5 K! sshield03 是阳电子护盾% E; h0 ^6 y0 p. T9 |
1 \9 `% q8 x. S# g
后缀的 _lf 是给轻型战机
6 N4 c4 \9 |2 N8 F! }' P  S_hf 是重型战机# a, D. w% V6 M+ W5 v5 \% H0 x
_fr 是运输机+ F# G5 N3 Y" K0 o! ?7 f! ]
8 h0 H; B0 Z7 A/ g$ U
这段 equip = ge_s_scanner_02 你可以不动,或把它改动 02 部分到 01。) O. q* L* I  ^3 U
7 z: W9 R5 m! r  M: Y- t
现在我们改武器。
9 \+ x: w$ R; C4 e3 a
* N0 n7 ]  B# K) E! l% m. a- M你可以在 weapon_equip.ini 档案中找到 gd_bh_gun01_mark01 叙述,它是等级 2 的雷射,为了确认我们在 shiparch.ini 档案里看看这架海盗战机可以安装的武器等级,你可以发现:( s8 `  q4 O$ y# R) A1 A6 n

4 H6 M) ]) l8 S0 o& ~; uhp_type = hp_gun_special_4, HpWeapon01, HpWeapon02( W1 Y  q7 J$ y6 h3 O
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
+ N6 Z: t, i5 n( k6 ?, ?hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04  g) ~/ M. A1 m- R$ J  H4 Q% D
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
! {* t& }# t8 U* L8 H0 |9 {( x" v+ |, N% y4 J' S2 z
这架海盗战机所有的装置点除了炮塔之外都可以装 2 级的武器,不过 NPC 却可以安装,如果你感到不公平,可以删除:
* o& Z- {, W& |) L( x: N1 d0 i
) O9 f  K$ G7 [+ x/ Lequip = gd_bh_turret01_mark01, HpTurret01/ O" ^6 y, d$ S$ M3 T5 ]

& x1 a; [; ?3 E这行叙述。
$ B6 Z1 w: z+ A; f0 b0 T& R& v1 h3 g/ ~1 A
你可以在 shiparch.ini 档案中确认你的战机是否可以安装炮塔。6 A% ^: y& {7 l2 Z
8 |7 D# f4 x& ^: D
再来我们修改:
+ P# f) V  ], E# Z- w+ S. t' `7 A# p
equip = armor_scale_-1
$ r, o1 o3 j4 O& G: X" Y$ G5 c7 n6 ?( V- g
如果你想升级你的战机装甲,可以改成:
5 }  ~' c( {( v4 k% x9 P, B
* a  L6 L# X% t% D5 m4 Uequip = armor_scale_213 k! Y" W. J3 k& s* r

  f. l1 A4 u- u9 }它会把战机的装甲提升 21%。
6 N' B& E5 l1 c" W: b. A, q/ h6 [1 w0 g
当然你还可以修改发电机等等的,现在我们看看修改后的结果:8 Z& I3 c6 Y5 T' E- [
6 f* X' t7 \) J* z- _( L
ship_archetype = bh_fighter& ^% X- c7 E$ A- r
equip = ge_pf_engine_01& P% {: R% H* _0 d
equip = shield02_mark02_lf, HpShield01
1 D$ Z' T& g$ i2 k# x2 L- {equip = ge_s_scanner_02& O" @; Z  `$ V1 Y& T% C# m  X
equip = ge_s_tractor_01
2 ~0 R0 Z6 l0 @# K9 uequip = ge_s_thruster_01, HpThruster01" r* W: q! A$ q* \8 l3 f
equip = gd_bh_gun01_mark01, HpWeapon01
5 H, t3 i8 a8 l) h; v; S' _equip = gd_bh_gun01_mark01, HpWeapon02
! M$ y  Q# y$ ^equip = gd_bh_gun01_mark01, HpWeapon03( b! i& R% L5 K
equip = gd_bh_gun01_mark02, HpWeapon04
* X" I4 D( c+ m+ t, l) Bequip = ge_s_cm_01, HpCM01+ W7 S; q1 S9 U6 C
cargo = ge_s_cm_01_ammo, 20+ {, M) d- S8 b/ P
equip = LargeWhiteSpecial, HpHeadlight" ^' {1 f' k5 C0 v1 I- h9 y
equip = SlowSmallBlue, HpRunningLight01
- ^" j/ D- y5 D9 Eequip = SlowSmallBlue, HpRunningLight02: X# n5 p+ Q  M: h" n+ H
equip = SlowSmallBlue, HpRunningLight032 E% P" U+ \: z
equip = SlowSmallBlue, HpRunningLight04: h3 q8 m2 E! I. u0 J
equip = SlowSmallBlue, HpRunningLight05% E, ?$ e+ c! J0 M1 {& H
equip = SlowSmallBlue, HpRunningLight06
, @4 _1 s) l( q. `/ Q( Z9 ^0 vequip = contrail01, HpContrail01' e. l" ]- ~6 g0 m" V. h+ y
equip = contrail01, HpContrail02" d( ]$ s7 I; R! w4 M2 q, K; N
equip = DockingLightRedSmall, HpDockLight01
' b" g, Q* K' ?! bequip = DockingLightRedSmall, HpDockLight02
+ a1 X& Q( E7 C$ w4 f) ~
5 m6 `0 |" ^* L现在我们再加上 15 个修护机器人与护盾电池如下:& e/ b# D- a/ A. R( z+ N& H; o9 u# ^

4 Y1 S( P  Z' j/ Y0 u" G2 sship_archetype = bh_fighter( ?9 H6 j! |8 s/ e( l7 G
equip = ge_pf_engine_01! m' B# ~2 {- M
equip = shield02_mark02_lf, HpShield01 # k; Q2 ^. c& F; e
equip = ge_s_scanner_02
1 o/ t$ Q' B+ ~equip = ge_s_tractor_01
3 S3 S& k% D/ k3 V4 ?equip = ge_s_thruster_01, HpThruster01# L! v! a$ G- @7 N1 X# ~3 S
equip = gd_bh_gun01_mark01, HpWeapon017 q" ], w3 t: ]$ W# l2 ?
equip = gd_bh_gun01_mark01, HpWeapon02
0 q% h: E' l! z* W- Aequip = gd_bh_gun01_mark01, HpWeapon03
3 V+ R. i' N, z9 C  bequip = gd_bh_gun01_mark02, HpWeapon04. w8 q2 T# f: H: L# t. f
equip = ge_s_cm_01, HpCM01! E2 t* s4 s( f. A( T+ l2 m4 C0 R& @$ E
cargo = ge_s_cm_01_ammo, 20
3 o* ~; i- s$ U5 u" @equip = LargeWhiteSpecial, HpHeadlight* F5 M5 A% E1 L, L% r
equip = SlowSmallBlue, HpRunningLight01  M+ l6 s$ c6 Y" C, S
equip = SlowSmallBlue, HpRunningLight02: N2 C( M8 l% j  l) H9 V: S/ t$ m
equip = SlowSmallBlue, HpRunningLight03
/ J4 n$ ?- v1 L$ ?, ]2 aequip = SlowSmallBlue, HpRunningLight04( w  K5 t! b0 O3 s4 ~' o1 `, V- q) n5 X
equip = SlowSmallBlue, HpRunningLight05
0 B0 I; O& m' aequip = SlowSmallBlue, HpRunningLight06% z" T! b# g" K* Q
equip = contrail01, HpContrail01
2 I4 T: ^" h. I* e" R0 eequip = contrail01, HpContrail02( M% }( i1 T1 l/ S9 g
equip = DockingLightRedSmall, HpDockLight01
, Q, V7 H, Y) E# s5 o+ Eequip = DockingLightRedSmall, HpDockLight02+ b! `/ G' z& Q& s5 V
cargo = ge_s_battery_01, 15 <--batteries added
0 @# ~9 x& f* x4 }2 }8 Zcargo = ge_s_repair_01, 15 <--nanos added  F- R5 Y( o, m! m6 l

! Z' g0 N3 p" R  L6 |现在我们完成了,你可以把上面的叙述加入 mpnewcharacter.fl 档案中。- M( \8 _& [1 r# S
0 J: p6 R  u& A4 L
现在注意几件事情:
% T% H5 B; d/ ?, b  v
7 M8 y8 ^* i# D$ x5 jge_s_thruster_01 是预设的推进器,01 的部分可以改到 04,这样会给你一个很大推力的推进器,在战机这部分是没有限制推进器可以安装的等级的。3 j4 Y( j% R- M# V6 V% Q- L

: d0 ~3 \* z; _) ]  l1 hge_s_cm_01 是反制武器,你可以把 01 改成 02 给它个中等的或是改成 03 给个高阶的,但同样的你也得改一下 ge_s_cm_01_ammo 弹药部分对应。
. J, j' C; _6 s: c
, Q7 I, b8 ~7 S" x9 d- d  u下面是我的范例设定,你可以把它们加到 mpnewcharacter.fl 档案里的 [Player] 叙述之后:  R" I- V5 j+ O; Y
# L2 w# u5 ]0 b/ \2 |
name = %%NAME%%
; ]+ ]# n6 g4 I1 Z( T/ cinitial_rep = gd_bh_grp" K( c7 q) n) W  s
rank = 0# j0 a' ~; W. }  S. j

4 s& g% l  I7 R3 imoney = 2000
# F# J3 X* T( A* V;voice = %%VOICE%%
5 a+ q$ F- j8 k;All must be Trent!* r" g( |4 E& e! E. N' F# P; d! g
voice = trent_voice) t- l% Y2 y7 L$ P' d. R
/ a$ s3 x' ]5 H: ?4 l
costume = %%BASE_COSTUME%%
" ~- \& V& F; j" J! @  icom_costume = %%COMM_COSTUME%%4 }- w0 ]: L9 I( m) ^  s

2 v- S, s! y2 _- N1 wsystem = li01! ?/ P8 o$ @- g
base = li01_01_base
. q/ u- F+ z+ U4 W
# r; {! {* U* N+ a2 m5 }( J
, a9 q, f6 q% x) q$ u, C3 Cship_archetype = bh_fighter
+ d5 f0 W2 D) v& k5 ]equip = ge_pf_engine_01
6 p/ Q- D0 i4 o7 wequip = shield01_mark02_lf, HpShield01$ q- w  ~1 m& V" e, |0 ]
equip = bh_fighter_power01
( O: n5 g: M4 x  i  `! Wequip = ge_s_scanner_01: M" z% n# W6 f0 \3 y
equip = ge_s_tractor_01
1 [& S( B1 U! g7 b; i* n, J+ q* xequip = ge_s_thruster_01, HpThruster01. l4 N) O( V# D. @7 z$ A
equip = gd_bh_gun01_mark01, HpWeapon03& g; O, i6 v& V, D5 T2 y% H) k
equip = gd_bh_gun01_mark01, HpWeapon04: a0 E, T' [! z+ L8 l5 e. a/ x
equip = LargeWhiteSpecial, HpHeadlight
# V, m- |. r+ f+ _% y. _1 H! `8 C1 \equip = SlowSmallBlue, HpRunningLight01; J" a# Q2 w* v. t9 f9 g4 S: H
equip = SlowSmallBlue, HpRunningLight02
& D/ W5 Q0 i4 q$ X" Uequip = SlowSmallBlue, HpRunningLight03- A, V) K. o, N! E" @' N
equip = SlowSmallBlue, HpRunningLight04
3 Z. k- B3 m: l3 v1 Q7 Y1 x! Lequip = SlowSmallBlue, HpRunningLight05
: l4 b* s4 F- A9 j; g5 Y+ xequip = SlowSmallBlue, HpRunningLight060 a# J7 A$ b3 b' n+ G- Q
equip = contrail01, HpContrail013 _* H& @2 t0 Z+ J
equip = contrail01, HpContrail02* T1 O3 b( @3 {# e1 s" T% u
equip = DockingLightRedSmall, HpDockLight012 [6 c, c" P0 I9 b
equip = DockingLightRedSmall, HpDockLight020 U$ |: \' G" p6 M% ?1 Q( c7 Y
cargo = ge_s_battery_01, 5, w( W2 H& L2 U7 L( H0 G, L$ \
cargo = ge_s_repair_01, 5
9 ~  @; t  Q7 A% R2 p" F7 j2 e4 R9 h/ [% D: d& Z* e9 [

4 B  r( ?+ ]2 o+ z; E+ @0 W;Li022 y2 ~$ i: M! r) _  V6 W, M
visit = 2745692751,1. W$ D* W) I2 ~2 t
;Li03/ h# M+ {; `- `! Z% n' h+ l( M
visit = 2208818767,1# e. v: k! x- }3 X8 `
;Li04
( }& F: ~2 r  ^( ?3 ~- G! j- svisit = 2745633359,18 Q5 N8 v- f7 j8 l) c
;Br012 o! ^) y; \4 R' z& \0 [
visit = 2945966082,1; V1 Z( m9 f0 R" o6 z# f
;Br02
& N) i( R' j9 N/ Q8 p- pvisit = 2409077762,16 h5 C( U- O) \- \6 ^+ _
;Br03
. r0 ]7 t* |8 B  v, a7 s% gvisit = 2945943554,1- c9 d" X. Z3 a; N2 _
;Br04% P: R1 G* T4 u% f( M0 M3 s- X1 `9 @
visit = 2409063426,1' Z& E3 D+ o7 e6 J
;Br05/ b. z! h4 ^: @4 \. j. s
visit = 2945937410,1
( @$ s2 z+ Y; B' {( y; U;Br06( v* k$ |1 i' f8 a. m! [" i- Z
visit = 2409040898,13 l! m/ h* n) _
;Rh01
) b$ _2 l) ^3 [5 k$ n8 d+ Rvisit = 2281145474,1" R* s$ Y, Y- S# {
;Rh02
0 W/ X2 h: h8 _; ?) _- Bvisit = 2818046082,1. H. M6 O! w5 ]% `$ t6 W4 l
;Rh039 T- n( ?: k& Y  r# M0 v7 z
visit = 2281172098,18 l9 t4 M8 O/ ?1 ^$ k
;Rh043 m; \  Q$ B( S9 m
visit = 2817982594,13 b8 J2 _! d/ \, ?9 s
;Rh05" Z3 B- I/ \; O% G1 m* `
visit = 2281116802,1
$ _& R2 F+ `+ o. ?4 I9 G;Ku01
; s* D) _( ]  N$ G8 S5 G: R7 zvisit = 3013596745,1
; O6 d2 w+ n; ^: W( V;Ku02
* K2 {8 P; S& f; O+ y) M7 bvisit = 2476714569,1
) @% q. E7 L9 j  d- s;Ku031 F! d7 Q2 r9 ^' I2 C+ S% x
Visit = 3013590601,1
2 g# O0 J+ K% P0 N3 {! D;Ku04/ g2 v  _" V, G7 z. t! W
visit = 2476692041,1
2 `& v5 v& l; d* g- i;Ku059 L: y9 x1 Z5 M8 a6 e5 {
visit = 3013559881,12 d: j; M0 K6 x/ c, L5 x
;Iw017 O+ S1 j2 J$ k+ Z, C! Y3 E
visit = 3146760779,1/ T" D0 h8 }( @; [& k5 S0 d6 \( C/ e: y
;Iw02' [: S' e! ?0 A/ b6 Z) {, Z1 p
visit = 2609888843,1
  {/ s- e& s/ y! A;Iw036 _( Z0 j' z* Y* O- J$ H
visit = 3146754635,1
% H1 _( N! I" d* m; n$ }6 h;Iw04/ [+ h' a( G1 }6 i+ P
visit = 2609858123,1: {9 L$ r( }9 W6 X: v
;Iw05) M* k$ {- \4 T& B2 h$ \
visit = 3146732107,1
. n% Z5 X+ u) R4 _1 k5 c;Iw06
$ R6 C  a+ D! r+ v1 {) n2 E) evisit = 2609851979,1, C- m8 m! d: i7 _

& k9 B! ]: z9 v* e. }5 |0 u;%%PACKAGE%%
/ q, a" I2 x+ T9 J6 O
$ d, ^% k. N7 A这样的更动会让你的多人新玩家以赏金猎人的战机在曼哈顿出现,有着 2000 元信用币。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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15#
发表于 2015-2-10 17:52:32 | 只看该作者
果然是天书,楼主还是建好服务器,我们来玩吧
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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