原著KeeperCN 篇外引用作者VengXCNE) \7 r+ c- Y, k' v* q# Z" O
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
7 j$ \; z ~5 [ c7 f以下内容均来自www.goodbj.com
: L3 ^- ~; C; K7 l1 [目录:
) y" b5 y: G% \7 S1-2L 战斗机装备解说
5 @# b6 n: y+ O0 j3L 武器的修改; E3 m; r5 u$ P1 ~
4L 武器的贩卖设置
( O. e& i2 D6 \# i5L-9L 建立一个新基地
1 p5 J8 ~- K* X# ^10L --11L 建立一个新派系' ~, U- n v( _. k; |% \
12L 更改npc的护盾( w' F$ P1 H' l1 D. a; W
13L 派系友好度的变化修改办法- u6 B. R0 W1 H
14L 基地建立补充说明
% U3 k4 B K4 Z4 `3 Y15L 激活无法使用的跳跃洞
$ L2 Y4 t! u7 I16L 战斗机座舱的修改" n) O. C. Y- a% F; k3 t
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 6 {' @ t. W* u# s5 ^# y1 a
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程! M& M( q- H1 {! {. }# V
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装备 , ?' }" B2 j2 a# `& ^2 }: @$ v+ }
装备意义解说
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推进器意义解说' c5 |& x$ D' R7 w- I$ d
* p! g E: ]0 B8 u, t打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:9 K5 P6 l/ D+ C3 K3 p- i! f! }$ u( B
+ C( g- c5 v$ p/ CThruster 9 z% E5 [0 V* x
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
: B# `& `" V: }% Uids_name = 263737 ; 这个不多说$ O$ O* y9 c5 F* K* G! h! f- K' R
ids_info = 264737 ; 这个不多说 o9 U) G% r# p
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的1 Q: S* j8 G( O- q7 F
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的- ?+ N' O& l. ^2 }& p
HP_child = HpConnect ; 连接点
. R e8 w9 t" B( \& H% Fhit_pts = 1000 ; 可承受的打击力
& q e( `, h* V0 z" z0 Gexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
- u# m- Q( ?7 z& e/ fdebris_type = debris_normal
% D6 i! l& p4 V9 V4 o/ ^& B; h: cparent_impulse = 209 E: T/ J( r. V2 J+ O: ?* G& ?
child_impulse = 80, \) a4 o8 f" N k$ _6 Q7 I1 s$ `
volume = 0.000000 ; 占据多少货仓空间, r3 h; b1 O7 N8 `
mass = 10" I* J# R" Y) a& y. Y
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。* D6 J0 i6 f; }, a: c$ e+ m
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹6 _6 o, k: O5 H7 r
hp_particles = hpthrust ; 推进器的尾焰轨迹, Z5 g, p% W5 w
power_usage = 165 ; 使用多少能量
$ Y3 m/ W8 h: }0 T7 r+ slootable = true ; 可被丢弃在太空7 P" b$ M+ B2 U0 G ^6 F/ n0 v
separation_explosion = sever_debris
: P$ T2 |" t& V" \: b5 H- tLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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2 r- v3 _( Q8 {5 j! UShieldGenerator* n3 G( d9 v8 `; ^
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它+ A: h1 v1 x/ b* m9 E& G5 y
ids_name = 263873 ; 这个不多说
5 x7 T& u# B/ y1 Sids_info = 264873 ; 这个不多说
" O: `4 C/ j2 C: W- W5 {DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型2 j6 S2 z) N( ` V; a
material_library = equipment\models\li_equip.mat ; 护盾模型& E0 T. s! g, E4 ^; ?. z0 N6 o
HP_child = HpConnect ; 连接点* u6 {& q; v5 f) @8 S. v2 }# |& q
hit_pts = 1405 ; 可承受的打击力9 k* @. D& \& k5 J: t. m4 _& J
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入 D$ Q: k+ i; h% V' K% o- Z
debris_type = debris_normal
8 _5 d1 A/ }$ Y) Oparent_impulse = 20/ s% F- Q% F* v5 f. k
child_impulse = 805 Z4 L9 i( d) b$ O2 ?
volume = 0.000000 ; 占据多少货仓空间
5 c6 p4 N( _* ?" T; r, Z: s Lmass = 10
4 i/ t" t5 a- R8 Z: Hregeneration_rate = 44.900002 ; 护盾再生速度
. q! c+ I# J, M _max_capacity = 2020 ; 护盾容量 8 T5 }# \1 j7 ^; p6 F% F e/ d
toughness = 20.200001/ j( `7 J3 k7 j+ b' r+ U z; L
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
$ A6 Q7 j, G0 @7 x5 }' koffline_rebuild_time = 12 ; 再度恢复联机时间 P1 C4 B8 o8 `4 y3 _9 T4 }
offline_threshold = 0.150000" y; D+ D1 M4 i; O8 y* J
constant_power_draw = 0 ; 使用多少能量
, t8 ]4 @' e' w5 w' d+ Z7 r% Brebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
, [/ [- u/ e5 f2 L, f3 x* T2 ashield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子) c9 W) [6 r+ k6 i
shield_collapse_sound = shield_offline ; 被击溃音效
' C: t8 }7 p K8 u5 q$ i, cshield_rebuilt_sound = shield_rebuilt ; 恢复音效% X7 e* c6 k, S9 m2 [* P
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
Q$ `' Q4 x& V2 Ushield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效& m/ G* h. @! I. W9 Z! W5 x
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效( b! @3 h0 ?# z# M& O- J- v6 y- K
separation_explosion = sever_debris. o7 m! \! [0 l0 ^' ]' z
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。4 [5 g# M, e4 G; o! H0 o k0 F8 h
lootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。" ^) T& i4 q. R$ A+ S
3 Q# |, T' S6 F( O! @; V让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1- E% Q4 y* E! w- P
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 16 U$ K) x& l* `& ^
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1' L, W! r6 u- s. Q' U: t
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1* G1 i% e2 x, x9 U* s, }% E; p
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
0 G* F$ Y4 w5 E' ~1 X3 D$ QMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 13 M7 E/ p( R: c7 u* @
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
$ p- F8 L. T" r. N2 v5 mMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
) [) _3 x- {* y9 f& m0 xMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
. ~1 z' q" F$ m, bMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
2 s* S% |6 S2 j9 o- G' ^! KMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
& W2 V7 \/ t" q4 d8 W- d8 cMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1, I+ o# ?1 i: Q& ^
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1+ _7 J* M4 l( C! x1 G4 r! `1 v
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
* O3 f$ W# r. v3 m/ |, d, S6 Q, aMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1- z; B+ h4 G: v3 B; r, b
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
& e; q7 B/ d* ?# T( h, M, E( A& HMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1( Z8 Z( n9 g M5 {5 I% k; w% O) `# U
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
6 g8 v$ g: Q4 \6 p2 H7 {MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
1 I; Y' \6 h/ @MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
% u- D) [; B2 g5 L" a& AMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 12 X% o8 l7 L7 L6 ?. A/ C {, S' Y: j
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
- Q9 w2 b8 m5 U" RMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1% k+ w8 I& F" @6 E
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
5 [0 O, g0 X" h/ g# ~% ?1 wMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
* G* u3 O- Y$ G ?, S8 |MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1" i$ w, A0 G, ?
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 12 K- v8 ^. h6 w- k
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 13 I8 X5 p& W$ p- t& c
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
# v0 R0 k) I. O; A* DMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
4 j+ P9 B# M0 O' X% g4 h6 JMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 U7 D" P, N1 v! n
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 17 [& o" A: n% X! w
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1- A4 M9 l# j3 o: p; F
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 18 [/ f% g6 ?$ q5 ^5 u+ k% K' q
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 17 M& n6 e) }# J
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 13 C5 ]' v' X! e5 {0 Z) b
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
; c( a$ H4 V! |( v. s& q0 dMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1/ p2 O3 b" t, _& _0 u
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1, E# {" S8 u, R! ^! {
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
' T$ M$ f- a* b+ LMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1$ G+ z$ U3 ]2 B! }
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
5 R, U3 t1 r7 A" K7 @# ?7 A" a; Z8 hMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
) D& X' r1 U2 d* z& pMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1$ ?, ]7 R% @4 M2 k) p" @: @
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
: S# m( B; p* f1 n$ V s$ {' wMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
; G3 ^# q, A# _( `( ]3 |MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 15 e# d% J" w7 z) M8 m+ _7 C8 N
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1, d0 Y4 }5 ]4 f( M' l3 D
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1$ Z4 m/ i) y, w3 D+ Z+ ]
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1& \4 x1 p1 W. t2 J5 m. D$ `
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1: B, ]6 m" f& H3 S
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 12 f5 @: x9 f7 Q! @. Y$ T5 M2 q
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 15 K/ W% T0 r6 t: ?; U
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 14 Q' G; a6 r0 |% e
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
! s+ a. e1 n4 s7 c% IMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1( Z: J7 C- H* {0 _
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1/ Q- g7 t- [/ P3 T( O2 ]2 K: W4 ?- _
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1* E" F7 E7 P6 t. B1 ~5 _
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
! e" p; W" D; S% l9 ?3 g# dMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
. r8 ^, }% \# d7 SMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
1 O9 J5 f0 i7 B+ ?, FMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1' L# i9 ]4 f8 e0 M8 |" }" @' g
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 15 j& E1 i4 f) w i5 n0 k6 R
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
* e8 S3 z3 x4 M( H# I8 ]- TMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
8 M! H. |) C- a( ~. eMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
7 Q9 |* w% U0 ?% I0 cMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
% q2 [5 H. w8 QMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 18 @& Q% k5 c% C+ @* |/ y8 K
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
, V* k3 V( b9 U1 D ^2 NMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
) w4 T# A! D/ j9 G) G" X$ c: C+ WMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
8 c# P$ ^5 d( B5 v4 v b8 WMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
. F- b6 x" y' ~* |; bMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
& m5 F2 y, \+ c0 mMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
, I& @/ y- x- d* }1 |MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1) E4 q9 s% u* S& B, k
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
6 l9 U6 @1 \: x( S0 @" W5 ~6 dMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
9 g. U" ?* p* C9 AMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
" h1 J* z7 o% S# z8 qMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1, `, Y' I5 _; _$ k
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1% X- x- u2 s w4 l
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1+ g8 B. c1 y/ u# t, f/ U7 h
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
U3 X2 a( Q. K+ gMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1$ L. p* o, d) S8 ]- W. Z; X0 g; t4 _
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1: L+ A- K0 G7 ~
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 13 p- G3 I3 z$ c T( k& ?; n
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 14 G' a. m* F) Z" t/ e3 g$ [
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
1 V: u2 M2 J4 }' U% x$ JMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1* n9 D: ]- `2 }) F- g. ?! C
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 18 e; Y4 U8 M/ h" v- M7 s! M; p: c
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1 J; R( D. q3 W% f. O! W5 L' Y
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
$ o9 }7 V; R8 ?9 {MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
$ C' X8 p6 @ m, N/ nMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1* l1 y9 f2 @# G0 m
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1+ H1 h, R) E0 m
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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Good: X1 h* J+ g! \ s+ \0 l. @- y
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它" l) `' C: ~/ H1 n; D$ c# e
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
2 a! b* x- p( t; m" E& mcategory = equipment ; 所属类别) d. j7 X! o# @9 i$ r8 q' w9 d
price = 500 ; 价格8 V2 T" C# h! N6 b" e; v
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案* Q' j3 c& n/ t u: z
combinable = false ; 不允许你买一个以上
2 v9 m2 t# O) _& o6 _ids_name = 263737
! J% E/ H" g* D& zids_info = 2647372 _1 B3 B H7 C2 U3 n7 O
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型5 I: J' }, m% M/ Y4 J: ^5 C: Y
material_library = equipment\models\ku_equip.mat ; 推进器模型
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; V: L7 y: E" D; \护盾与它非常相像,所以你必须有这些基础知识。
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6 G9 w1 `- e) X! b4 T' K5 o* i要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。1 e" G% I" W- W* z7 w8 a% G" W, I
% n0 s x L" v每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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. b5 l9 K$ \* D) p: P, D2 t1 Z搜寻下面的叙述:
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BaseGood6 V& m& O0 n& w% |, x C
base = Li01_02_base ; 这是 Pittsburg
! a! Z" _2 ^/ B/ rMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
% `$ H" o7 I/ I/ t7 b! T% rMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 11 V7 ]$ M' U$ R4 G% \3 ` @
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1' z& n- x- `8 \4 q
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
H$ L( j& E; M X* yMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
: y7 _0 M6 p0 a/ L5 HMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
0 J T) G2 U' q+ w' ^% bMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
- L% g0 z& H$ KMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
) K5 h- C8 n% e: j% JMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1% u5 o9 y' t+ V1 O0 S( Q/ N
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1( ^" A# J& C+ ^% T
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
* E; T x0 ?3 ?6 u' e3 cMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 14 M. x2 W5 Q' W. J& \0 m
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
) W( o2 X9 V; j5 I9 |$ FMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
, U, {/ j& E1 |0 ?MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
" a& V; |3 J) S- l2 E4 O) e; uMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
% @1 h+ h1 p3 N3 {0 fMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1; E$ {& O" l: z8 ^ }7 M8 o3 h
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1$ N- g8 f2 ^ b3 D
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
. Z- A8 r. e, r( W* W, x6 e3 M8 `9 ^' @MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1" U! U6 ?+ w) x3 z
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 17 c0 W2 ~ V* u4 G$ m4 o+ I' t
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
. K4 p" u9 P. v( ^9 i; YMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药. ~$ n9 j& W" g& c+ u" I5 d9 G
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药+ j- _4 `, l! N* s# x- b' O# c
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药7 y0 H8 U: ]" f+ }
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药% U) R/ e! V! B% K- n$ Q5 \
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷3 s$ \ U7 m* v
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1* R1 r* Z3 |" W- D, m4 ^7 e
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
* j5 e: H' K3 U. VMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
2 k W% A6 x' y0 RMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1( E S" p' t" r
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
& m d h7 O8 c9 V! ~4 _5 w+ fMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
1 `/ g: k: \5 L" j) d8 g1 ?MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 10 K( d! _) r, _8 f; ]; [6 O6 I
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
" o) [6 V8 G: h9 I5 eMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
& W3 Q8 r7 ^0 T5 LMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 17 b0 @6 u! l: L" S
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
. T+ y' [" Q7 X2 i+ jMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
6 C ~0 Q3 d2 `! ?( P! p+ NMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
7 s: B* Y* m6 s% `* XMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药9 u/ A% z! ]8 V- O c
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
0 u; K" I% t1 I4 |4 DMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
! G$ K: Z) Z& T: nMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
3 [1 V# d4 ^7 @: C3 ]9 rMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
1 I+ P% t# Z9 l8 [; S2 g7 r5 tMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1: a1 e% b) s4 w. X* x
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 10 i0 T, X$ l- `
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
4 R0 C8 P* E+ f; J% OMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1: [: e, Q, p( `; {7 e, I2 ]) w
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池$ } f- ^: k6 U3 b2 C+ u+ o0 X1 W7 b
" {( Y% C8 ^; Q5 C
我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 % l2 f# M4 {) N1 _( K# F! G$ |; w
3 K/ }( G9 ]0 n
1. 第一个参数是表示可购买的玩家等级: P- U/ z4 V/ }7 x" R- n
2. 第二个参数是表示所需的玩家名声9 ?0 ^# S* m2 p7 G, w% r% J( M8 C
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
9 e. T, J |6 n4 z4. 第四个参数是表示一次可卖多少' |! S. K$ g& H! f2 O! y8 I
5. 未知; \5 O' X Z9 p+ {
6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
. ~( T& n, R) P2 u! M. N% _0 u 8 A1 }! `; [/ e- C9 J+ F& {
我再把相关知识解释一下:
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! o6 X9 u" t7 X+ q& p! X0 T1 f8 r5 q物品的等级通常以 mark## 部分表示。' t" u- G q7 E; h; x
4 p( i* f+ b# R4 \! Mlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。! e5 ~6 ~: X6 i
5 P p* L) T- @- W, u' S***************************************************************************
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& n' W/ ?4 U' W8 b/ A4 X商品部分解释5 a& ~- h5 C! N% L: D" G) s9 i
$ R1 K! z$ H$ D1 r% Q1 f
market_commodities.ini 档案里表示商品的有无贩卖。
' f; W6 X& f, d7 o } ( \, b+ H5 x: x
例一 (没有卖)
, R! ?3 i9 g* g0, -1, 0, 0, 1, 2.250000
8 @2 ~7 ?/ q3 T
& C7 @' Z7 p- j" N2 }1 Z' y+ K例二 (有卖)
" O L) Z3 q# C. u4 s0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
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5 l7 v) \5 a% H9 u8 {6 v" K现在我解释这些商品数值意义。6 Y5 {" L' {8 ]# F& u
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..0,... -1, .. 150, .. 500,.... 0, .. 1.300000. R2 c1 z" r. a- N
..1 ... 2 .. 3 .. 4 ... 5 .. 6
; O! T$ `; k4 G% B; Z" U. C; R & D) Q( l: ~7 c4 q- k# V
1) 通常都一样4 z, c2 m- R. b6 ^5 ]& W0 Q4 @
2) 通常都一样
Z, u/ H: l I5 u" G/ l3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
( v3 I/ |, F& [' |! C1 x4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
/ y0 d. \- Z# Z! t5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。: w, N0 r6 A: b$ k" {( B1 j9 E
6) 这个基地的 买/卖 价格百分比
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: {& [* \" m' ^6 m8 e% u所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood
+ b6 {3 Q% o- a7 e% R& E$ cbase = (你想卖的基地名称)
) A+ f% T9 t4 ~9 P; ~2 x5 eMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
( a9 z; {9 M# T: ~MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####0 g: M7 i1 j A1 {
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####' E0 q+ O8 @" P3 P
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |