原著KeeperCN 篇外引用作者VengXCNE3 d* @. M- n1 Q T+ W2 r: C
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子. |: k/ \; ~6 T$ Z, r0 J: w: a
以下内容均来自www.goodbj.com ' r0 M. c& ?6 ^5 }7 R- q
目录:
" b1 T# z/ V" {4 P! m8 @1-2L 战斗机装备解说1 @; O1 m' E( O1 X
3L 武器的修改+ O6 V- `/ h( ~2 e
4L 武器的贩卖设置
% n1 ]- e, v* c0 m# W/ @" G' b7 i5L-9L 建立一个新基地1 I( V" G3 {0 e4 _
10L --11L 建立一个新派系5 K5 {! y8 Y- G! H7 h% c2 V+ d
12L 更改npc的护盾
. F8 m) }7 n5 R1 M3 y. L( c( F) S13L 派系友好度的变化修改办法( Z( D2 S5 [9 c* y6 ^( m# P1 r( ]
14L 基地建立补充说明
* u |7 S# r: N7 }, g2 }15L 激活无法使用的跳跃洞& f. V& b3 Z& ^5 w; T3 i/ v' g
16L 战斗机座舱的修改. {2 j% S# f: W
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
, G" [3 W! z9 p/ Z+ U) }' J18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备 ! D$ g* W6 _! G& I; ]( c+ k
装备意义解说6 P- N1 _% }; W: L* Q: Q
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! ~* t# ?- M* o# S; N g推进器意义解说4 L8 U7 L8 d& u& R
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster
4 S6 T! D$ B. r- W9 Fnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
! R {" g/ [$ X. V b. a' dids_name = 263737 ; 这个不多说- L h5 k$ T) m5 E6 y) j
ids_info = 264737 ; 这个不多说5 t& V' g3 K, M2 a% d: S3 }
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的) J2 m; E% [# e; K6 I1 x# v5 U5 _
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
2 z7 f) Z; Y7 `$ hHP_child = HpConnect ; 连接点
/ U9 Z7 t& n/ d& h4 E/ ?hit_pts = 1000 ; 可承受的打击力( ?: y# c5 I5 f) k3 Z" n; u
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
3 n! o1 z! h- ?2 o, Y- i& C7 Rdebris_type = debris_normal
: u0 e( b, B, n1 jparent_impulse = 20) Q& R9 U& M( M" ~
child_impulse = 80
/ U( Z& D, G, Q" |& H: avolume = 0.000000 ; 占据多少货仓空间
) e$ u0 D9 B6 R* F& r- M' bmass = 10
$ p" Y) q- S0 `2 {3 p) g; cmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。" z5 J7 G; k$ w9 n- W& U
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹0 R8 J5 W0 |8 ?& Z3 R
hp_particles = hpthrust ; 推进器的尾焰轨迹
& U6 B4 d" {: j* ^+ {# B' o1 C: opower_usage = 165 ; 使用多少能量$ u: k4 K7 v5 V( E1 d
lootable = true ; 可被丢弃在太空. Z) I( j1 R7 n) \2 v7 c, P
separation_explosion = sever_debris
7 K+ L* E( _+ M# d$ NLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。. Z8 `! J1 j& b& }
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护盾意义解说" _6 y4 J& }7 _; L5 H
" q/ W3 G+ I/ U4 bShieldGenerator0 |4 A/ J v' E( {3 k
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它0 i) @3 X5 W: L" D0 }
ids_name = 263873 ; 这个不多说
. x$ a0 k$ @- j- [ nids_info = 264873 ; 这个不多说
# l( l b# N% m" Z+ h' yDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
8 ^3 J+ ^$ x# o4 @# Amaterial_library = equipment\models\li_equip.mat ; 护盾模型. a/ R: A0 l0 \( A- j
HP_child = HpConnect ; 连接点- O& @8 L, j' b( p) [, t' m7 x+ x
hit_pts = 1405 ; 可承受的打击力. \0 A- A: h$ ~/ U. ?
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
: r: B0 b- ?8 {debris_type = debris_normal4 k6 a" X1 F- Z$ r
parent_impulse = 20
: f+ i5 B/ X& schild_impulse = 80- }8 R+ m3 S0 t3 y& Q; }) ~
volume = 0.000000 ; 占据多少货仓空间
+ K; b z& D' {$ t& C4 V9 cmass = 10% r2 f4 M! d& t# F
regeneration_rate = 44.900002 ; 护盾再生速度
0 ~! z4 z/ L! kmax_capacity = 2020 ; 护盾容量 8 Q5 `! T6 B& f9 X" T8 ?7 O6 Z7 L
toughness = 20.200001
) k9 ~) ]9 S- p; vhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
5 T. h5 G: Y6 V9 Qoffline_rebuild_time = 12 ; 再度恢复联机时间
' Z9 `: R, I5 p S) y" b( y, roffline_threshold = 0.1500000 b" _) o7 i2 n" R; Y' [
constant_power_draw = 0 ; 使用多少能量
7 W. }! t* K$ e. `rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
7 N/ j# M, n e! Z5 \- b& V; A) Dshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
7 }% w5 M8 q& {# \/ @" ^shield_collapse_sound = shield_offline ; 被击溃音效
9 w4 a! z! v+ rshield_rebuilt_sound = shield_rebuilt ; 恢复音效
5 B5 b$ ]% U! i- K! }shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效8 q9 t& q7 j4 z' ]* d
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效7 a$ F+ a5 ?8 u
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效* e% k; b( o. P9 v
separation_explosion = sever_debris
+ S& J2 r3 M6 k" w5 W3 ILODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
% o+ F$ V: w% O ^$ _lootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。- h- A! m$ A3 M
, |' `) [3 e8 i, |5 n让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1; G/ e7 p* W+ g
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1; Q9 a* g0 g b' [0 D- U) W
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1- {5 a- v0 e+ W& m; l& v4 l1 w& F
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
; t2 t& f3 n% L+ ]MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 18 T5 Z M% m! m/ m
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
, U% U1 y- Y8 M B3 z! R$ K1 V+ }MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
" _1 X. ]! f, p6 E8 X( {MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1+ ~4 ]4 U( _3 Q
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
) G/ p) X9 ]4 D; j) @; ^: lMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1% I5 f- E/ ]; F
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1- n& }2 w; P" c7 M
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1: t# Y) }( z4 l; }2 A
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1$ q) }: n7 l1 x4 h
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
+ S' L; D) j% a0 c7 L7 m7 KMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1* k( ]3 a" N$ m
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
) t- t8 _7 a' ]. L( B1 eMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
3 R! J- V& d) |* bMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 16 y- ]- z% Z D+ A' \' {# R
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1: y+ c: q6 T4 \, T; k o, `
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
. W( P; [5 j7 ~3 q3 L. eMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
3 H7 T: s# f5 xMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 11 [5 c$ \1 E3 C8 I6 v6 b5 c: H- E7 V
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
% J% C U. J1 T6 a: L+ w1 UMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1# e6 H* L' z: J, b9 ]4 m
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
: W6 G$ \: l# t1 _/ \' X3 @MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
: j* Y0 M- q" I* ~% g5 ^' GMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 11 k0 b& r' [+ {: D" }6 _' m2 I; @& n
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1! S0 c4 E+ z) J. T1 f
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
5 G4 E! y( q, X7 M$ xMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1& h6 v* A# n" \( s
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
" N: |6 ]. |# |' ?9 m2 dMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1: N7 ]$ y3 Z- F4 L
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1% q9 R: a- O3 g4 y4 z$ Y
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
& w9 R5 f1 a" Q6 Q/ `( i# nMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 13 h" _ U* J) E9 }; X3 g; z
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 10 r7 w: H7 Q. J0 \4 I
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 11 D7 X: d* a& @6 h
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
/ ?5 }. u# {+ v- ^( \4 j& jMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 11 u8 U. w# a5 j- \4 y: E; ^: s
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
* g, Z8 b2 B8 M5 L! c. fMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 19 P+ L& {2 w: u6 g7 p) M4 h. }- n
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1* h/ d" J( v; |) v" _% h
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
& G1 j5 c( D4 W/ r: \MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1- x; x* D& p& [3 D
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 11 `3 r- i3 C9 n" `/ n( a
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
1 M- `5 o0 B) u/ d U, HMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
5 Q% D5 W3 K8 h6 I& b3 |' m9 KMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1$ E% o3 s+ G. D" n& B% x
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
4 B0 T9 c) o, SMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
& _7 \; G' W! n; vMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
8 ?& |" l( p6 R. v6 gMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
) g6 v+ L' C- h* G/ @ EMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
5 g0 E8 u# e( Z/ |" w, FMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1& _( O+ g% c1 D+ ? `
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 t, j2 C* |/ D0 w
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1; K+ G" [0 O4 Y3 p% A7 t* s, n" l% d
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
2 ^7 s; C$ y4 w' R0 \( y1 YMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
! ]# [+ l7 r& Y J* k; FMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
+ `7 N- k$ n" H: IMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
' W9 v; S& D M" ^MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1# _ G9 V7 e9 J: r1 E& m) F3 [
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
& i$ R$ | q6 x; P) n oMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
) C% b6 k1 ]; J# R Z4 YMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
, E/ ~' ?; L; Y1 D! M( ^" r6 mMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
( H7 l4 S! O4 x9 OMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
0 \) \# K/ _) {MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
: E6 z/ O m$ x$ O! BMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
! k0 G* \" Z" {6 q4 PMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1- A# m9 \3 E, m# Y
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1+ d5 a6 D! n+ G" \5 c0 i4 r
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1& W% A6 \; t$ A& U9 ]% n
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
* J6 l; {) d3 k" b) w/ ]7 yMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
$ }8 G( T$ A0 ^9 }$ \MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1/ x6 D* M& K2 }* }
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
5 |% ]/ ]+ G; b0 V6 FMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
" s- w. U8 z9 S- e4 p+ A7 S0 p& pMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1( V# \+ X m( r
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1# `7 a9 i9 Q; @$ n7 N1 P
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
4 k- w' i- t& D( Q: V' F/ I# kMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
( k9 |0 V, r# N3 L" gMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1: C) H, u8 o5 K
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 19 V8 O, B, A X+ H6 q- L% X
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
, ~; Q* D: Q# A' `) y6 H& QMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1- X, O$ S- C4 Z) b$ H
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1% A+ z6 ?& a, X6 w6 o* G9 d. F. f
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1& Y/ r: u; B3 m8 [# b* {
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 16 G# a) Z1 T" \9 J
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
9 K! J3 p+ f, L& WMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
. [) c/ S8 \8 Z6 {# lMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 19 H, I4 ?, d) C7 T8 \6 m8 e. n6 k
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
! D3 T6 Q+ O7 Z' ~5 K2 l8 WMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
% W7 a- U7 b, x. P/ dMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 12 }3 v& ^% c7 ~
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。# K5 [" O; ]* ~" T
& U0 T3 K* J% t( |% c2 Z现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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, k$ L, ?+ f+ F看看下面的叙述:# T1 ?9 k8 G; D" i% F
6 w' ~9 [7 N; b9 e6 m! X, ]$ W- UGood
. B2 F1 a+ N! d- Wnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它7 ]: K3 ]; i3 |; H7 `) W
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它5 |4 M) Z& ?& }
category = equipment ; 所属类别5 F% b% h# [7 A# n# g( h* s: g
price = 500 ; 价格8 e+ z( t4 r/ P3 v" }/ Q% ~ x% F
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
+ C; k; l" U, ccombinable = false ; 不允许你买一个以上
! i# T( W0 D$ x: fids_name = 2637370 {/ f+ v( b" i1 k. r- z( M% `
ids_info = 264737- h. j, j$ M! s* E' G1 p- f* l1 z9 t
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
; N( L/ a% I6 y \- y" _2 l3 M7 N6 [- lmaterial_library = equipment\models\ku_equip.mat ; 推进器模型- f( l/ A$ U- t* `
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护盾与它非常相像,所以你必须有这些基础知识。7 d8 w- V) Z. A8 Z. `
" Z: A/ j$ w9 n; U4 S* S& }要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。" N6 A5 ~* {6 n
! Q$ w+ c8 F, _2 C0 r0 R每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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* M0 y% M" V8 R; O7 C$ y! y搜寻下面的叙述:
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BaseGood
m; v! E+ Y: e6 w) h: wbase = Li01_02_base ; 这是 Pittsburg
1 Y% |$ J: S3 N) m P5 G( K7 {MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器* H N3 v7 s8 f1 U- T
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
: N6 D& V% Y/ n& X* ]/ JMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1# k, b: O9 e. u' d
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1' Q8 s2 j& {8 x. V
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的): P6 ?. i: K; U6 D$ u- ?, ?
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
; Z1 U9 W9 w9 X+ [5 LMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 17 f- a3 q! W* d6 X6 P' y
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
$ |. G$ F0 E2 U( D1 |MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
& i# f" t& S: i4 H; K% |MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
" X1 W* o* D0 W7 S! k1 H- D7 xMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
' v2 C8 a8 O) a* @MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1) c; c, N f J* }! q
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 19 e" b; D9 g( o3 D; ?+ ]
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 17 z: ~* t, @0 P( S# A1 g
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 15 f( J, R% B( }) L
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
& V1 Y. |/ F/ K4 h' ZMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1! J C& ~1 G% F K
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 14 o: E! J. E2 s7 ~2 T5 ^( V) F
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
( z! S1 W/ A8 `- }; L5 `( r" d4 |" {MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1/ u( D. H% X: t B' r4 w& x
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
+ `* p+ m$ M% y; j P, I' KMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
$ z7 [+ h6 c( j: h% Y! sMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
" Z# r5 g3 e) Y0 S( G% N, Q# NMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
. z% K( x1 D7 Z9 X! GMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
" X+ E' ]+ Q8 vMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
. S/ Z0 c( }: |; Z. n6 E5 h+ XMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷& [4 e/ L `0 k
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
7 t* r8 ~% P* K" a$ S* G- UMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
( v2 }2 k) ~, z- L, Z, Z0 bMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
& ? R8 q7 K2 f" U: oMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1+ u/ b/ \1 ?8 _( P, l( |
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 16 O/ H2 }0 B1 c) X$ }: ^' E4 U- B5 B& m
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 11 r, Q2 N& b' u$ u8 `
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1" L* l# a& M& Z* e8 w* \4 L
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 10 U3 q0 s7 h f l
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1( Z% f% s9 J3 n" V
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1; o0 W4 |* m T# V- l7 N
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 17 A# I- v# j! j* h/ G! u( T
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
' c; h3 F5 ~/ }MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器( e, d8 h( p; q. @: D+ ]: b: r$ D
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药% b: x( a8 ^( b
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药1 m; c9 M% G) ~0 r, L
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药* F- N9 K% R1 V$ E+ Y
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
; q5 ^ b/ N; N% S7 \6 dMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
) A. R" n E0 D* }8 a& P! Z; e5 qMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 14 k7 V# E, `6 h9 y% q) S: ^& P
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 18 T5 f$ {- Q0 ]+ L: X5 j
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
0 U& @$ P, _: Z: f( ?MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
' ^6 I+ S: r V) i8 L; hMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
: N; z' S6 a) V" d( t
# h; [/ p; S. c% p/ e9 n' t我们解释一下每行参数意义。$ d! V( \3 ~' `* [2 i' Q! f. A
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
) p. q& J, Q3 S. T( Z- m8 y7 y
/ ], |, W" z" G; U* S( W& ~+ i1. 第一个参数是表示可购买的玩家等级" e4 W* D$ {6 z: @- {# `6 V1 ]+ {
2. 第二个参数是表示所需的玩家名声9 z( F" _ I4 Y5 A8 [6 _, C9 z
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
& r R& u4 }) p! \6 d- x. T4. 第四个参数是表示一次可卖多少( u' }4 L8 a% Z# s5 o
5. 未知
+ q9 Y" H; F$ ?' Q6. 把原设定价格乘以多少倍数
9 [/ r0 r7 n0 T# N8 N m2 ~ ) r8 h. z2 q/ T% r& \ Z! q% _: U
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。/ D2 A- R# h$ q3 `* o5 u
+ A7 r8 {- r5 U, S3 x
我再把相关知识解释一下:
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物品的等级通常以 mark## 部分表示。 I( q$ n! G' s. P- F7 |
+ e/ }0 C/ b K& D3 }- ]
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。' n5 m! N# X! G' Q& H
3 a1 x0 e6 d3 S' B. F1 T
***************************************************************************0 `) [ _0 s) z' U: s4 V
7 U, h" Z2 Z3 b
商品部分解释. E* s/ t. x1 u# C/ ?( a" N
" E7 F2 j" @: x4 P$ Bmarket_commodities.ini 档案里表示商品的有无贩卖。
) i8 r( d$ u L
; i" x$ H6 a: t+ `2 `例一 (没有卖)1 J8 B; n+ V( \% C( _/ V& ]
0, -1, 0, 0, 1, 2.250000
3 c5 M( C. u# N 5 K3 ~% n$ I5 X0 w) w |7 Q
例二 (有卖)
) w4 Q/ G! B7 @. {) t0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)- u1 O+ T& L/ H6 N: Y w
% l1 d3 ~* a0 j8 L$ j/ h现在我解释这些商品数值意义。
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9 M9 O1 |9 D$ c- \: C6 Y3 I..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
% N' h; |7 |7 J* b! C8 {( ^..1 ... 2 .. 3 .. 4 ... 5 .. 6, v, b0 B2 }# C8 q x. P
* Z1 W, V: H$ e' R4 w' [1 f4 R1) 通常都一样) P6 I _( @; b8 S
2) 通常都一样
' N; b+ b" k1 V8 E+ W" p3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
% z# L1 \; ~! q6 j4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
' Y/ g1 n' A+ i; M* y& c5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
$ ^) [" a# J" h3 V/ W( B/ A% p3 Z6) 这个基地的 买/卖 价格百分比
: @7 S1 ]. T; q& O% { ) b/ S7 V% P# \! V
所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood3 g4 U, ]+ i/ l; E& ~0 F, W
base = (你想卖的基地名称)
1 |# {) f! w1 n8 kMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####: [ y. s U5 w
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####. B! H/ `! B% I4 Z/ f& L
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
0 ]0 L0 z& E' q8 D! f- O% q4 VMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |