原著KeeperCN 篇外引用作者VengXCNE
( X6 p0 N5 O$ E0 ]) A& R: \6 z本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子& X8 ^- o* F, p! a
以下内容均来自www.goodbj.com
v) S# J: l) x# M0 v目录:
3 u2 a7 i- ^* I9 l% A% r0 d1-2L 战斗机装备解说
3 j" I+ K/ i7 m& T! D2 H3L 武器的修改5 F7 B4 W" y \* h) q
4L 武器的贩卖设置$ c3 @1 V: A8 U: r1 E7 w& ]
5L-9L 建立一个新基地
7 F, R8 L* Y6 {$ O( h3 w6 ?3 r3 l10L --11L 建立一个新派系
( Y4 `" h: S; l! O1 O# C12L 更改npc的护盾% C( ]0 k* t2 c, H/ x! ~) y6 f
13L 派系友好度的变化修改办法) W; `4 O" b- }0 ]+ v% _1 K/ l$ h
14L 基地建立补充说明# G7 \' i* K4 i% \3 }3 b
15L 激活无法使用的跳跃洞
E5 r" e# h, E16L 战斗机座舱的修改 `# [* a7 p* S/ T X
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 " T. A: v$ U# A
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程" }* U, n6 b" M# q. j8 @. z r
- |. K8 Z4 h1 B9 D/ L7 w装备
6 ]& ?0 M( x3 n4 P装备意义解说5 c; a% A Q: k$ H0 A
& E3 G2 i3 H1 e' M
4 p2 X+ d$ E8 L推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster : h( f1 j) s( u: ~: d
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它# T; f3 Z: X/ E5 d5 U# G2 t
ids_name = 263737 ; 这个不多说
# D7 i# ]) J# G0 a& sids_info = 264737 ; 这个不多说7 W4 L" Y. K3 c1 w" J
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的. e F f% j1 ?7 J5 V! ^2 [
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
, W# `8 q) \7 o% k- rHP_child = HpConnect ; 连接点1 z Y) A- V7 c3 c: T) k! R
hit_pts = 1000 ; 可承受的打击力
, O& Q, k5 \4 i) Pexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入% C) d; i+ }. Z$ c
debris_type = debris_normal
; u- v1 n ?) s2 }) f2 \parent_impulse = 20
& s; h8 g" u" N0 ]child_impulse = 80
) y/ B/ o, t% o8 D! O, g2 wvolume = 0.000000 ; 占据多少货仓空间
X/ n6 E+ k/ B+ bmass = 10
9 b0 X3 M) t" C, r/ S/ G) D4 u1 Umax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
& _1 ^5 O* K% H! s. n, H' lparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
1 _ U- E) d5 @9 `5 mhp_particles = hpthrust ; 推进器的尾焰轨迹
/ |6 m: q. _) v0 e9 Vpower_usage = 165 ; 使用多少能量& Y2 B0 @; W' v; r1 V
lootable = true ; 可被丢弃在太空
; x& Q2 C- T- l. L/ i" m& _+ wseparation_explosion = sever_debris5 i" r B$ u5 e
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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* C% { U: N$ R5 u& r护盾意义解说8 X; S$ _, Q, R+ k
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ShieldGenerator8 g) m) m" l5 O6 O- z* D( x" d2 o
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
q( O% a; ~* P% n6 |ids_name = 263873 ; 这个不多说; S' ]7 M4 V% a9 i8 [0 Y7 ]
ids_info = 264873 ; 这个不多说' Q- z8 v9 f3 n# J/ J2 t: O! u5 I5 i
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型- k; Y B# p6 @
material_library = equipment\models\li_equip.mat ; 护盾模型0 o8 ?3 u, Q% Q) T% e
HP_child = HpConnect ; 连接点" w/ S4 @8 O% i! g! M
hit_pts = 1405 ; 可承受的打击力
8 V8 _# w. S$ H" Wexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入! L% ~" R$ R. A
debris_type = debris_normal- V8 q4 g# |$ M4 E& T& t/ C
parent_impulse = 20( B/ r A: A9 T3 a" M1 \7 ~
child_impulse = 80
9 u. }. t. |5 h- t Gvolume = 0.000000 ; 占据多少货仓空间
, A9 B# |6 ~; a$ z5 y& q9 D! zmass = 10
$ ?& p" w- W' x V% ` t# k5 Q% \regeneration_rate = 44.900002 ; 护盾再生速度: b; G* c* k7 @: j6 Y9 w) J
max_capacity = 2020 ; 护盾容量
1 S% X( S4 v$ Mtoughness = 20.200001. O F3 C9 S% x0 b: _ o# q
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
& @% a+ Q7 |* I: h% J+ w) goffline_rebuild_time = 12 ; 再度恢复联机时间
9 ~! o9 F/ g0 ^% v7 c: Z* [offline_threshold = 0.1500006 B) ?! F, g$ f' j
constant_power_draw = 0 ; 使用多少能量6 ?' d; l5 M2 P/ `& Q$ X3 O- m
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复0 z7 I" C! M- t# f! d$ r
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)' F: J6 k# e$ } y9 W
shield_collapse_sound = shield_offline ; 被击溃音效/ @7 u' {: Q2 _2 q G* N
shield_rebuilt_sound = shield_rebuilt ; 恢复音效+ S# T; A& v/ z; }8 |% e8 n% n5 t, s
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
% Z7 d3 z6 p ~shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效. q: N0 a% o Q% {' ?; R# n$ n* o
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效 n+ @: U0 x4 _9 }
separation_explosion = sever_debris
% [+ m# b: l# q/ q J: {- ]- i' E, JLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
' b6 L8 ~6 o% U7 d0 ~lootable = true ; 可被丢弃在太空0 q+ p2 f2 r4 W. m. K/ i# s
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# v" k# p' \5 r6 V' Z如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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6 b0 C, _6 G5 C让所有上述物品在基地里贩卖必须编辑下面的叙述:9 R5 ^5 T4 G5 t, U' L, F
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 13 ~: C$ L% O( t) ^2 T
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
, B9 V) z( K" s+ a4 C, B! AMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1" L* ?+ z x8 v3 L: E5 Z
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
7 {) C' H' D8 t6 ~; S3 K7 WMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
& }' G2 F) B; ]$ |, T# K! c. TMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1: R" }; A% p$ ?' p5 K' v
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1$ m C# Z8 E! W% K
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1" W4 [/ U# ~8 O! ]! o! z
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
/ H5 N& m& v! N# F! c( PMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
; j! N% K i1 S9 ^$ p; O+ ]" xMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
. y5 b V9 d- K: mMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
9 ]0 h4 @. q1 {* F3 }& a, SMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1+ {! E, y$ B# K: Y+ x; T! V5 J
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1+ a& c6 T t+ e/ ?( L* ~
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
/ X) R: U9 z* ]4 wMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
' ^* V2 F& L% g4 Q+ ]2 DMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
. |' `3 d4 ^5 r9 _3 }: ?, \MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 10 v9 j& O9 p& y5 x. w: I" U
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
4 @. x/ k0 K" s" J; [MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
6 o* C- ^) A. ^6 DMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
" u+ ^, L" K1 d% d3 a3 VMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1* A! U; |. T/ [" t! }0 `6 l
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
4 F% c/ I" s1 h! S" ?; yMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
5 C! r& P' J$ L, }% M9 mMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1; P: E( n S1 ?( [7 t/ A
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
4 F% S9 G9 ~0 V6 o8 [6 m9 UMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
; r: S3 C0 A: N7 M) n- f$ ^5 \MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1, p# O# Y9 k# Q
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
% C9 w) z6 ~0 oMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
" D. [& s8 U" f M1 kMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 13 ^0 R4 }# C0 f- y* O7 n
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
: A, d: ~" x$ ], W+ k& P" b% o4 d) a- ~MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1. {! G1 n) w4 L$ l o
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 17 e* J7 n8 L0 \9 a+ G
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1* b9 m2 V& e% F: A( S& H# o
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
% f1 B5 ]* a# t9 ]# n* xMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
6 ]* T% S0 U" C; ZMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 13 s( B2 D2 J) d0 _5 P
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
0 j5 O/ g% V4 d/ [0 P- t' b* NMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
+ R# r5 `( T, |MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 18 M! j9 L h# B7 k2 N7 v5 o. e L* E
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1& @- W3 e6 s' N2 M- c; |0 K
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1" b! f8 R1 m3 m
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
& F! j2 i1 K! [& n1 {1 Y2 e4 _MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
% i3 [" M" n! j3 a) l7 }MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
3 N% }- F8 _8 ~3 I8 kMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
" b+ c+ C( o9 B1 a6 v9 rMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
/ [* s# w- x4 aMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
3 o& r* Y+ m1 O+ y9 oMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 10 }! ^6 ]/ B6 O9 ~
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
0 g9 o; s8 C) q! VMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1( M) D E! ^& b) W0 g r, J& l* d
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
6 ?; O! P; I/ u/ ` t& KMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
, N( w) X6 e6 cMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
4 h& V9 m- d: Q- S6 VMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
2 p& X$ k9 K% `& Y) d1 IMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1" u. ^* D- r: V3 m
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
$ k# D) n6 [% O J _$ p; r$ p& IMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1" z7 k' u5 y, Y- |. ^' Q( S
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
& b% _9 [; N8 ^( \) ?MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
2 K/ H3 ?9 m/ O9 o1 gMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 13 K0 `) |8 R+ W! x/ y9 Z) v1 @9 R
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
6 @' p5 l0 t t' [' F* D QMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1: p% g% G1 s4 Y! P
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
) t( a# O0 L( G: ^" C- ]MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1+ e/ N6 B5 o% S. U. I; ^) ]
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 14 Y. z0 e/ u& I. Y! d% I/ T; m, g
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 16 n+ v; X; k0 C3 m, E6 {- U$ e6 y
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
3 _) C9 t, A* n/ P. aMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
4 q# J. L( u e* w8 zMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
5 A; q7 V6 T5 ~4 `* V$ r2 H6 q" A5 dMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
4 s' Z6 y& v' L' T, \. k( |MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1; e: y% N# `. C: t2 x: j
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 17 R8 Y! l1 g: M' L. s- u
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 12 v4 o( C. D, w6 e/ r
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1 w3 @2 T8 R" N" F
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
& T& }+ R, `' AMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
( s9 V7 |2 D }& I* R( w4 \7 Z' dMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
) B1 |# z: [" O8 I, X) TMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 15 V: w4 j- Y. u+ N
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
- B: F% b+ g6 [% P, k" A9 J" iMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 z" K3 u+ ~" s& e6 R+ O5 `: l
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1+ u$ i9 S3 e' a# L
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1) }0 F4 \6 j* O" [
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1* Y. \/ o8 L" G( m& Z! r& c
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
7 e1 ^, A, C( kMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 16 q4 b2 u q. q: }: u# `. h- E
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
- u$ \/ b$ h! i/ Q+ `MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
: o7 T/ G2 m. Y$ e, oMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1 n0 O5 @& i* y! ]3 j' Q; G
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1/ ~/ V4 _7 N, Z1 m
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1) ]& A/ z( }# ]
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
+ j" b R# a) d1 q; w @MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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: f8 |1 E4 I# |2 s L. x现在我相信大家应该能够了解这些必备的知识了。0 K1 ~# {! P4 {+ w
# l6 e: i: ]% ^2 L/ V现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。9 o$ R% w: n' o" j2 k* h2 p
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看看下面的叙述:
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Good J0 r9 H) u% r Y: D# K; u1 E
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它( R# S5 J' {( d0 a0 {
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
/ r4 b( {5 U6 U: l8 j- Ucategory = equipment ; 所属类别" ]* N# F0 }% h) J( W3 U
price = 500 ; 价格2 h1 f! \; q6 E. e2 K% O! J1 Q
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
6 t i& _% B9 Fcombinable = false ; 不允许你买一个以上# E3 N+ Y* V- }2 e; b
ids_name = 263737
8 b" O& }- Z) g% p1 ^: aids_info = 264737
' Z1 `+ u! Y" {+ k- V* qshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型3 K; `; Z/ Q6 I1 t( A
material_library = equipment\models\ku_equip.mat ; 推进器模型6 N+ s1 i F% k; u4 ~2 Q
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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) y: g8 J/ v) [& e. M8 N* f每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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- ~ m# T0 u( I) w. K搜寻下面的叙述:
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BaseGood+ d7 ]" s0 a1 P/ a3 w
base = Li01_02_base ; 这是 Pittsburg* x% A; ]' B7 X$ `$ y7 A7 ~+ G- D
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器: H7 R8 Q2 u; U! }- I0 d8 @; B
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1" r l0 \( v5 ^4 N5 [5 Z. ]! `
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 13 ^1 n) F8 p9 t0 s( X
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1: r& Q3 \8 w! h& j% ?- S6 M
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
! l& W' l' d0 iMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药) ~) W6 _8 S: O$ T( H7 g5 e+ C! d
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
& g& l* `: D! d: @* R/ A/ cMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1. }/ u/ `, o# b( ^" S
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
8 | y, h8 `9 S: j3 _ C( TMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
, Y) b0 o8 D3 e+ [# ~- W+ R8 D2 sMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1! I) @# i$ r, e
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 10 M! V: c |: E3 C, c
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 17 h1 u$ e, e4 _' o- B
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
: M! k2 W, Y" q% m* _2 A+ }MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 10 L3 J, r$ C9 w k/ G) F: v( {
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
6 p$ U) P4 O! L% M; D( oMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 16 |* E4 b& m5 l
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
3 a L7 h# k- s$ ?4 s' SMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
4 K2 y/ p* n# ]7 fMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 19 `" W; a' _) ?, g5 h/ |8 }7 x3 C- m
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1& Q6 o) U) }& w/ f
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
: Q! I- g: D0 \0 _9 N" aMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
0 L1 H/ Y$ G" h TMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
! R! H: T/ l7 ~ |MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药- y; I$ T, u0 G" n2 P# F. F+ u
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药8 U: _, r \% \2 n4 b" d, B: w- p
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
* H0 o- e6 g; B1 zMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1' E8 h8 Y* q" c" l
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 g: g# k2 m$ n' ?3 u# A
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
( C _ {2 _3 V" O uMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
0 }9 o% d, w* G5 Z4 AMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 13 N+ Z/ E& s4 ^- q6 w2 ]
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 14 y5 }$ W9 A1 f: N: ^- }8 o
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
& A3 m9 o/ D. F! O$ O3 f8 UMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1" H! H a1 l7 M0 H- ^
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
, d# g* b% v6 {! ?* S' y1 [; J5 B CMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1; r) P1 ~; n. r$ E& K- w
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1; v# a& ~2 S$ C6 H: m) M! u
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人% \- ` P$ g4 Y+ X
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
! M9 u/ q2 K" u4 LMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药: I6 `6 [0 {) ?$ Y0 k# \
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
/ ]) s9 E g0 W7 F6 z A& P6 r# VMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
5 A+ [, R+ j" d, u" S- ]# C& W& XMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾 t- G& A4 @0 l/ y( B4 q
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
2 x( c- }" A6 U7 H+ X% U* v9 TMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
) b2 ^- e; `. D0 K1 MMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
5 f& F7 l! g2 F9 }( m) B) cMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
& _6 l/ T! s* K* A9 J" f7 BMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
( X& ~: d! q5 J4 b$ v' y# VMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池5 y% f. Q* o7 M% z( Q
( i, n" U" w5 q- r" s我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 T- X4 x P4 ?* | {
\6 p( U. Y9 y( [9 B/ o. P
1. 第一个参数是表示可购买的玩家等级
4 x! z: |) t5 Q6 ?% F2. 第二个参数是表示所需的玩家名声0 P& T/ j* { u! P8 e8 d' }
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)8 s' Z1 ^7 ^0 \- t9 V: h
4. 第四个参数是表示一次可卖多少: o/ I' q( |! }% P- C# M
5. 未知
, V7 w* x. M% O% i3 X1 ]* Z, B6. 把原设定价格乘以多少倍数5 }* y2 d+ I7 |$ Q
# ~3 T: k) D% q! a# F, @% X( W
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
3 A1 H n2 `9 J) q J' N3 Q
+ y7 z; ]+ T* e* G1 V* |4 s我再把相关知识解释一下:
4 j+ _7 l7 s9 j, E" M * E" f4 g. o5 a0 g* r- J
物品的等级通常以 mark## 部分表示。
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lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。1 N. v0 F+ S, }0 d% a8 W5 x0 U
, a7 T% p/ n; E; Y. a7 `2 O* ~# U4 t# _***************************************************************************
. L+ G/ U( x' a+ }6 N 2 \: i: j c8 I* e. b
商品部分解释. v5 f4 }" ~& V+ M; E* f( U5 o6 {0 G
( @! v0 T8 Q8 Cmarket_commodities.ini 档案里表示商品的有无贩卖。) g# ?2 r! G7 ~8 A, l3 W
6 Q u3 t, u j5 U4 _# _8 [例一 (没有卖)& T1 Z5 X# b3 G! K
0, -1, 0, 0, 1, 2.250000
) F O3 J5 J5 a- H" r8 s# i . X: h) T* p3 u$ E, c: p4 t2 _# L, X1 A
例二 (有卖)
& E9 w8 D1 _: K* U5 b+ P5 Z0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)( E- H( ]. ], x( S' x: p4 q
# Y$ O3 E7 X7 d4 l7 X6 P
现在我解释这些商品数值意义。8 r# q; Y, [) [, B" v
# R: y" P7 k' ]..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
- r7 w/ d& ?4 i3 n5 [..1 ... 2 .. 3 .. 4 ... 5 .. 6) |2 k; K. d8 T& m" J# f
. \6 C" Q6 [( o1) 通常都一样% p% Y$ {% X( }3 p
2) 通常都一样
& o% r0 j! D/ a* B4 i( H, B0 J4 \3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。4 Y7 c2 Y/ S: |, x
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。; {$ z. l4 K5 |
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
; n0 Y, [4 y$ w. |3 m2 H& R6) 这个基地的 买/卖 价格百分比
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- z2 r! b% h0 u8 u6 y! L所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood
3 S* ]5 @6 A' _" [2 ubase = (你想卖的基地名称)
" ^. e: m2 ~! I$ DMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
+ X+ v- `. y! l% C0 j$ B! \3 OMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
: ?: ?% T- B! `( l$ WMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
3 e$ V/ ~$ X9 u% `8 s7 ?MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |