原著KeeperCN 篇外引用作者VengXCNE
4 R3 c" s- D" ~4 }. p+ L本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
5 A7 ]& K' g) R3 o以下内容均来自www.goodbj.com
3 @( H& a! E* H0 k目录:3 z5 x9 e$ X. ?* c( K4 D3 Z
1-2L 战斗机装备解说
& V3 ?' ` r, m8 G3L 武器的修改7 E+ o; K( B! ]/ S8 S5 q
4L 武器的贩卖设置. d3 P8 {* L5 K* a$ o! {
5L-9L 建立一个新基地
- r7 G1 n/ W: L" s/ c0 }2 ^/ F10L --11L 建立一个新派系
: t# c) J) [' o. @12L 更改npc的护盾( w2 m3 L& w( Q4 ~6 p3 B" j
13L 派系友好度的变化修改办法
" }4 V* B6 a9 ^14L 基地建立补充说明& Z* m; h) g; _/ I8 M! F
15L 激活无法使用的跳跃洞
; D( E' `1 P+ C1 |- G16L 战斗机座舱的修改! w; I4 d) R! N3 a/ G) ~
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
! k% V+ v; a" A7 B) r18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程5 B2 f; C( W+ I1 M
5 |- ~3 ~& {" t s7 `装备
( w6 e$ ]' {0 s" {装备意义解说+ z5 J. ?3 k) Q e" f3 m9 j
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; O4 w* A# E9 i" C( H3 {- ^推进器意义解说
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+ M& R3 A% T! U打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:5 S+ F( [1 b/ X( `& p
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Thruster
3 o% i( B! q- z8 V. u( t- X2 ?+ mnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它* s# z& E u' x+ T+ [, I8 q8 S
ids_name = 263737 ; 这个不多说
# k3 G* K5 C) C$ _2 a& I z- eids_info = 264737 ; 这个不多说
7 x6 i! Y. M0 Z6 E1 JDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的" Y& D6 \" i; S2 R
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的7 K; b6 c7 \5 j, x
HP_child = HpConnect ; 连接点
% n: k0 }. A' p$ i: Yhit_pts = 1000 ; 可承受的打击力9 o/ c7 i* L9 c' k
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入! E% S- k6 ]) a$ q, c
debris_type = debris_normal
3 v( I% F: z$ i$ R+ e, uparent_impulse = 20
' T3 D5 _9 K, [ i. rchild_impulse = 80
& i4 p! D/ u! t1 S0 Y& V5 yvolume = 0.000000 ; 占据多少货仓空间
5 n2 Y- v3 [4 R4 nmass = 10& D+ P$ A# ~! l: m
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。1 v. y, j8 d" |4 L4 Y) L- z
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
$ D, N% \/ v6 A( g* W; O& lhp_particles = hpthrust ; 推进器的尾焰轨迹( \0 r6 i! R1 z& B# F
power_usage = 165 ; 使用多少能量. D; B, }% v& z; _) G2 O1 n1 k
lootable = true ; 可被丢弃在太空
- z1 R& M* V2 M; S+ Xseparation_explosion = sever_debris
. X# l- ] u$ ]/ H: t4 S' aLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。. M) h! H; L2 c
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护盾意义解说
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ShieldGenerator3 |" V* l/ t! P2 m; M
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
* R7 V/ H# n. U4 v4 Fids_name = 263873 ; 这个不多说1 S9 u n9 _# \/ T. O' t; |
ids_info = 264873 ; 这个不多说- a& o( f2 X6 q3 W4 ^# V# O' w, d
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型4 a% @3 U6 W; d
material_library = equipment\models\li_equip.mat ; 护盾模型/ g5 }/ n V9 \
HP_child = HpConnect ; 连接点+ r& Q$ Y: m8 @8 n7 _1 K
hit_pts = 1405 ; 可承受的打击力% {; ^$ o4 O" v7 G) Q
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入/ H7 M0 H6 f- ^8 n5 b! y/ o8 Z
debris_type = debris_normal
4 n' o+ R0 o) k0 Y: B- G+ ?parent_impulse = 20
" k$ V1 c n: E9 E8 zchild_impulse = 80+ \( s8 O& p! h$ ^) K. v9 q3 ?
volume = 0.000000 ; 占据多少货仓空间
8 Y3 b. y( L% n' i$ d( t( Q0 f! kmass = 109 i' {+ p2 B" L* P( V! x
regeneration_rate = 44.900002 ; 护盾再生速度 S2 {# Q0 M; _
max_capacity = 2020 ; 护盾容量
- O2 Q7 \+ Y/ W, Z. {toughness = 20.2000018 x: `! J N. U& }; X
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
8 i* G8 h1 M: d3 z" R, a5 \offline_rebuild_time = 12 ; 再度恢复联机时间- y& O8 ~3 ^5 X
offline_threshold = 0.150000
, R! i! O$ |5 y, a! C4 Uconstant_power_draw = 0 ; 使用多少能量
7 `9 E+ M$ M' v3 X$ H* j Hrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复& D* s1 T2 g% A0 T) {
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)$ L# u( h8 [/ z
shield_collapse_sound = shield_offline ; 被击溃音效1 C9 P* @0 E }' ?
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
* Q# I0 D, ]. s6 c9 jshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
! E& O. i" |" C( Q. R) ishield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
% s0 q: ]9 s+ {- w7 ^& Wshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效0 s6 I# B( B+ n1 e) D6 J
separation_explosion = sever_debris
' ]4 u, `5 A T! F9 v7 X+ TLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。( p5 X4 w' f; t/ J: ^6 e) D1 J
lootable = true ; 可被丢弃在太空4 c$ a: d& e/ x, X* y, v
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( { Q+ ] G) f7 V如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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9 m3 L' K$ p C+ ^3 k让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 10 {2 ?. b# Q6 E. u( y" x1 A8 f9 M
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
' s9 k! h. N& q# Z5 Q# ^MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 15 e" N7 @5 @6 O ]' C ~/ k, ?8 l
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1. {( o8 m2 v8 z7 w
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1, s( ?. t' p5 B e l9 v
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
2 ~+ ^3 [4 u; N7 s: h, jMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
! F6 w E( W7 {MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
- T* c0 Z1 m& Z! k7 U1 EMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
$ L+ _2 | T8 Q% b* i j0 w! oMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 11 J* q8 n% y! Q+ N( k' \& V
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
1 ~+ T; g4 c- P j5 {) pMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
$ L# X% J% b/ t3 WMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
# N+ C% ~% H. s1 ?MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
% R! ]+ n( K+ y6 CMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
' a( w" T) Z. A0 m, vMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1' \3 o3 l+ ^' t, [5 W! M6 C- K E
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1; X) l# d( ]) T! J. A
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 16 \% }; s) c, [# O$ w
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1( p/ w9 w. Q8 U$ P/ z A5 [
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
0 [) z% d, V4 a% n# XMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 14 W7 _$ U- z* J0 u; l$ i" l
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 16 |3 I# w/ V9 L9 ?: `
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
; R7 ]0 n2 X7 f. h) TMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
( }9 d- z/ S2 \( eMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 10 f) `# k( _1 h* Y1 s1 `) t8 [
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1/ r/ N- @9 t1 M, i
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
# z/ O" y% |/ O# m- A/ B1 K; MMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
6 t7 W/ x! m3 X! qMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1; G+ u: B2 z; O* D! G
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
- ]3 F6 P `$ M. D( h$ S3 z" rMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1, \( G& s* O. ~9 B3 P: ~
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 15 [5 g. W7 e# m
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
, d: [% O/ e `2 Z: n4 nMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
- C$ @' |, G# ~) q. ?: JMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 11 Z9 [' x3 U' V$ C+ j
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1+ m0 j1 o" f+ v8 B
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
# N1 D1 d) Y! ^6 y7 D: V: RMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
8 X8 s, l* i: U: x/ o2 P6 LMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1- `! S' ~) S6 `
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
; u& T p: i. V A: K) BMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 16 l1 p+ r- H. r6 b* W$ ?
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 19 w! |3 S' I8 G2 w9 m
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 19 I- `$ H p/ n! }
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
6 }. M& a' \' G8 ]MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
" I, ]" F4 Y$ ~MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 11 B3 k" t$ D% q. Q
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
% E) {7 r4 O. B }( E) @; ^MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1) m6 V) i# R( U# t* @% ^3 k
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1% [+ O0 r4 u& C6 v( L
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
# t% m @" R# W: R+ A0 i7 I2 j5 c+ x: RMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1% @& U {, I i: U3 S O( K6 h0 n
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 14 B2 B9 d% Y" d& x9 g5 |& a
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
6 ?: ~ ]. d1 J0 v1 ]$ E; gMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1% U; q: q n" h1 m% b8 y
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
8 J) @/ O2 m3 K. e+ |& j+ ^MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
( w J7 R1 ]9 C! G9 @) ?MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 12 V/ i/ L1 T. m# }' q( @* W
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1+ ^; s# ]6 w# j8 d
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 11 t. f# n9 c5 @2 z* c$ V0 T0 `
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
$ `2 q1 r0 K g3 ?7 g( KMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
$ d1 S; f0 i/ I, Y9 z. |/ v% GMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1) E3 b# m+ X) M7 [
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
6 N, Y9 u5 g4 s/ |MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
0 ?/ K9 N( p# zMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
# \9 P% c( J2 |) a9 nMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
' d' f$ P, R( \! gMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
i! P) }/ u& T0 c+ TMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 14 E6 p; ?1 i. x- Q% ~: {
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
; ~1 I: ~3 a: P; xMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 17 m) u8 \* `; t1 U2 p+ d! k" }
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
! g; x1 D) ?+ A, jMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
% T6 |: U. h: @4 p; J! D* F- qMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
% M" E0 M3 O4 W4 K. [/ H, U0 B4 FMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
+ S8 |) m' b5 z5 C, l% AMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
% z9 ]* B$ {5 {$ q; h; o4 I' FMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 17 f, T% p6 e" r4 W" X8 B& V9 \9 F
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 17 f7 _/ Y9 c& n) B9 b9 {
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1, c. Y! x1 x8 F U* u8 {$ Z
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
& h8 ^9 s0 C; S2 L5 g% m% C6 D* wMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
6 C/ d" ~: w8 B8 ~MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
5 x* f: J9 F" I" {: WMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
1 |! A0 R6 L# [) t' d4 x- N; vMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1" g1 Z; y; K. `1 h
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1: h) p2 x! |. |' S
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 15 s5 p# |- Y0 c
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1/ s3 i u9 D- E- Z
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 19 L) u* V' L# K2 ]/ x
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
; E& |, f4 L! U2 e- TMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 10 x7 @5 R$ z7 f% M( u- m6 N$ o( k% l$ ^' [
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1# ]' k; u. U; b# Y8 Y. u3 H' i0 ~
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
7 B3 S- E. h. C8 V# {5 _& zMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
/ S/ e Z- Y. X6 z aMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
5 a$ b! n6 S uMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1. T+ l" x8 h0 g" ]1 ?
( i* y, n$ Y) d* l; p& }/ S
$ u" i$ x/ p2 L8 z. v现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。( Q6 E3 q( m% W9 _( f& J. K' M5 r9 a7 u
+ A7 r) g1 t; u: G+ b7 z# i) k
看看下面的叙述:0 [0 M; o8 d9 J7 z
; {) e4 b) e5 r# J' Q7 M
Good
i( e/ B: Q7 v `0 ?9 `nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它) x: M \8 _# d! X; M4 W) B
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它4 {; z7 `: S1 g
category = equipment ; 所属类别+ _2 [/ d: I* I0 g o3 L, @
price = 500 ; 价格. g" M( A* N {. g3 l+ l5 p
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
. J! I: e6 u" F* Lcombinable = false ; 不允许你买一个以上
0 X+ G2 Q( M: x6 E7 s1 \) j3 gids_name = 263737! Q# \2 t: |/ {' H8 q2 l
ids_info = 264737: o5 p( h! k' T8 d# K% k
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型# e' S, i' n' B3 ^# |
material_library = equipment\models\ku_equip.mat ; 推进器模型4 `! J' o9 ]- Q+ ]8 G1 n
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9 V5 i1 r. @* f- g护盾与它非常相像,所以你必须有这些基础知识。5 M3 @; w$ l& ]9 C/ G- D( Y
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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) n: ^2 U+ {3 y0 l* k每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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. x0 q) L; E8 c. f7 F- |搜寻下面的叙述:% X9 g" v: Y" R* A. _% m6 W3 `
& Y L3 @2 R4 R7 EBaseGood
1 a+ q' d2 S# t' Q# L6 U/ zbase = Li01_02_base ; 这是 Pittsburg
2 L: b& g* @1 l- a& }+ _MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
) \. z1 V& @) I; S8 V8 dMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1. J b# @" d' k6 j0 z$ E+ n
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1, d8 u# ` [6 z* N. u
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
+ M9 E1 a! O; ^4 C0 mMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)/ k# {4 A: u! E0 L
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药9 [! B o$ {% S" r
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 15 K, }8 S# g3 |# V7 d4 Q
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
4 I5 \9 t$ G4 kMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1" x2 P9 K' O/ G2 ? W! J, h
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 19 k( `+ a/ J4 z' g/ d
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 16 a+ D0 j8 U0 g- ^% v" A
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
$ e& ]0 y! N1 ?MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
4 P1 Q; w- _. m" g+ ^MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
- r% l4 p/ ]. X2 Z0 \4 ^MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
& k$ e% l. Q2 XMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 10 G/ x1 ^3 ]- c, h# Q2 }* u1 l
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
+ L! L0 [8 R+ G0 ?7 L* a) fMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 12 K% d9 Q, v" b; P3 Z
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 14 Q7 S0 O3 x: {) I
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1; O, E; l: |- L; s) H9 o5 d
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
8 @( u$ C' C; v+ {1 q- QMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
) k' K/ t. B" G8 P( Z6 LMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药5 i& t- y" G6 I! r
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药/ ~/ I7 b! |1 k+ X
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
4 }+ t( G4 E' g/ Z3 v2 Q$ HMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
" i0 ?; A2 g* }3 hMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷 Z9 t" T; h* c# V# K, L
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
. d" t: H, m- `3 R9 t5 n. x* X V5 lMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1' [7 ]; I3 T' S' B
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
2 y8 u1 n5 w$ I2 j3 v( G3 Z) \7 p, aMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
8 N: _7 j: f% _* hMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 11 s5 n5 o8 X- O8 @1 A
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 14 D: V0 V7 F# r2 o
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1% F- I: \: Y+ s
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1) B5 k" I5 M$ H# f! e
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
7 ]; J# q( n- ?7 ~, a$ IMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1) d8 M% Y( c3 X7 C6 _
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1; p9 M" l* r, A& {/ O$ [
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
: U3 H% {' \6 Y3 ^% V8 PMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
4 L- S/ {8 n' z' ]MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药4 Y% ]5 n4 Y5 k, I+ c: g
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药. |; [8 w3 Z: L! [8 P/ k( n4 i# s
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药4 s) p- v/ W% X; y5 X, w
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
6 k$ N" X6 \! p) uMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
, @$ i. ` X. `( ^' f( GMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 Q- [4 L; j4 y7 T6 p
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1/ {% @' w! ^ [, E2 B& ~
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
4 l2 [& |2 F0 Y; F5 b0 O' IMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
) |5 Z1 B+ o9 v' b7 B+ h# I: @MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池( y5 K! t) J6 A" F* }# g
% u P. H: w% }
我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 9 ?+ p0 E; o3 t3 B
8 m3 B6 }& i; ^7 x5 S1 G1 f _
1. 第一个参数是表示可购买的玩家等级
% @ `; D y. W4 p( Y2. 第二个参数是表示所需的玩家名声 k' ^+ m# i8 u/ z5 q) }0 k
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
2 N7 x6 v( E+ B8 W1 T& u4. 第四个参数是表示一次可卖多少3 N6 I0 ?7 J5 O+ s0 \& T$ u3 K6 _
5. 未知
8 m J' L, Y2 Z, B2 [6. 把原设定价格乘以多少倍数( S8 f5 w' j v' u6 _
# O- L, b8 g' s0 f7 c
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:
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物品的等级通常以 mark## 部分表示。0 j$ d' f- }) O/ v( q
, G @: ^0 b; x: h' \( j) t
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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***************************************************************************# I2 d5 n4 Z6 V3 v, C z& ~
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商品部分解释1 X9 U# d$ ~' D( H- u2 O! U
5 N) T/ H7 [. b
market_commodities.ini 档案里表示商品的有无贩卖。( |7 ?. ]; k8 p d* Z
- ~# e% m7 t& u: f1 t1 `1 y
例一 (没有卖): ] q- t7 X S. b% W
0, -1, 0, 0, 1, 2.250000: f6 o( B: k2 {0 X
0 K/ {" Y1 X& ^, K; K2 b例二 (有卖)
$ ]6 l* O: W. b' g/ [1 f. G0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
. ?3 f+ @! P0 Q! O9 Y: H # w" M0 s& ^" R+ @- B
现在我解释这些商品数值意义。' T: L% q" i8 J# Z- M! m! A
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..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
+ [( |6 l+ R5 Q$ o8 R..1 ... 2 .. 3 .. 4 ... 5 .. 6/ L2 w5 Z9 Q) I$ l, J1 H* i5 }& T
' V5 A) ]4 l- ~1 f4 A3 t. D
1) 通常都一样6 i) s0 p9 }' I3 l6 j. {# j1 F' x9 o2 Y
2) 通常都一样
$ W0 l6 v! B! @ l9 h5 e3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。: F6 [- z! o; R* x% K
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。9 V2 ?, S$ q& { \
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
) }; Y- c; m* V! q. `& c4 M. t6) 这个基地的 买/卖 价格百分比
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0 N |% L0 F; C9 T4 R u e所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood
G3 n( ]( g! z s" L/ E# j$ V, Y: Ibase = (你想卖的基地名称)& H4 y' R6 ^+ v. a" y
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
! s- E; l- h8 P, O5 j; ZMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
) j& x2 ]- B; a9 u$ kMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####& ^3 k0 M5 {5 t" W: N+ Q
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |