原著KeeperCN 篇外引用作者VengXCNE ^( \, h8 L h+ m8 v& i0 O5 m
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子* @, u1 }: I+ D9 k7 j4 c
以下内容均来自www.goodbj.com . z/ |, U" F2 g5 a, s7 v4 m# e
目录:9 S0 @. r# N' j8 d, {# f0 F
1-2L 战斗机装备解说
9 |7 Q+ b) I' T3 T0 x3L 武器的修改* E, r$ s; {9 f! R
4L 武器的贩卖设置
1 ]& }7 [) u# ~( d5L-9L 建立一个新基地
) I' p* N1 r7 @' O; Y4 Y; w2 m10L --11L 建立一个新派系
! ~9 U' K; \2 n* X. |- b: P. ?12L 更改npc的护盾
$ A' f3 H2 \2 N& i3 i T13L 派系友好度的变化修改办法 _' Z* N+ t* R. V2 l5 S: i
14L 基地建立补充说明
8 ]) `; ]" R; W+ M! x! R. D15L 激活无法使用的跳跃洞
- K" ~! @! Y. r' M8 P) Z6 ]16L 战斗机座舱的修改5 H0 J- \" D. [% V8 |3 U- s
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
+ ?2 |* K ?2 ?4 @: g: T- L18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程) E. G: O4 Y/ M/ s
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装备 6 [/ Z& M( p- X8 ~7 j4 S! v
装备意义解说
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推进器意义解说9 I) Q( B1 s" B
: x) n% g* E L打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:, R' g; t( @( ~3 j! M$ I g
" p: @) j$ p+ E$ E5 @! W- h( OThruster
7 j( ], A; ]! \( u% `8 d( \, \+ Snickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
3 Q2 M& ^4 t/ g- l4 D8 nids_name = 263737 ; 这个不多说
" s% ~, {+ p: Z( u" dids_info = 264737 ; 这个不多说
( R1 g3 W( q4 W" T7 k; q/ QDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
( n4 S. h& P3 Z6 m9 k' Kmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的9 O; C( C1 U% M) F. X
HP_child = HpConnect ; 连接点
- e0 V% ~4 M, G7 d, ?8 B, W! j: \+ K$ yhit_pts = 1000 ; 可承受的打击力6 P W7 f: b! i
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入! z2 T( ]/ r C* N
debris_type = debris_normal
! w8 G/ y9 S) W5 o& ^9 J% w9 fparent_impulse = 207 r n/ w. L9 U/ C9 t9 N% ]
child_impulse = 80
/ y) w2 A8 a: e' w% ?volume = 0.000000 ; 占据多少货仓空间, n! P- w" y8 Y. f3 Z% R; D$ j6 |! q
mass = 10
2 Q- m/ S" X- mmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
. b! |' @1 p) B' n: G6 ]0 ^1 Z% Tparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹+ r3 P' M r2 m" E+ f; |
hp_particles = hpthrust ; 推进器的尾焰轨迹5 H4 z* B9 o/ b+ D
power_usage = 165 ; 使用多少能量
0 y \% u, X2 zlootable = true ; 可被丢弃在太空
0 |, y# l) F2 L2 i; J8 ?5 {separation_explosion = sever_debris; V- E( t9 p$ T0 ]6 B) h
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说" s5 m8 `0 r6 ?, F
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ShieldGenerator
: S7 T& ?2 @, {+ A/ ]) d5 Rnickname = shield03_mark05_fr ; nickname,不是新增就别改变它: t: q, T1 L' ?4 ^& v
ids_name = 263873 ; 这个不多说0 o/ \- l/ x1 e: u1 Z2 P
ids_info = 264873 ; 这个不多说
% @; t, b9 x4 r; I& u% XDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
, f* B+ k: Z3 z: E2 a, Hmaterial_library = equipment\models\li_equip.mat ; 护盾模型# r& u( M% }8 x+ s3 [: J$ B1 Y. H
HP_child = HpConnect ; 连接点( q+ h( ^% n; i$ o3 \7 N; s$ {# V# t
hit_pts = 1405 ; 可承受的打击力
5 q2 [/ D8 _0 Z+ Lexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
" ^9 ?" \1 g7 a3 }* @+ N6 |0 X9 X! Ldebris_type = debris_normal# |, L$ J. k( }( k
parent_impulse = 20: g' n/ I+ V. m7 q
child_impulse = 80! x' [- H! i7 B
volume = 0.000000 ; 占据多少货仓空间* {8 O9 F3 y- V4 Z% ^- m' G
mass = 10* ^5 v" h1 _* _/ q, ?
regeneration_rate = 44.900002 ; 护盾再生速度
' E& O% \4 M. P' S2 [max_capacity = 2020 ; 护盾容量
) N( ~7 r0 R# U+ y& [# |toughness = 20.200001
) W( V2 C3 {) @% O) E& }' Bhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级% P* s% m; s7 m- P* X5 d: T, `
offline_rebuild_time = 12 ; 再度恢复联机时间+ X: K% R+ C- s( u8 E$ D
offline_threshold = 0.1500002 o0 E4 T! Z$ x0 } E
constant_power_draw = 0 ; 使用多少能量
5 }/ \% ~1 m3 g( ~. frebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
7 Q+ v9 _0 d* C M$ eshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
( r( Y) n1 B' ^* u+ W3 K+ D' }shield_collapse_sound = shield_offline ; 被击溃音效3 C6 t0 Z1 {# C* F; {, x
shield_rebuilt_sound = shield_rebuilt ; 恢复音效; j& X" q! z0 W# c% `& H2 T, J
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效4 T" z j& N, J- {
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效; e' m0 h0 w" f+ w
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效) w& i# r- x2 E( X) i P+ J
separation_explosion = sever_debris
7 O( L$ D$ f6 ?LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。; k0 l2 t) \3 j7 C2 j1 A; J, K
lootable = true ; 可被丢弃在太空
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8 R. \$ c# w+ w7 a5 Q, i3 N如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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; N5 o8 Y! P$ T0 @, \ U让所有上述物品在基地里贩卖必须编辑下面的叙述:
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/ Z. y) r# S, h0 A$ i8 hMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1& H' \. u# Y% [. @" D# [
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
# m2 M; O0 t1 T* q& A* oMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
X" W+ R; f- @, U9 n/ gMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1' Z7 }7 I: k* e& V0 L& |; J8 }
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1: ]0 i3 w! U- r
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 12 _- j, V7 m4 I8 B' |
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
1 z: J; _4 l4 B& j9 Q% `- M' H* sMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1 W; o2 O7 P; J1 L/ r
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
3 d% a- g' s; k0 B8 UMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
5 G. o& L( A' I, wMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
7 S: p0 y* j7 `* E4 mMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1& S' T$ \( L9 U
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 18 A3 x. x |+ Q
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 17 @! S, E6 ]$ m+ a
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
* o2 O4 M% A3 t( }# zMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1% P0 V, y& `/ g2 g) J
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1& Z* L5 S C* p* }, s
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1- r V' p6 O H$ w+ x
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1& V: |8 N$ H6 M# l$ G7 C1 H
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1# j% e6 x. c( y
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1/ R1 ?5 T& F+ \. |/ b5 d' D# S
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
5 z, {1 ~& S$ t: x& MMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
. }$ l8 F6 @: n# u; l, v' a; l5 J0 lMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
9 w8 ~& R& @3 D4 |* N2 pMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
2 i; A( k3 h4 C# W* a: _3 yMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
- `6 r0 P* d0 L5 J7 s' u- x& A) CMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
+ Z: O3 E1 N9 I' AMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 15 p3 E$ g5 i C
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
7 b: }+ p9 }& g# t% \MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
+ \% L) K. W% M/ V: {MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
2 u8 T& W7 d& E- B `$ N" ?- ?MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 14 t+ S, \0 F! t: j6 p6 `
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 10 h/ T5 j! \0 ^8 [, K/ J1 X1 T
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1* z' p8 I7 E0 ~5 ?( D
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1& w( S A1 _1 ?3 O
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
. h' P# |9 x, ?7 F* QMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1. V. E' G7 T: B3 L. D' F, u
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1- ~+ |# M/ ]" F( r N X; T+ H
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
# O1 G, ]7 X$ bMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1. F. C& v Z- t% h$ U% h, y- \2 G
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
4 f \, H/ O" D8 O* wMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1! `4 I1 Q+ Y2 M5 l4 i F
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
# t7 {% V! C ]/ @9 w) `. O# nMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 11 Q4 [; {2 v! [, D
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 10 F- x4 }( b9 g+ [
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
( x& O% p, c* z3 Z, @- yMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 12 x$ G, m3 n0 g. ?% c2 Z: x2 i: }0 I
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
) e/ r3 p9 S% TMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1# g9 x' Y: t9 H6 p: t1 d% R6 n8 s
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
' I, r! @: D- K# x" Z/ BMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
& |# t" I- }& r% z0 |- [MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
0 l- f7 Q6 q8 b, v# u7 U/ AMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1* F1 O0 Q' h4 i/ {# L* Z9 r
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1- \# h1 I1 P F# n) P( D
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
2 X9 D r8 w( D5 E7 H' @/ P7 GMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1' y( j# h B. J- J8 J
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1- P1 x. W/ R( n* y. J. F
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
3 w, ? C6 c8 o Y4 X3 H6 [MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
, M$ b; t ?; Z; o3 e( PMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 19 W2 v/ Z$ |- f: g, P$ z' q0 c
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 16 v/ c- q: `, }9 P, U: G
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 15 _7 r. V0 A% E/ e( \% U
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1& l# v1 u: h2 t* O& [
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 18 F9 D+ Y; `2 `3 x, s, {1 L: R m# j
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1; {: E0 _: n }: D* W
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1" K- E4 @ J( A0 K
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
, K3 q* J( Z$ [/ y6 a- E& bMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
! o+ w2 N5 r# n. e4 }: E8 p6 CMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 16 P9 v% f' w4 }+ U; r
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
; d. J6 G9 h% y" z: rMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 11 w. \7 i) s% s: a, y
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
: Q" Y5 r2 d% f j8 E2 f8 CMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1' p7 L6 H; O' h5 P& l
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
/ F* s {' f1 H, o& G9 iMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1% v6 ^/ b8 T' |$ x/ q
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 14 h1 i# y9 Q K9 M/ g
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1: x+ V7 X1 s1 H* f+ H# g W( ?
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 13 A2 |8 L* s2 D! H: c, p, Z
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1! v- _8 d; `/ ]2 A A t
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1$ l! I. @. Z" @ |8 r* {0 Z
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 14 M2 U3 J+ U3 \/ k
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1" g L. r* V9 c/ ?
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
( z0 L ~* r [$ B. x1 DMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1- s" \+ d$ N! z% b5 \/ v
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 18 G, v1 \" D: V$ A. B
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
9 O. A- D/ \3 `0 j$ FMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1" I: I6 E2 w; X
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 17 e7 y* D7 A, i6 |5 `
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
, k U6 r. H8 |7 F0 u) j) nMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
3 |. [+ X5 B: g/ S( k/ \" G) dMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1. ~1 K3 p& X2 \' |( a; q4 ~2 O
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
+ t A0 b3 h9 _4 P" iMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
+ n1 _1 N: w! v% q. z4 n3 YMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1: j. [5 |) N$ q$ V6 V. @1 y7 o
+ Z I# S( M# u, J; b1 @/ q
! j/ ~( T; j" E- t. O/ \3 J$ W现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。- i( d# |4 A/ j" H1 C) F% t+ ^
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看看下面的叙述:5 [) L' S" j1 j# @' h+ K1 ?
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Good u+ Y6 A1 Z. S" C4 h
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它7 F4 m* b* I! v c( L |# R. A+ f3 H C
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它! R' t* V# b8 H9 x% C& x
category = equipment ; 所属类别* m' N3 t& Q& d4 P5 ~ E0 @
price = 500 ; 价格) L5 C# U7 f. k8 w& n+ y9 n/ [
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案* P$ I, V' s! p H5 D
combinable = false ; 不允许你买一个以上
6 F4 A* _5 t! }1 [ids_name = 263737
H9 C. _) v1 {" e; K' O# `ids_info = 2647374 E# @( F2 {3 `7 E0 Q. V
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
# y+ j4 A: W6 Kmaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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3 u* s1 C" r+ `( T护盾与它非常相像,所以你必须有这些基础知识。
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5 P7 \, p- z' U6 ]' G要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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, U7 s8 I2 U: q! j n5 B3 g每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。) [' W4 J4 {2 a- ?
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搜寻下面的叙述: L7 A& P) V' g( {0 @" O2 U
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BaseGood
% q3 }0 n: e5 a! A$ U+ S/ }3 V; jbase = Li01_02_base ; 这是 Pittsburg& y S. F& J6 A$ |* _
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
2 Z0 X4 K% r; C1 ^( z1 b& bMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
- i7 v5 ]& E3 O+ _: S+ u5 G; MMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
$ z7 o7 {7 k( _ u6 jMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
5 U. W& a! X8 }) Y+ J0 AMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
. L9 |$ A2 a* ?7 U% KMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药( C/ k6 K/ H4 r( H9 j
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1; p# h" ?1 z8 _3 [! E0 c& o
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
* b; b" Q4 g; `) P$ cMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
0 d, _% M, l+ }' N1 |; ?& v; @MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1# P, I* |! Y. W, q8 t. K
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1& g" S D3 G: f, L
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
p k9 k# @4 p, X: }4 ^3 aMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 16 j% W2 e5 t9 o a$ \6 u' n
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
& W) G$ ]2 Y3 VMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 11 p/ M; i7 w* Q* y8 h2 N
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
8 W$ i+ S% o: g$ L7 hMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1( }: F$ }6 W* Y' m( h* y% d( {
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
2 s3 f1 _3 s+ T8 mMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
( {' T) |! C: y( UMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1! D: g' I# I. }. O
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1; n" M8 C/ A, W8 A- M& d0 h
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1* Z/ }* E' C# o- p- ^
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药! q# I0 U0 G7 @. h
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
' e& ]" g7 u& Y6 Q3 j* tMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药; S6 z3 f8 X/ ?1 Y2 }
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
" j- c, @1 V# V5 ~5 k' P WMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷! } t# M& ?- [
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
, V; P+ d1 } K OMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
. ~: p/ M" Q( K5 I4 P% vMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 16 M+ {% W' v3 U8 W" m# w
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 12 D w0 o- S* n, L: c- s
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 14 M. t: ^5 Q# ?6 V3 K1 U
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1) A. ^1 ^4 q9 P
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
* R1 p3 ~. b8 _9 S! j7 fMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
, T, }: ^/ h9 M7 S' k1 s) gMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
4 N/ W' r$ m' l. I$ i# tMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 14 E: e' R5 Y6 d0 Q+ g% R$ E
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1' a# x: m8 u2 j4 k# ~" Q
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
7 S8 n8 Q: q& UMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
% z/ h) b. g0 {% F0 B+ Q: ^MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
5 ^( H6 r# J1 SMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
, n- v( \" c3 ` f4 H$ j; j5 p* rMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药1 \' k4 g5 O8 h2 ]. A7 V3 _* u9 z
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾: E9 I$ \1 _, p$ H7 n! b) @9 K" c+ F
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
# x2 C: e/ G3 b3 G& m( c% _MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
. H. y& O! p/ ^9 `$ V- k1 f$ LMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
/ e G+ d* D# v6 c/ B$ @MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
' Q8 T3 h6 A; }8 tMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 18 I; |& _* b) y: T. @8 T
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
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我们解释一下每行参数意义。* N& l) t: |) B" j$ n& X; ]
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ' v2 ?2 ?3 `1 y& w) ?% B
$ { v T1 E# h% c; ]. C1 A9 J3 }
1. 第一个参数是表示可购买的玩家等级2 d$ g* K- d6 _- @6 J8 P. c5 ~9 q
2. 第二个参数是表示所需的玩家名声
3 U) V' K; p7 t4 _/ M3 m( ?3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
& x5 d2 E! |' {' I+ H! X3 E4. 第四个参数是表示一次可卖多少
; R1 C. w( e& w1 G! ^# k, v& c5. 未知2 }* l1 P* t9 L
6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。& f9 r/ P( ^% d: a0 e' ?/ U! E
. ? S9 c6 k' z1 Y/ H2 Q我再把相关知识解释一下:
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物品的等级通常以 mark## 部分表示。
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" v1 B( R1 {0 u" J2 W1 Clf 表示轻型战机,hf 表示重型战机,fr 表示运输机。& n% m" ]( h: O W! z' A
' r; U: p6 q3 l9 j! l' n2 c***************************************************************************2 ~7 K- Q0 O: V1 Q) G* p% R- ^
/ t9 t9 K: b$ s8 ^+ X* S商品部分解释
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! s' O5 |# d7 X: G! V3 smarket_commodities.ini 档案里表示商品的有无贩卖。
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例一 (没有卖)
" _, [- n1 G" \2 R$ S0 v4 D0, -1, 0, 0, 1, 2.250000 n0 e a/ p# l. ]
, ^+ l P' o0 O$ r$ A9 p例二 (有卖)
) [( ], H! k" [1 P2 M, Y0 j0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)3 `3 ?- r" r4 ]0 y
2 e9 V b( W/ ?* H1 `6 f现在我解释这些商品数值意义。
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9 g/ ^! o: L* d4 b3 z7 M5 L8 R: d..0,... -1, .. 150, .. 500,.... 0, .. 1.300000# s: X( y ?7 m2 D
..1 ... 2 .. 3 .. 4 ... 5 .. 6
6 `4 W! L& H" f% g- g( V, C # J4 L9 E" @1 M1 {3 U5 e
1) 通常都一样7 k* B) \: }5 S/ d2 A6 Y
2) 通常都一样. ~# M$ H9 v. R4 I4 p5 |0 v
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。) J' o: c- Y7 F% Q4 {$ {
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
' x; q* j9 q* M7 C$ w) U, l5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。7 s0 j+ Y$ U2 g8 B5 o6 K. e
6) 这个基地的 买/卖 价格百分比
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所以你只要按下面的格式即可更改该基地贩卖的物品:
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2 L" S4 J {/ `, JBaseGood
' r6 H2 G8 N3 mbase = (你想卖的基地名称)
7 u6 A. ^& [$ bMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####" c: B/ F: A3 d+ R
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
( j3 g& W. J: p( }" uMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####' K) {4 o9 t) K* }8 @: Z$ x
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |