原著KeeperCN 篇外引用作者VengXCNE
- D# m, O) ^, y2 X6 w本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子7 S2 x* V( P. F
以下内容均来自www.goodbj.com
$ Z& m. O9 I. x6 p8 q. l1 {目录:
, R; \- r% y9 j0 H" ?, }( S+ e1-2L 战斗机装备解说* `* d6 M) Q( r9 s" v' G$ M$ Z
3L 武器的修改
, r' h9 [* u# E- f9 s4L 武器的贩卖设置
8 ~+ D+ O) W# M9 O. Q5L-9L 建立一个新基地5 V! A$ e8 b4 K
10L --11L 建立一个新派系, z/ _, {5 I/ D3 y9 l0 c5 R
12L 更改npc的护盾
" ~, [1 M& s" i( ~* d7 T/ x" d9 C8 t13L 派系友好度的变化修改办法: I- S# @- W2 @) F$ S; k- |
14L 基地建立补充说明
B& O9 j# `! L8 n2 H9 Q* O15L 激活无法使用的跳跃洞$ U1 M2 D7 E7 X: \
16L 战斗机座舱的修改- O( m! x) }+ V' j i
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
+ U* s# G# v/ H5 Z18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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) _9 k2 k' s% X# `装备 - w) ^+ Q$ k9 C7 }5 C/ q! S* q
装备意义解说
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推进器意义解说
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) ^5 A4 B* x' C0 p# X2 B( k打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster
; k' R: l9 w2 i1 r2 Qnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它5 C( }9 k9 s0 s p; c4 a& r
ids_name = 263737 ; 这个不多说/ ~! W0 n0 P. _, Z4 |
ids_info = 264737 ; 这个不多说
e A2 |9 h6 l- @7 {! b1 UDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的 L* G% A' e0 M8 e4 H. i- j
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
1 P; j7 |* K- I" wHP_child = HpConnect ; 连接点* E3 s6 F/ ?, u- w
hit_pts = 1000 ; 可承受的打击力" u* ~& R! o8 o$ ~) C3 `
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入( i# R! ]. k1 i0 ?8 ^0 R( d* q
debris_type = debris_normal+ \8 S7 ?7 ]3 d+ s& w0 ?
parent_impulse = 20
( w% [! a: |: M achild_impulse = 80- E. ~2 j2 Y. }3 X
volume = 0.000000 ; 占据多少货仓空间
) e7 U5 e$ G' xmass = 108 [$ @- ], I3 [ Q3 _, V" D
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
/ x% ~$ A4 T3 t/ E2 fparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
' g0 r& \2 [7 u) ohp_particles = hpthrust ; 推进器的尾焰轨迹8 n6 J) p; {* }8 f! q5 U+ V: N2 Q
power_usage = 165 ; 使用多少能量) O5 |4 \1 @6 ] ?- P' X3 N
lootable = true ; 可被丢弃在太空0 }& l1 z% T6 f- V: l% ]
separation_explosion = sever_debris
3 ?( e9 }+ L, tLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说( I" S7 Q4 e9 m! t- { U5 P8 D! M2 t
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ShieldGenerator7 _# J4 |( H f8 H6 p/ i) E- G" ~
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
$ I. q+ B2 N# h8 cids_name = 263873 ; 这个不多说) f, o z- y) a/ l. |
ids_info = 264873 ; 这个不多说+ @6 o& e6 D% L) k$ M
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型+ L% J! z3 A: q2 w3 h [
material_library = equipment\models\li_equip.mat ; 护盾模型9 q% z) Y, X& S3 z5 _
HP_child = HpConnect ; 连接点3 q$ @7 x, @/ V1 E# F) A
hit_pts = 1405 ; 可承受的打击力$ S ~! a& z' R" v9 ^' ^0 h" J
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
8 h( H: q/ y. N# d! [& xdebris_type = debris_normal9 {. H0 T+ V4 x3 f
parent_impulse = 20
/ g) ^& n. y) R* y. Schild_impulse = 803 f b; I" L! i- m0 k
volume = 0.000000 ; 占据多少货仓空间' ]2 ~4 m0 n! I2 H1 H5 ] l
mass = 106 j- |. x* A: W6 Z
regeneration_rate = 44.900002 ; 护盾再生速度
9 M( }5 ^: s: ]& p7 tmax_capacity = 2020 ; 护盾容量 ! S9 ]2 G/ v- c
toughness = 20.200001- s2 P$ Y" G4 s/ `5 ?6 M' x
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
6 |/ r: g4 Q. Doffline_rebuild_time = 12 ; 再度恢复联机时间
: B) m/ @: I" q% ]offline_threshold = 0.150000
. c7 o! ]" B& e+ o4 iconstant_power_draw = 0 ; 使用多少能量$ C3 C6 |1 g: [* V0 \0 c3 i
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
n# E+ z7 g+ z9 s1 r9 c+ Hshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
7 q: X# K8 `& D* W$ \& jshield_collapse_sound = shield_offline ; 被击溃音效 m: s2 s4 ]" H7 b5 z0 f
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
" u1 f/ A# `( Mshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
7 A9 K* ^ l3 X% P9 ^shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
0 n& s6 `: q+ Y% Z' J3 g- nshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
R5 o" y/ n- |. X: N# ?separation_explosion = sever_debris0 z# J! ^# `- Q, D) y- z; G+ Q# I* Q
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。7 z8 R1 D8 K* N: [5 S9 y/ F8 P; s
lootable = true ; 可被丢弃在太空
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9 |$ t6 I, A7 b% G* t; d如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。! m% k1 r2 n- e+ T7 r8 }- @
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让所有上述物品在基地里贩卖必须编辑下面的叙述: h1 L5 [7 r% o- A9 D
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
4 E7 P ^2 c. `MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1& } D7 J7 m4 _+ @8 y
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 13 l- F+ o( V1 u2 C1 Z
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1" Q+ m8 u1 y7 S$ o! @! U
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1' u; W% `& Q6 Y1 J
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 13 E# m; p0 I. t0 _! Z7 E
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
+ i1 y+ r$ Z8 E6 f7 P5 a" tMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1( D/ w8 E, Z; s0 P# \/ x
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
2 x* C1 `( U+ }* q. J& W/ s% FMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
, g) C1 K! ^% E& u3 k$ V( {MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
* r0 W) Y% f( _! [) c4 U' }* OMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 |+ i& Z- `; A/ W) n
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 17 s4 }% |, x% a1 S
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1* S$ B6 v ~, Q; _) }* H. ?4 ?
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 14 Q$ g) v6 s( X1 _" ]+ A
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1) O, y: q3 V$ a7 c! N6 t
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1: S- e, y; y/ q; F
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1) E7 r! U: u9 t G' p5 G
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 18 \2 m5 b' t7 ]: m" a
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
* [. t+ |2 r) zMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1" G& S: p! }1 @( o( @1 y( N6 G
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 14 U) }, x0 x4 d" q4 p& r% k% E
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1' f" d: i d* n4 R" s
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
0 n; k4 g f" }6 t- G8 m: ?MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
" e" `7 X/ c- c! bMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1! d7 ]9 W& |5 L9 |& p
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 10 t1 e4 u' W+ r
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
, ~6 ^; _0 d9 l) n/ XMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
' H- Q" J7 H X: p8 k1 l! [1 e& K# rMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 16 R3 s. j. C, q- H
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1+ K, W. Y& U' S' m- X- l
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
. r- j4 s9 `) F [MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1. v9 i' x2 \7 m! y
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
I0 R/ q7 u1 A+ _5 BMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
2 q5 t; Q( U# B2 }& lMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
4 @1 ?( m. ~" b8 D( ]MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
9 j4 f; r9 l2 Y6 \0 o% zMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 16 z4 W0 `- j" V ~: k! o) J
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1# i. Z, \1 O& r- ?9 P3 o
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 19 I9 k# T) l, S4 N& f5 s) Z
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
. E& U: N$ l- B3 B3 a4 dMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
: q& |9 }" z, e, y' [( VMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
6 D6 [. }# l$ v; L3 _7 h6 aMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 17 Y: L$ t. U4 _! t* c$ E- O! K
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1. v# P' t* i) B& Y) v
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
1 ~" O5 Y5 `, G. ]7 J: YMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 14 J. {3 X: O6 k6 [( ~9 ]8 W
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1( l; ]' `+ {. w8 {
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1 b8 n+ C6 S9 a& r* d4 g3 d! W
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
" a6 M- v g" Y' EMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
: v) h) E. Y7 I1 h, S2 BMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 13 I4 ~+ ?2 |. b$ t5 I5 D
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1! g) _1 Z. R: O4 s/ x
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
% ^4 ?+ E! @' E( qMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1; |8 ?9 M0 K4 ?8 o( {; T
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1' J5 m+ r" _4 b# ^1 O
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
, j7 l6 _( K4 S+ R+ w3 b; ]MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
+ }) g9 Y. }% D- U+ e" ?$ ?" R+ Y% eMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1/ ]( ^3 Z- W, }! [/ ~; _) z
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
0 E* y! `* n# {* _% q% w7 _MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
" ]: d6 \1 `* G( Q/ r( y+ N) c" N9 `MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
# x) ?( @1 e' [, m2 e" PMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 19 p2 C/ m1 g" A. }3 V
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 14 I; W; M0 M8 t6 K- d9 y9 S) y
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1! G% x7 m% o7 `" H
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
, l7 Z8 E% y6 S) IMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
8 N1 `, W6 o# O5 z2 ~7 w2 h) dMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1/ q. h4 B& n" r4 O% Z
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1: C2 S. h% O" D8 O
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
$ Q# W1 h5 [& v. L. zMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1( Z* o- r5 T6 m; x D
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1% D8 x6 B- V' e/ D
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1" g( g: G! |: ^* x" X$ R/ k$ P, Z
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 15 s7 U7 ^$ a% V
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
3 [' a! b0 b3 j/ r1 hMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 11 h, B! W. v# s, V; P; m5 T8 @
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1& r: m9 S+ Q+ I+ \
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1$ W! i- l4 [0 H0 v# O! f+ t
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1; K# O! X9 D$ t4 F+ }9 K* L+ i' Q
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 10 R7 g+ T3 B; S6 s% P
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
" @6 C" f8 A: R" ^$ [5 EMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
/ n. ]$ a! f' x" g5 ?. gMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1: U6 A5 Z% i' a
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
' S6 e5 {5 r' m" l" fMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
: t! X8 ^! A2 WMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 14 b& G8 ~2 W* W. l# I- K$ D
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
+ k! v4 D# {; i4 Z4 }6 d& _MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 14 N1 S: }- e4 S, }& ^7 ^: L" M
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 10 ?# _5 c F5 S+ H" A U' Q
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1, V# i6 r( h/ o( Z5 U' Q* r
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
/ J0 K- }0 e+ m) QMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
9 W) L( J4 o: B+ o% B9 ], i @MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 14 F. J* b" J4 p: R* E! N% R
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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6 }) y* Z- O6 j) D0 [现在我相信大家应该能够了解这些必备的知识了。7 j7 R3 o+ E3 L8 \# c* T' R
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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+ i" L! t& r( @. E4 B7 m) {5 e. J- b2 u: [看看下面的叙述:
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Good3 a+ ^# ]2 y. C& I3 K% C1 ~
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它/ g: t/ L* U1 a0 t# @6 l
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
& ?. ?4 Q( E. bcategory = equipment ; 所属类别
: N9 L _! C9 rprice = 500 ; 价格$ {: a. V* k6 v
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案& f2 R6 {: k3 a% a( a
combinable = false ; 不允许你买一个以上$ M- U) g; d8 V
ids_name = 263737& m2 O7 r8 I" e3 q+ L, C& Q9 Y
ids_info = 264737
0 D6 p# Y8 P" E) n/ \shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
d2 _1 c. U' V& V) kmaterial_library = equipment\models\ku_equip.mat ; 推进器模型8 W& [9 ?& v; T0 J" R. Z
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! y# _. \7 |$ Y护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。9 |" Z. `- O0 q& e
! p! @5 T+ q3 A; l& i每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。# q; O+ v% t, R1 Q, S0 n
J% `' c% M3 Y' X% |6 X% X8 A搜寻下面的叙述:
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BaseGood1 s5 Z# @& T+ a! I3 x
base = Li01_02_base ; 这是 Pittsburg
# O. Q4 Q' J# x& F, VMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
- k( ]: p( Q5 v1 Z2 H# @MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 14 O( s5 x! x: M3 X
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1 j* B; _2 j6 m5 d* L1 v
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 19 g( g3 o9 j7 ]5 w6 z) r
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
8 J1 J% v9 x6 G; l9 XMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
- R; G8 Y, S% l7 \0 K; T; n% AMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
$ n4 m; `, h2 G! ?MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1; H. b2 l+ v0 V+ i* s; l
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
1 V2 H: p F: i4 {! e# p, q1 zMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
& ^) B& {9 w2 U, |# R+ \MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
& s# U$ Z% G7 x9 [. {/ P+ ^MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1( d2 ]6 h9 m! u7 V" Q9 t
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
) B5 S7 B9 j, v7 |4 @; Q" a. h0 SMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1( V& G/ A3 b( c9 `( R
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
* U% [: h, j1 h( O" b( | J" GMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
) G, x4 S5 s7 |4 Q% S* uMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1# R0 t/ I# _5 V+ L
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
2 ^7 _" F1 o" KMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
7 b- P( H6 _) }MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1. m, H- O) K" L0 B% \5 A9 u2 x
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 17 V6 g" x0 b: a* _, b5 W
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1- m. c+ L4 @$ O# f+ l0 A; g
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药5 ]8 @8 L; G! q9 V" G+ d! G9 k9 k
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药3 _1 w% h+ i7 }; e
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
! O# i. l) P; i# ~7 XMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药; o D3 \6 I( ^+ e: _! w O P L
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
6 c. d, L4 y/ WMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1/ h* M i) I0 U9 Q8 C
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
- m6 w$ e* O+ {5 J0 qMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
$ ?+ Q$ e$ h2 |" [' RMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
( ]- z$ x4 p& `% VMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1' H& |3 A7 F1 a" i4 t& u
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 17 [! w6 ?5 p0 D4 G! X
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1+ M+ F. g6 N( e$ E, }1 k
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1. D) }' ^5 Q+ b0 W% T
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 18 Y, s9 g: ?" o% C( N* x
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
7 D7 v/ a- R7 LMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 12 T, ]; p. F( C
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
' Z5 J: \2 p d+ I1 [1 X3 QMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器4 `; P4 e& D9 s/ U7 t
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药( b" ?: A( u7 `+ ~) k7 q
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
" i) E7 H& D QMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
7 C F1 f% g: N, qMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
8 Z( T7 O+ z$ U' m$ D) n2 G3 {" `MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
; c. t8 G/ W& O5 mMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
4 X, v( _- A# g( e: x% [- E* XMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 18 t% }9 |- x, g7 ?& G* w4 z; C( Q
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
9 A6 }* J' }$ C# }8 TMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
+ R) ~3 h& h8 p" ~6 x8 t BMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
6 ~: w. x# I8 W! J, G7 v" C
/ M; U" x) Z+ f* V5 L我们解释一下每行参数意义。& F- Y! |: s0 r' O8 i6 E
y8 Q& d2 F" m) n- ~MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
; F8 u7 d/ }' L0 i, ` ! p5 Y, H0 K2 V! l$ q
1. 第一个参数是表示可购买的玩家等级
4 [- L$ M0 B6 p7 q* [. u. Z2. 第二个参数是表示所需的玩家名声7 I! V4 Q/ R: F
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
T. ?8 w& A, F3 j5 G% c3 Q4. 第四个参数是表示一次可卖多少. G+ B3 ?. ]# m( R- F
5. 未知 R) X$ t8 c/ Z9 j4 B
6. 把原设定价格乘以多少倍数' w+ l3 O0 A6 Y* c3 J4 W
4 ?& `$ M, _, d! d
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
( Z7 D8 {; }( Q
# z3 X4 n& K$ H我再把相关知识解释一下:6 y& e- W" \0 \
+ \. t2 @$ l5 O+ S
物品的等级通常以 mark## 部分表示。
6 o$ \" I& V( C$ F: t, l
' B9 `: m; w: b" a+ a _- k4 r' h0 olf 表示轻型战机,hf 表示重型战机,fr 表示运输机。+ l m7 ^2 Z" N3 F, C. G, m, W
6 n* m' g" }+ p9 o& n) v: o***************************************************************************
5 s1 r1 f8 d4 t2 E
3 d. Q7 q0 w6 Q8 [* D商品部分解释3 H# ?! A' g8 Q. i+ q" @
' A" O! A1 H$ k: V" \! kmarket_commodities.ini 档案里表示商品的有无贩卖。 y5 c4 s. [- ? [* X# E- R8 v
+ C. y$ {# z/ w Z6 G5 O例一 (没有卖)5 W4 |) O- I3 t# g! T& B, Z
0, -1, 0, 0, 1, 2.250000
' u2 R# p$ O q2 q K
- S" z; H( X9 V/ \3 u" i0 t F例二 (有卖)
, x2 f7 x+ F4 q6 l" T0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
6 d$ b& a# f: O/ Z$ U! ^; d5 W/ P! q $ @ s8 G! L0 @2 S
现在我解释这些商品数值意义。) v. o# L; k* T& Y! w4 ]$ _. i. Z" U
* A: h' q1 \' u% t
..0,... -1, .. 150, .. 500,.... 0, .. 1.3000003 c6 e6 K+ I& |$ j: C8 ?
..1 ... 2 .. 3 .. 4 ... 5 .. 64 v/ K, h# F7 o3 y0 L/ I! n/ o4 t
# U( o$ P# y: e- y8 ~. {# q
1) 通常都一样
$ Y' a: z, Q% F3 V1 V8 c5 q2) 通常都一样
+ g9 d+ T& V4 [) g- N. T8 b" M3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
5 ?% P3 u3 n5 C4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。2 a9 f4 b- u9 ]* `3 w: f5 D
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
& W; N0 ~9 O2 u; p6 o6 q6) 这个基地的 买/卖 价格百分比" H# J& ?% k+ \3 b
: H+ v! p4 b7 ~/ z/ B
所以你只要按下面的格式即可更改该基地贩卖的物品:$ W3 Y% |2 p2 a* o! n5 P" V2 G
! H* }: ]# s# y! z! M. L
BaseGood
' D( s G3 Z1 h& @6 Vbase = (你想卖的基地名称)/ A) |/ U5 i! |- ^6 ~ J
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####7 X- S- R2 d7 j& \7 t- p! x
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
2 k( Z5 W1 r; Z- hMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####4 Z C0 u/ d. [% V
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |