原著KeeperCN 篇外引用作者VengXCNE
+ M- \4 J0 `8 _9 [本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子- J( k/ K, m3 M& w
以下内容均来自www.goodbj.com ; ^! Z' z$ ^- E! R7 c
目录:
9 m6 _. s$ C# J$ }+ c1-2L 战斗机装备解说3 M% Y$ ]' @' U: d
3L 武器的修改
. e3 j! i" W, t6 d5 ~4L 武器的贩卖设置( ^4 U6 E" X6 {3 ~/ {) L/ i
5L-9L 建立一个新基地
9 c% B. Y& N# U; B: ~9 t10L --11L 建立一个新派系8 ~% J! w- ] a5 O. Y9 c' S/ g2 h
12L 更改npc的护盾/ h- R& Q& X+ b
13L 派系友好度的变化修改办法
. a- l" ]& N |) A8 D+ N14L 基地建立补充说明1 a" @2 U. o4 U) X
15L 激活无法使用的跳跃洞( {# s9 H8 l( S* B7 w
16L 战斗机座舱的修改
$ h9 U7 E2 f! @2 a a# p17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 " b- y, d' l" Z( F
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程' T# z7 A* y! R" E- G% M1 ^- K
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装备
! M' }1 g# [) p& A9 ]" x0 v装备意义解说
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3 V9 L/ c& T1 C& [( `推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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6 d) W- l4 n; w: ~! l SThruster
! }( { U6 i" dnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它3 z/ T, L/ T& @, a6 C
ids_name = 263737 ; 这个不多说2 c+ I/ @- ?" [! J
ids_info = 264737 ; 这个不多说
- {! E: c& R) f7 kDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的( |9 [4 N1 g$ ^$ O/ q1 ~6 w' A
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
5 t1 B5 d/ L; T+ }9 g5 ^% _; HHP_child = HpConnect ; 连接点
' Q/ m4 M- f1 P* C. vhit_pts = 1000 ; 可承受的打击力
, @! }( [0 h4 j. H7 E! sexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入0 t7 C+ N* t: n# D. H& l9 H# A. K, j+ q
debris_type = debris_normal
! _( C0 Z$ i5 p' Jparent_impulse = 20 k: O" R# c$ Y9 e3 W i6 y
child_impulse = 80" J. R# O+ e( b2 g
volume = 0.000000 ; 占据多少货仓空间7 V( R1 U# [" I1 i
mass = 104 r7 p7 t: }) \" g. c @! g, u
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。, S8 ]9 Y; e1 Z' f
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹3 N, N4 ]. _2 L9 t1 s' K0 j7 I
hp_particles = hpthrust ; 推进器的尾焰轨迹# e9 Z! M! J& u7 A0 K
power_usage = 165 ; 使用多少能量6 W2 Y, ?( N! t
lootable = true ; 可被丢弃在太空! X4 ^4 X+ T, L4 Z7 f/ \ Y: {
separation_explosion = sever_debris
% @ s4 X5 g" q K: T6 e: ULODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说7 i# j/ V& g% Q! l. \8 I
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ShieldGenerator$ B9 P U0 r) x" G' B
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它1 }/ j, @8 u' z, p/ _3 J" S
ids_name = 263873 ; 这个不多说2 h/ j( P1 c( j4 m
ids_info = 264873 ; 这个不多说+ J# J; v4 {4 P/ i# G( m! B
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
3 N7 H) ^& R& e y Umaterial_library = equipment\models\li_equip.mat ; 护盾模型
$ Y0 p+ S, o1 W( F# q ?HP_child = HpConnect ; 连接点+ |0 D: Y4 e" G. d; F1 |
hit_pts = 1405 ; 可承受的打击力8 C! H8 i4 Q; l: c q+ b( _- R
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入9 H5 k! j, Y J4 w- l
debris_type = debris_normal
. O( v" i9 e6 P6 hparent_impulse = 20
) Z' c# J- w) cchild_impulse = 80
( e( y, Y' w+ M% t. D% Mvolume = 0.000000 ; 占据多少货仓空间$ @( j4 F$ o5 z" A3 y
mass = 10
" ?# Q0 S$ \ E6 Fregeneration_rate = 44.900002 ; 护盾再生速度( x- K d0 j, p+ t- K
max_capacity = 2020 ; 护盾容量 9 j' m. W8 @& k' @6 |$ Z
toughness = 20.200001
- m* E- R; ?" z# ?hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级) w0 h) w5 f; L3 w. {# x+ L9 U
offline_rebuild_time = 12 ; 再度恢复联机时间7 i* l, @( @ p8 j' i
offline_threshold = 0.150000+ @1 q) b$ k4 \ {+ f; {
constant_power_draw = 0 ; 使用多少能量+ n& G( y% j+ v; b
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
9 j; ?) r L; J0 j& zshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
+ a# Y7 O7 q; g- X! y- F0 a, C4 }shield_collapse_sound = shield_offline ; 被击溃音效
0 d$ `9 ]. F7 V! E2 Kshield_rebuilt_sound = shield_rebuilt ; 恢复音效
3 K1 a9 P. ~6 H# H+ Zshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效8 l" X9 e3 j e9 M3 x' T
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效6 R3 ?% |" O+ ~; U1 R) {
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
% ]* Z2 r$ b5 Gseparation_explosion = sever_debris
, q/ D- j4 j4 ]* y# yLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
) ]0 c0 I1 [. slootable = true ; 可被丢弃在太空
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: P* g6 r) _- w& t! K, e如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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( K1 }) ?, g; U让所有上述物品在基地里贩卖必须编辑下面的叙述:
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6 s6 g7 Z, L3 D/ {5 m: ?MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
2 X0 S) w; Z* P" \MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1" Y, L. [6 R9 k4 C, R
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
2 z _0 h) f K4 D) e4 b1 ?4 kMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 ]2 R, X# q6 J: Z. z+ z
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
8 ]5 v, A7 ]9 ^MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
v4 b- Z% x8 BMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 10 b( Y+ \. u2 N7 A( G
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 15 p% p5 Z+ W: Y( J/ R" w0 ?
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
0 h7 m: ?# F* i1 i6 DMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 11 M1 T% c2 B: w2 A% R2 F
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
+ E8 N% k# L( sMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1) b% R a, [5 |! \6 b5 h- O
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 11 P' W7 `: Q5 s! Q; `4 W
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
% y5 J/ u3 \( ?! dMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
6 S0 B4 B3 a- v8 \; b8 rMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1( y0 N# L9 w; J9 ~
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
! b7 o$ `0 O/ h6 DMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
4 B( V1 C6 `: oMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
+ J, A# w6 L6 t6 _& R+ T, k, k5 X7 HMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
# t( H* r% b2 C7 j" j/ K" f8 oMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
( L! H$ x( I& Q! [+ ^MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
' Q' b" N1 \ u+ \6 [& T C- @, c% MMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
+ S/ Y8 t2 o8 K. VMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1; c( }' U+ R0 M8 s" [6 K6 j$ R+ p
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
1 @. L/ [$ @4 p0 C' \! k0 i" c. OMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 14 N" ?3 f. G$ Y: _
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1( R/ z4 _* u- B7 f/ x. E, U
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 15 C0 `2 c3 {9 _8 m- V7 g6 E& a$ \7 F
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 19 I5 @' K& J h
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
+ Q/ @: k0 s; J; d- e; qMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1+ i( h8 I4 B1 f- @
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
9 p) g4 B: T. m7 a# e* b5 m6 ?MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1$ P4 A8 G: m$ _! C
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 13 J8 C& f7 k# b! e1 A
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1% k/ j2 G6 r. K E2 U
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1/ ~5 N" z) `3 ^5 v% L3 a
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
5 l) i* k9 I+ l, s3 SMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1) W z% E/ C$ z3 k
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1. L5 w3 ]+ ` i* t
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1. a1 @ {9 \4 z a/ [! G( W; Q0 i
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
\/ C* o% e3 `$ {: _/ B$ iMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1& D5 z2 z. T$ `# P
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1! C9 K, j9 W' d' A+ j
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
4 c) `. W2 V* B4 U$ sMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
% M# p* [& \# J2 A4 u1 e' TMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 14 `% g( b5 K( f6 e* D
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
% _- A6 i2 e% ^4 I& l J3 V! [MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
$ F7 N* F4 o* J& G9 c' c! G F+ uMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1% T# T2 i9 ^' y8 }- @
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1& ^1 h# B9 n Q* s( [, f
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
- O+ | |- s4 {8 v' q4 p- DMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
/ \6 E4 C% r8 J. pMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 11 I- T6 n% w/ O4 o* ~, q4 n
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
) X N! ^! J' p/ b+ `MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
1 b7 K& Y5 @' G {8 d. w$ X& V5 VMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1, F: U& i2 a) C P
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1, R; c6 c* T1 A! Y
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
0 i1 ~0 D- T( n R+ BMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1/ E; x" f3 D" s3 y
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1! g j9 O6 n: u1 n4 c7 i$ H& Y m
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1" k7 @+ n$ u: [ l6 m' B
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
) o8 x; s6 q: HMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
9 P+ z e9 f' @3 t+ rMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 16 g" J8 C! f$ M- z' @
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1& b7 [/ l4 `; X) |/ A
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1# U+ A$ q, o3 f* E
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
$ l- q; l! l9 Y) O# f" E/ qMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
2 O4 o g# H* U, e+ K7 }& z J) nMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
; l3 d! N7 Y4 \, }( }6 Z) SMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
c8 q) J# \, BMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 11 j' k* \ x0 }6 R7 z
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
8 M7 X4 E1 K X& Z/ G: IMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1# E& N6 \( x* J
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 16 m- Z) o6 l: W% n. P
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 ]9 i. n* F* l6 L- w
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
: X' B7 Z- t+ K8 pMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 12 O) u; {+ v8 m1 X
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1. {. V) M; z, {4 M# f* p/ E7 R% s
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
+ b4 ~9 j9 R& i& M1 ?MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
: t- h4 W" @ M: x+ x7 Y: a ^MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 12 z4 a- G& M i# ^9 Z7 z! ?4 Q
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 13 p4 j) B7 j( P# ?: \; @
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
0 u& z! ^( `/ t! d# ]) X* w3 \MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1( Z a0 |3 ^; [
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
0 C2 [& e" P _) R, F( K; ?' M% cMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
! v# p5 z+ A* Z: w* x6 HMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1) [2 Q3 O5 _( @1 o
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1$ s0 O6 @# o* b1 E7 y# N) e: Q
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
! O2 k. \* V$ D, Q. p) gMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 13 S2 s) Q" z2 D. n8 u( q
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
! \ {9 i$ C1 a9 P7 J+ bMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
2 D" ]6 O: u# v3 V }MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1/ V. W: s% ~: N) {8 F. l
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 16 \+ w% G0 w! M) U3 X
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+ s7 [. @ d" ]/ z
现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。8 {% n4 U v+ {- w% |' K# b0 |6 I- m
4 s) D+ _+ b/ o0 y) }; b* b) O' v看看下面的叙述:
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+ D ~) ^4 T+ OGood
+ [& k$ n$ `. Onickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
0 g2 Z6 y5 v7 requipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
# t& `, ?5 E. p$ ?( h4 Pcategory = equipment ; 所属类别
/ O6 @) U% ^; yprice = 500 ; 价格
: H! l- v: E) S. k2 J) Bitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案* h' b$ q/ j0 z& Z" p
combinable = false ; 不允许你买一个以上
' w" t8 p& L% A, G- H9 B* I: xids_name = 263737
* Q7 Z2 `5 P/ w% f4 d, O h. rids_info = 264737
- Y5 k8 v1 P9 E/ u& Y* V2 ]6 pshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型: y3 d# }6 Z2 S3 G6 r
material_library = equipment\models\ku_equip.mat ; 推进器模型
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. b7 n) S. z" c5 E护盾与它非常相像,所以你必须有这些基础知识。, ~- a, _/ C- ?/ `! Y' O2 B
4 ] R9 P2 E+ x/ K+ K# I要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。% U% n. C, I- F2 G
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。3 @' g0 M1 g8 K) ]/ A; L
! N. C/ L- m9 }; g8 j( a; G/ N搜寻下面的叙述:
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. A- ]* W4 K! r @; R/ HBaseGood
+ B! S$ k" q8 W; Z9 I/ Xbase = Li01_02_base ; 这是 Pittsburg4 J: U8 e3 d" N9 M* ^, w! j
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
4 T5 O% V6 n% FMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
: A$ B" q* Y7 P7 j( G7 k; k q mMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 12 V' }, l& Z3 v; H4 W
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1; j5 |5 Z) c( C3 k5 [
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
) [3 r8 z$ C' r* ?$ h! f+ nMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药/ a1 c5 L. I4 p
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1) \* ?1 P$ L+ c: I8 d \6 Y7 K
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 17 M! J# g1 L A9 h* c( q. i
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
' T7 d5 v2 ~8 _1 U7 S3 NMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 11 N" K1 R& p( q* A& ~/ X
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
! A7 k2 X2 x+ [) C8 Q3 }+ G2 VMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
* U: f$ a2 S9 u% j9 J5 b9 u* {MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1) t2 y2 v" W5 _0 ^/ g5 s
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 10 U( P: @$ V. Z9 _. g
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
+ v$ \3 f! ^- b6 TMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
) V+ _% H+ u ~! W8 lMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
" _ q6 H' d- O+ ~5 H6 j% E) D( y: G8 LMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
0 r* G4 M9 Q. b% j7 LMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1, [, p* a/ }* v$ P( H# g
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
& R$ W- i1 N, [4 l! ]6 RMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 N# l( h4 M! O: E9 W& n' L+ n4 G
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1- L. b; i2 Y! @( B& i; Q
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药/ Y" j$ G: N3 t4 M8 T
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
/ s- f J3 i; A8 {+ a$ hMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
" ~# R2 r$ d, h$ _# e, q: qMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药$ }' w9 z' }% w" ]
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷5 i( Y. G( o; a/ b8 f; |' @7 A v
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
. u$ y5 j3 R3 [+ w# yMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1- h# r, ^/ C4 j0 T& {
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 19 ? U' a( T) b8 F6 y* @, F1 h7 z
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1. k- g" I/ D& W" H3 N! _) C; r7 t4 F
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
6 g4 }" {4 @) H9 @0 eMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
/ U4 I5 n; F4 xMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
: d) D+ `9 k. r# y9 J3 DMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
, C: ?, g" k4 x& ?3 tMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1; T& o& ^4 A+ @) X/ a/ d5 G5 \
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1" t3 x( z; i8 m( `
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 16 }$ N9 g- G+ ^3 o v8 D/ P' x
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
* d1 ~. m% w/ h- ^) G1 h& WMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器3 Z+ W( ^+ G6 X7 f! V' u$ d! e8 e5 L4 G
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
6 w* }! M( H' G- Z4 s- TMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药0 ?' n8 i$ H( P$ K! j3 ?4 Q/ A
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
' S# F! [/ Z( e% QMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾3 u% b+ U; t* ~0 [
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 E5 v) j% B: G. _5 Z1 ]1 k
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 15 i& V% N( M: a
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
* S6 n5 e* @6 RMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
# s2 D/ I0 C" f+ f# g6 A0 |MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 16 D6 i, r2 e7 e# a9 @: y
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池. N' O4 y8 s& e' v3 ?8 F
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我们解释一下每行参数意义。& r8 D% v# j6 z
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
+ J8 f0 H& a |- b/ T/ \
$ d4 `. }7 u" d H* P1. 第一个参数是表示可购买的玩家等级
0 B; ~) b. m) h2 |8 a w2. 第二个参数是表示所需的玩家名声
1 R. L# H5 {1 t; W. j3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)7 S7 k4 k) N4 I) Q3 J" Y6 t
4. 第四个参数是表示一次可卖多少) h: k0 h, ?3 @9 K( i3 W4 J
5. 未知* ]- I# c. k/ S k3 m$ F$ q" z
6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。, }/ t9 o: n d% j$ b6 v( J( x
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我再把相关知识解释一下:
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* p7 v# N, h, W5 Q e$ n- ^物品的等级通常以 mark## 部分表示。7 R! }' `9 ?7 Q1 X0 K4 a3 Q
6 [' I! s; s3 v1 m# L3 R- K
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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2 w% ^" k; R; _- E, \***************************************************************************
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4 w9 `; {! g& k( {3 q9 f5 V商品部分解释
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3 S. O& p2 W2 o4 Umarket_commodities.ini 档案里表示商品的有无贩卖。+ n& ^) Q" s; `9 y- s5 M5 E3 f
0 S% l" ^5 Z, [5 k: e$ _+ W* n
例一 (没有卖)4 J( \4 W8 t5 U) y D
0, -1, 0, 0, 1, 2.250000
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例二 (有卖)
! s: W& C- o) j* H, {( I ~0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
% ]) E* M3 z5 ]+ _4 O2 z9 \$ [ Q3 z 8 V; Z( p0 \1 D
现在我解释这些商品数值意义。
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5 }! N8 B. g/ Z+ z; @..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
' M% s) P' O( b. M$ q..1 ... 2 .. 3 .. 4 ... 5 .. 6
/ @6 m- p+ e7 n& E9 e ( M# i" Y; M! m4 o5 ^$ q
1) 通常都一样
" d1 }8 Q8 F+ S6 E1 N8 d2 v9 t' b2) 通常都一样
2 y8 _/ G) @- h4 W! O3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。4 E( g' R7 u/ O. z3 m
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
, i0 ?6 A! N* }5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
) l, e1 M- s/ }( b/ ^% ?$ T6) 这个基地的 买/卖 价格百分比
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1 i( W, }6 P, `4 @6 n& v- D所以你只要按下面的格式即可更改该基地贩卖的物品:: ?- c" _# K" E
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BaseGood
5 G! ^5 Z( ~! f' C. D5 {- L Ubase = (你想卖的基地名称). V$ `$ w l3 l7 P) k, s
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
0 f" `1 _9 T8 T0 Z/ oMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
4 k0 f" t2 @6 ^% z6 Z# ?. ?MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####, h B' p. |) T6 M1 }* S
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |