原著KeeperCN 篇外引用作者VengXCNE' @7 A- e' q2 ~' i/ a& v% H
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子- j* v" m# N& f$ \0 _/ {. J
以下内容均来自www.goodbj.com # D' L2 f% T/ j* o5 A: t8 y
目录:$ Z. F! L; R4 L4 {* I) g+ t
1-2L 战斗机装备解说
: m2 g# _. o4 W7 E i+ B3L 武器的修改
/ Y% w4 m. C: q* a& e4L 武器的贩卖设置
+ P; L% N/ w) ?3 t2 q6 C+ L4 W U5L-9L 建立一个新基地
7 ^* u, o( o; A8 H& E+ J10L --11L 建立一个新派系
3 M ~! W4 F) K2 u/ ?/ A# w/ I12L 更改npc的护盾) u, S0 ^+ y4 m6 ?) v! [
13L 派系友好度的变化修改办法
' P% [% S* i5 ]7 B$ I2 i14L 基地建立补充说明
- v& T; r. e1 X9 O* d3 ^15L 激活无法使用的跳跃洞1 I" ]8 A P% e, t1 e% a e; B
16L 战斗机座舱的修改# O6 O2 R; _, ^, u
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
3 m6 {6 C1 J8 K$ q6 ] F18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程7 x* v& P, N0 p" g( a6 T1 _9 I# y
5 t# K! J) C! T3 _, _: c, ?, ?( g装备 * `; {. e. I# W+ Y- l% W5 X ?
装备意义解说
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9 ~4 E! @' I F7 }4 z推进器意义解说
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# e' G5 [9 l, J; C8 L% l0 K. T打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:9 k" b' |% V# Y2 ^
! m# u, J* {4 K5 W0 U% @8 KThruster
# U) D0 B' l% z/ W* g6 x% wnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它$ ^& K7 ]6 D5 e0 e9 d$ q( {% t
ids_name = 263737 ; 这个不多说
% U: U( q4 [8 x/ `5 B0 Dids_info = 264737 ; 这个不多说
$ H/ X( o" T+ n# F7 F* \DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
9 }& N6 w7 n h, d8 G% N% [% k" M# p! I! tmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的( @' z/ t2 ^5 c9 }6 \, l
HP_child = HpConnect ; 连接点
( `3 j- q4 _ Y phit_pts = 1000 ; 可承受的打击力
6 Y9 L8 V C& P1 v1 H9 d- O ?explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
! G$ t! B2 L) M3 N6 {3 Y* Sdebris_type = debris_normal
0 N6 V" c' w) k5 \parent_impulse = 20( t x, M$ N0 |
child_impulse = 80
/ ?3 ~/ ~/ L0 e" C8 Hvolume = 0.000000 ; 占据多少货仓空间
0 o) e& T' g+ s6 u5 Dmass = 10( Y- z+ j# P- M- o" j
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
4 C' H, o t! r: mparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
; n. J) u2 A# d9 Yhp_particles = hpthrust ; 推进器的尾焰轨迹' `0 N6 V! V* ]. o: |- r# h
power_usage = 165 ; 使用多少能量
" h" m$ c; n# n9 Q; C% w8 \lootable = true ; 可被丢弃在太空
! T/ M( o- I: t1 K! @& k9 Oseparation_explosion = sever_debris0 @1 j) U, J% K5 B4 V& ~! T a
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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7 A3 |% E Y$ [3 |护盾意义解说% M* S% e7 u# g% i8 z9 B
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ShieldGenerator6 S% M) Y( @. M" M% j0 H; F: E4 H* V
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
3 g$ j# S J; M$ |8 I, C* }2 Jids_name = 263873 ; 这个不多说' s7 I0 L2 f4 F% ^3 g- z
ids_info = 264873 ; 这个不多说3 W6 Y4 U5 k1 H# [
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
( U3 j/ f2 J. E" hmaterial_library = equipment\models\li_equip.mat ; 护盾模型
4 Q* l8 ]# |0 G( CHP_child = HpConnect ; 连接点: \. X; _6 j" x
hit_pts = 1405 ; 可承受的打击力
" M& B% v4 Y: r# texplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入$ D; l0 q+ Q E4 J& k
debris_type = debris_normal
O8 r( X/ _' _( t. ?parent_impulse = 20
: m" L8 ?" C4 v6 p& [. rchild_impulse = 80
" c. J' w, n( T# d" i$ ovolume = 0.000000 ; 占据多少货仓空间2 i/ z2 A$ R: ~: r' h
mass = 10
% ^5 x& g- `: Z$ w0 E2 g' Jregeneration_rate = 44.900002 ; 护盾再生速度
. R7 q4 _7 ?6 V b! Vmax_capacity = 2020 ; 护盾容量 : P8 i/ u# h. j7 A! {4 X$ [
toughness = 20.200001* G, h8 O! h Z+ r3 S$ p# H
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级8 |* M% a& Y' X* t
offline_rebuild_time = 12 ; 再度恢复联机时间( V E1 I5 s: O# b5 a, m0 t- ]
offline_threshold = 0.150000( p2 s" Y& Y: H6 R
constant_power_draw = 0 ; 使用多少能量
$ ^% t0 _) F; I" erebuild_power_draw = 10 ; 当被击溃时使用多少能量回复8 r" E% D0 k1 ?
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)* Q/ G0 j/ L5 x3 Q ]8 @
shield_collapse_sound = shield_offline ; 被击溃音效" @5 ]9 D- n+ |7 ?! k5 V0 F# Q
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
' m* w) x! H2 b0 A5 y9 V# H2 xshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效) a4 Q% x4 v1 V4 }& C
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
* K' z1 X8 q- p0 |7 W9 nshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效, h, P( v \/ n8 @
separation_explosion = sever_debris
- ~ Y5 p# ]& V( j- M) HLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
# J# G4 r5 a5 i! o; ~lootable = true ; 可被丢弃在太空4 y2 t/ m7 A" n6 @
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:: n! p& C1 @, E
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
7 ?( K" b% k) l. q/ vMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 19 |& o1 d6 L, f! {
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
: L* v3 E8 k8 VMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
1 K: y# R7 Q4 }% h! q( {. gMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 10 l* V( w3 v1 x' e# c
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1- m- k7 ^4 k% d- p
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1) E9 B# K7 S& _+ Y
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
; D$ t7 c3 J J N' ~; J9 X3 hMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
% l) |2 {1 B9 f3 {MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 13 v1 y7 _/ k5 V6 |0 L5 U
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1# f) ]% N% }6 q1 |
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 15 G4 R7 ?9 ^* T2 E' V
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
. r+ a! [5 W8 L0 C2 J; HMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1. V U( O6 Q, v
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 12 I! ^" q/ m8 o8 d: z
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1) k' \$ R# S( l3 E
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1: k8 `, V; Y7 U
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
k4 f: K4 c" k$ i7 I, OMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
y' F8 G) N, i4 ?MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 13 h$ Y1 |4 r; _; k5 a8 G
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
& i$ `3 S. l4 J. f$ N3 xMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1% i6 \- G: }: H& V Y. P
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
$ y" a' v) q1 M2 aMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 14 g8 W, v ^1 b7 i' q* n
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
) G* k: e% h* E% m/ {- BMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
2 D1 N$ J& b% Q, `9 |MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
U1 b* i3 ~ b5 {9 }4 iMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
4 H( o3 x2 s7 EMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
D# a3 O* x" d* j& v1 LMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1* S; V- i2 u% ]# y/ M* g
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
: T6 j0 o3 ]- u) xMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
5 G. e* a. Y) F6 Y! i' J) MMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
* s. [9 M$ o/ kMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1; q; _. w. x$ v2 N$ k8 u2 [) B: j
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1) q2 _' \) Z, U7 h) u
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1% R# c) t. b+ \1 p, V- ^
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1# ^* F% e3 U m9 D4 k i
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1/ ]" O" T# k0 p; T2 S
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 10 H3 x3 [' L9 ]( u) a
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1% q, R5 P1 [" l) b9 \, @
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1# R; h( a, F$ a7 z; |2 K
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
9 ?# E% K2 B0 ~# m) j9 D& mMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 11 e* y8 f2 G( M. K% }
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
4 Q% D8 l1 U: @( cMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
! X" K! y+ J$ B+ mMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
& @5 m* e* r5 f/ \$ h: K0 KMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1/ o3 i4 w( t/ P- I# k# `# O
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 19 ~1 G, ~' a" ~. B: P5 K
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
7 M) o7 ^8 Q8 ?/ [; bMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 19 T3 t; s3 p0 \) h% g
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1+ `; V5 F" d/ U; B
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 15 w$ ^1 M. }. K8 \0 Y) T+ Z" V. e& D
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1: }& p' d- P6 t! o) x
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
! _1 k! R3 G' S, c) a- gMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
5 n1 B8 J+ { v; ]3 ^+ i1 \MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1+ M$ n8 B: p* b2 T' ` n8 \) D. w
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
, l( S" ~5 c% N* r' T# Y- F) C9 {MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 11 _; i! Z: N1 l* B: t
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
8 i/ u5 X7 `7 dMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 15 l' j1 p' j% M' _7 ?% x2 q6 L
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1, ^& D9 `1 n0 i& U& j
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
6 w. e3 ~/ U* _( q3 Y Z" Y+ \MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
0 T! I& |% E2 M- P; y7 W( MMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1# a8 @+ i2 O% I. p6 B3 L. F
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1" w, [" W5 ~' Z: @! c+ W
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1) K- u- ^2 I6 S
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
( Y V5 c/ Y; @% a! c9 t% EMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1* D5 K: @4 N) C9 r F
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1/ p7 ^6 B! ~# P7 |3 X
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1' j4 u3 {& ]& s2 Z% j7 J
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 16 p3 |8 J8 M" R5 A& q
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 19 t/ I& r- b9 ^! [9 B
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1$ G+ f$ `$ C" k: n3 i! R
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
1 P3 F4 J6 {- j eMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1! K/ O' k, l" o o: ]; T1 W
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1" ~7 }; t d$ P, `! \/ T! k. J
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 15 f8 A6 ~2 z1 U6 z1 _
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1* o# i- b8 x& u( C9 Q1 R0 l1 M- ^
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
! y' }/ U9 b0 t1 DMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1+ d! r, h/ G+ ^4 ^
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1& K% ]. r2 R% M* R: w3 m
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
$ U) `4 T% Q+ U( t: ?1 Q; Z4 Z9 SMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
! S, Y5 [% _( g4 F" c" LMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
* z# F4 b& H$ e9 F1 `. d+ qMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
% r8 t# r* ~0 c/ m5 A, SMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
; M& G' p( V3 X/ D7 V3 P% _MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 18 r' m' T+ h' w3 {5 l
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
- p* p0 v' l6 Y+ g! u+ _9 n, KMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1- a% c, j3 ?& A$ B
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 11 \) h7 D1 }' y r3 D- A$ ^ a
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
: u) x2 i. T9 Z6 n" [/ o) H1 GMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1# J, g1 M: |. w: M' i$ G7 G
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1) J; {8 V, j; _+ q/ D
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1: h. H- I: \% W0 Z' y+ k4 g
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:; r4 \% i# G( d H4 i' y6 e
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Good
! V% J+ @/ M$ }' _" Dnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它" ~& G+ a& i9 Y2 S* e3 ?
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
! L* c: p4 z1 V0 g3 e5 ]8 acategory = equipment ; 所属类别1 {$ R: z! h6 r5 ^6 h
price = 500 ; 价格
) a' O% I! ~. D6 R/ f$ {item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
% f# T6 P6 S: u$ g- C% \2 dcombinable = false ; 不允许你买一个以上2 i9 V' V* V8 I! X% }1 g
ids_name = 263737
; W$ {" L* b& }, {ids_info = 264737
/ F* x+ G4 u* O$ Dshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型; ?+ _3 ~7 g% Z7 b7 n( w. D1 n$ W
material_library = equipment\models\ku_equip.mat ; 推进器模型" s/ a' [& ~( @
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2 q$ q9 g* o/ g6 ~护盾与它非常相像,所以你必须有这些基础知识。
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; j( V1 e5 w; w9 j要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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$ G# {3 y/ N- S每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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3 w& O. N) y% n/ c* Z* y( q+ H/ K搜寻下面的叙述:+ p" V2 `* }( g& N
9 t7 p: X1 x, s. _' E, d3 f, a2 o* YBaseGood
* r, ~- I8 ~- z u+ h3 k7 R2 u3 ]* F* vbase = Li01_02_base ; 这是 Pittsburg
5 g! r% ^9 W% l, A0 cMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
3 v$ u# B4 }! ~: E5 P; N0 q! X- rMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
* W6 w$ R, Y/ i- bMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
, q4 b2 j; E2 e' LMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1# I. s9 C9 q* f0 D& \8 E
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)" r. a6 T+ v, r: ^$ T$ A8 Z
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
! u X$ S' W; }( XMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
z/ R( `: ]; ^MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1( K3 J3 [+ ]9 y6 f" l# R
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
+ C1 K. H- x. c4 TMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 11 D0 f9 } a- x+ Q9 S7 A& f6 T
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
1 T) r' D' D, t* v: D: jMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
" w* L1 S8 ]2 i! jMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 18 _+ @+ N, }: m0 W
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1* B; V) Y6 X3 k) k# s% ]* ?
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1+ q8 S0 i5 o4 N2 m, z' n- v
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
( ~: @" k0 E$ J: ]3 h& C8 _" L, dMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
# F+ C p/ {0 T: n2 \3 ~& }$ L1 mMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
7 }3 G% f5 ]% bMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1, s1 L- v* e& \
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
. N& L" R! j- f% C1 d2 u1 u9 ]) K9 cMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 17 F9 c/ ^' e. T" X
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 14 ^" ?! W/ b( A, l {+ s- A
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药4 j% l( ?2 C4 t1 t+ A
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
4 F. c8 N( I4 [7 O/ h" f2 U( rMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药+ N4 U; z6 f3 z& e) K2 W* A# u7 G$ G
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药# U R. l. L- u: h* T
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
+ u) \, F% F: @MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1( O) n" D; S+ `/ N, G) ]& c
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1, W8 k& V9 v( d) o: w! }2 ?
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
( U* N; b2 A% T+ rMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1) X. a9 ~; Y. a. P$ d# T! |* o$ {
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 15 l* y8 U3 r6 ~4 ~6 [, W8 g9 t
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1$ I1 u0 _# M1 G
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1& J, x) E+ J" M
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
1 H+ w6 n' f- n. f+ qMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1# n' W# ]. }8 S9 Q7 `, U
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
5 j# E( G# v+ w4 y8 D: gMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1+ F/ e- K; G; M: l1 h4 f/ S
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
8 y3 b: ^, l7 ~1 |MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
" o. ]& G. J4 aMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药5 _7 k# z' X& [4 o8 H. n" j" H
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
3 l {0 c) E& j% O( V; t' D2 D# B8 }' iMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药# b* A# p+ ?5 E! Z! k
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾4 p4 V2 n& J: }
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
: q; X" A2 c8 l+ R }MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
9 k/ l* }5 }4 N# X( sMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
4 _+ Q9 j1 W7 u6 }; w$ d% aMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
+ q& j! U& O8 R- pMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1' [- J" K/ V1 ~% e6 p& S, M. a; @' s
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池& y: N& P( y2 c* i3 ^
9 {& `8 K! y, I# @我们解释一下每行参数意义。
/ P2 \4 @; @% t! P# r( W+ `3 ]6 \ + r5 ?2 S& d0 Y+ @
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ; { [2 b* Q& w7 g# A2 \
& {2 }$ \4 \* @2 }* j0 |7 k1. 第一个参数是表示可购买的玩家等级
% Q4 r3 K- p8 V4 r2. 第二个参数是表示所需的玩家名声' j, X1 _. s7 O! K; A
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)- \9 K. Q1 ^6 `+ ?
4. 第四个参数是表示一次可卖多少. x9 k! U7 l9 r. Z) J5 {
5. 未知# C- t0 V8 |+ \
6. 把原设定价格乘以多少倍数. k: { Z7 t! c* \ I K
2 I- w1 T- c, s1 A4 ~0 H
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
+ x4 m7 v8 ]' D i2 W # G3 N$ m# P4 j0 D+ b. R4 a
我再把相关知识解释一下: R! Q0 d8 [3 y- \6 v2 U5 V# {
+ H; W2 K. ]6 w, p* o
物品的等级通常以 mark## 部分表示。+ D. u" c% Z \% n% e
3 ~6 ]! D6 _1 S2 f; h [
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
8 {) O, _/ Q/ ~9 o" J 0 t* g% x$ ^ ~1 l+ @/ e& }
***************************************************************************
/ J5 g: R1 W4 Z % k% y* [( ]8 C; s% n
商品部分解释. i: m) i6 S4 M
8 P* E2 e3 O8 y6 O, N, }! Q6 y6 vmarket_commodities.ini 档案里表示商品的有无贩卖。
. j i, _1 f& a/ N
! f2 ]5 T8 C) @1 o$ K例一 (没有卖)% a4 ?6 g5 i' {: `" h- F
0, -1, 0, 0, 1, 2.2500004 w; ^% D8 S8 y4 O" w
; d: K- t3 s+ l n4 ]2 v* O2 _9 `例二 (有卖)
7 v' [! V6 r" z5 K' A0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)% O% C- @8 z% ]% u/ l' x7 ?
/ t2 x# [3 `: z5 h/ e2 F
现在我解释这些商品数值意义。
$ U, R# T& y" n# \ ' n2 o" p8 f% ?7 I" f$ K% @
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
' ]- C/ l- N+ I# o- E% m..1 ... 2 .. 3 .. 4 ... 5 .. 6
8 c: X5 `, i' y
3 e! @% Z, G. @1) 通常都一样
! q: d7 S" Q0 A5 g c+ B& _0 K2 T2) 通常都一样9 q/ M& }4 M! @* O6 S \# n' X
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。/ J& ?7 E# R) e% x! p
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
6 Y, A9 i; D/ V5 U* m5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。1 H5 p" l! w% y2 a' Y$ u' X9 c
6) 这个基地的 买/卖 价格百分比; j3 _$ c$ m: k! b3 W8 Y4 {# U& f
$ E6 G$ B. w: ~8 q' h' _' o4 [8 `
所以你只要按下面的格式即可更改该基地贩卖的物品:: s8 ^2 @& Z. H- {
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BaseGood1 `+ v. }( r0 o
base = (你想卖的基地名称)) Q& i {% n6 g, p7 @5 O
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####5 _6 ^1 z' Q+ N* o
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### i/ a- ~* ~) r6 j6 l
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
8 w7 g# z/ m9 f) f1 F2 RMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |