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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
* |9 e  ^" k9 _配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
' c! N. q: V* h+ z% A8 [# e$ S驱动:均为官网最新驱动1 i- X' ^8 P: {1 @4 O; U3 l7 [+ h
死亡模式- r/ W3 j6 A: Z9 p* t% q0 B
资源:标准6 f4 l. \9 Q3 ~: h, r; T! u/ h
单位:低! A- N' N8 y' Y! u
2个AI正常干(他俩护干 不敢我
& W5 }: t" C: @& r) b" x  p" H4、5或6个AI就在5分30秒左右卡死
8 [# @1 u+ j& D8 c以下为报告
3 b( ^* _& a. X9 ?# H& |. k" rSat Oct 18 22:29:36 2014
1 s- y0 U' U; @& W5 e# a2 J% m6 n Loaded Archive: 'Homeworld2.big'
" c) o4 ]0 s6 E" z# [9 b' u+ x UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 9 ]* x; B* Z' i* J' q
Loaded Archive: 'English.big' 1 D4 ?5 E  v; P
Loaded Archive: 'yaoduMOD.big' ) @$ w! b& c' D1 ~! q
Loaded Archive: 'yaoduMODCH.big' * \* A8 @2 Q6 h3 ^7 q% n$ Z
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs
# ?9 c" h' e) v0 c/ j LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
( v$ u) i3 r7 [ LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
8 y% \) R# L# W% `  u1 {7 |! X LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
# L  M8 e. S$ Q, g) e5 s! g LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
/ C9 w+ U  Z$ t/ p Uing ..profiles\ for profiles folder ( ]4 t+ k& C/ j
Cannot overwrite function OnStartOrLoad
! a# @. K; p8 u0 i2 f Cannot overwrite function waitForEnd + {' P4 V* I3 o' G/ P4 @1 y
Cannot overwrite function OnStartOrLoad 9 D+ Q; @' J/ l  r9 ~- w% k7 Z
Cannot overwrite function waitForEnd 8 \7 r) I1 z1 P0 W! {7 r
Cannot overwrite function OnStartOrLoad $ l* J' b5 \' A
Cannot overwrite function waitForEnd   `4 ~* V( v, {. ^. [
Cannot overwrite function OnStartOrLoad
" p. Z( g# D  w1 x& N Cannot overwrite function waitForEnd
$ E3 r; w* d) J2 J& F7 q3 r: o Cannot overwrite function OnStartOrLoad
& J$ U# H  L+ \- K% @4 c( Q1 N: i' J Cannot overwrite function waitForEnd
6 Z( m) C. t+ t; f+ F Cannot overwrite function OnStartOrLoad
$ ]" q1 s4 K* p) }' p Cannot overwrite function waitForEnd 2 T% |9 Q5 c* `% B
Cannot overwrite function OnStartOrLoad ( V) V6 H, x0 W, A" j, ?
Cannot overwrite function waitForEnd 3 S- ?9 I$ a) P& W- r% {+ p/ h
Cannot overwrite function OnStartOrLoad + B/ H( R. X" v4 b+ \. m
GAME -- Using player profile
& f, u5 O& h0 d5 d1 E4 j/ V Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 * R3 c: R2 P  K$ ]
error executing GetAssumedLatestDll() in driverConfig.lua
) B, z1 e: S" s& c" L error executing GetAssumedLatestDllVersion() in driverConfig.lua
" {2 y* J$ N: x* |" l" P error executing AdjustForBadDrivers() in driverConfig.lua
# R2 W3 ^  ?, Y; a1 G8 L Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
* q, m; U! Y' i5 l. F; m7 y* z% {8 m Loaded Archive: 'EnglishSpeech.big' . W0 X5 P) N  O: K8 j( d- R& L
Loaded Archive: 'Music.big'
' a# ]; D" [! C" ?0 M SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created ! y& O* g" A( ?+ v
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
$ J4 C  ~2 n; f$ j% a Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte 4 H$ b( v& N  f
Built by  : mrbuild
7 Z* i$ G$ X  ^  [4 Z' I, M6 k Data path : E:\家园2\HomeWord2\data
& W$ ^$ i0 F6 p, N# s+ _8 j UTIL -- filepath failure, missing alias '宋体' 8 S% P/ v5 i3 k1 \; E
Cannot overwrite function OnStartOrLoad : `# f$ J. W$ k
Cannot overwrite function waitForEnd
; I7 g) `" `! f Unabled to find data:animatics/combined512x512x30HzNS.avi - O+ }9 i3 v; P# C8 w' x
Resetting fp control word.
  j) v& a4 a6 }& A4 o$ C' G CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
# M  K! Y* Y7 Z' n  h, u Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL / r( P1 J2 A3 Q! W: q7 ^/ w3 G( P6 d
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
- [# v, D# V' r+ M  q3 ]) ] ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
8 k2 y1 n' F- h7 O* u MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
; l$ o: _( \$ Q0 o3 h MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
- X9 F2 ~# l/ m* y3 R# ] MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! ; ^+ u' z7 n0 t. i; Z/ w
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
/ ~: s; ~& U5 m7 V MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points! 7 I' h# v. D3 m7 W# ?5 n; d
MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 6 Y3 ~; G# I. _
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! $ ~& G: o0 u# Y7 o6 c2 i
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
9 L# k* x- |" a9 f MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! & x6 t5 }. @8 c$ N; ^1 j" H+ B
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
. M3 Y% ]4 ?7 O MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points!
# q+ p, I5 O* A" Z3 O MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
8 ^$ ^$ h/ i! o; _# ?! M8 @ MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! - N" C1 i) q& Q4 r( X
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
  q+ m- k6 L1 x* e" ]. a' T MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points!
; h, M# w. x* s5 }2 n0 a MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! 2 ~3 q/ E( y  j2 d: F; y
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
$ K, j  J- E1 B2 ^& ] MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
% H" V6 m. {/ R1 h$ ]1 q MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! ( u7 v1 B- i$ c3 m2 K
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
& O) J2 A7 c! x8 X# c MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
/ C1 R  u0 \3 K6 k& p$ R9 V; G MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
. I+ }# s6 {& f" o7 x& h MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! . s0 k0 }6 c  K1 [
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! / X  v& a  o& ^4 d
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
, ^2 {; b+ t) O6 ~) y% K! g; Q& U+ V HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! - I& Z6 M- V0 W; {* ~
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
  K$ O( w1 C$ s5 L1 v$ o+ r+ F Cannot overwrite function OnStartOrLoad
1 T2 c8 S6 ^* g, B/ {$ c Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强5 h, Q5 \/ Z' Q3 ]. j6 D
build available 3 s$ e: v! b, k: b) {4 p  I
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
8 h3 P3 k1 p7 C *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 x8 v9 Z% O: h0 O *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! c- `+ }" \. w, S$ V, J( i
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 `4 t; i5 Y$ X. g! E7 ]
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : `- |* {/ k0 ]" L* `/ p* ~
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
2 @/ {* c* a8 d$ \* l' u2 E5 \; p& X& n *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 s7 l: U. h: c$ V! ^( W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; F1 q6 G* I8 k3 u binding for hotkeyId:9 not found
" c" Z  V" c; @! N binding for hotkeyId:19 not found
1 j" p! g8 O5 N  S: f4 R2 F# Z; q binding for hotkeyId:9 not found
$ h1 {5 P/ \' m binding for hotkeyId:19 not found 9 v# v8 g) v) T8 f8 \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 B# O) d1 H1 e( S% \2 c& ^% a' Q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
8 R  I/ ~" t' I/ L/ I8 k *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 T2 I$ `' G( c1 [5 U *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % I6 z8 g1 ^- E8 ^+ c3 Z. ^4 S5 Q  h
build available
5 ?( h+ P- P+ \% n- A0 I frigate build available ZGN_SMALLFLOWSHIP  FRIGATE * M9 ^2 N$ q- _
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 x5 V- w9 N5 F
build available ( T! [* `- ^$ E
generic build available 5 m4 a+ w) t) l3 t9 r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 s" {8 f  s3 [+ f5 q& S! l3 M *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % Y; i4 @0 e4 T/ B4 |( U
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % \8 n3 i1 D8 a$ O
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ w6 i# n! ^: r; {
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 a, t6 M1 J$ t9 r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; @" C( N" v6 `+ v$ X. C
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ y2 W- A0 r: J0 J% n# ^ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # j1 Z% F; ~3 I) y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . {+ P' P1 \2 h: ?& j) x
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & L  e0 C! r) e6 j
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * L: m6 r  _  z5 k
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 W* l5 q9 R; E3 t! A9 |
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ d! T" W* o5 l* Q8 _, O *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
2 B+ H) X8 ?0 L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ ]# Y2 k+ l5 \- O; L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 N, ]# l* J, @3 D* R4 x; @* y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 I% z- y6 S% F; r9 d4 p; `) X, G* o *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' d$ Y) |2 y- [$ o *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: t' A7 L' F# b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
5 ]; G8 K6 o% e) X, v8 z, o build available
$ \4 ~6 L' S5 G' X: q0 a generic build available 2 K- B+ v+ @( g' p
build available 5 J7 f2 P- ]2 M9 D' g
generic build available
& L" v  w9 `8 \1 j build available
6 X; P0 g" t, [, Z* F$ E generic build available % W" Z+ |7 F( c8 T8 G/ e* z
build available
6 }( ~' o% S% b+ x& ? generic build available 7 N7 f. A( q' U# ?
build available ' y: ^8 e/ Y8 q$ W% E
generic build available
$ @) t( w: Q2 ^; Y* | build available
7 [1 n/ Q! _- T8 F: t( f generic build available
+ l, S: _1 C- Y6 d% R$ ^& Z/ ~, s" z" h build available
8 R9 e: |+ V1 o. p8 n4 x generic build available
3 B1 z+ M9 o. o: t' E  I$ Y build available
" w# k/ r, L4 p( a generic build available 8 t( F% [1 F; w
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! 2 v! g3 `! b# e1 a$ G$ _
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! / ^) H2 h) k5 |

4 G5 K* R8 x3 T4 }. p2 V
. F; A1 t6 g, ^
: b$ M8 K& R4 B) X& E, V5 \3 o6 [: }* F& _  q$ ~

, J% x: X  i; M" Y: k还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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