原著KeeperCN 篇外引用作者VengXCNE
' z& r7 n0 {! E4 F) |7 o本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子* n. ]7 k7 v* i7 D: u8 B# H
以下内容均来自www.goodbj.com
4 G7 D& X @. N& ~' M8 X& d目录:* }, [( P! G: }; l
1-2L 战斗机装备解说. }6 C" v5 I2 t0 e8 P2 R- c
3L 武器的修改" \ D7 U0 `5 t: ~
4L 武器的贩卖设置
" h# O# N; h5 h7 \: b9 m# E# J5L-9L 建立一个新基地
3 @* M q4 _& ~/ z3 ~, C10L --11L 建立一个新派系: b y9 G8 w+ q h
12L 更改npc的护盾6 ~3 p+ o# W* n5 L9 v. f$ q
13L 派系友好度的变化修改办法
5 f: q0 |: }# D6 L' K" G14L 基地建立补充说明
- ^9 N1 T/ A9 r9 _& m15L 激活无法使用的跳跃洞
3 R. P% X0 d% v- [$ ~16L 战斗机座舱的修改! j/ k8 Z' R( i7 u2 f
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
" l6 v: H8 g8 \, Z6 Y$ v5 W8 a18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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0 r; B5 S# Q% ]/ [" \$ Z2 N装备 5 n1 x% n: J" |1 Q
装备意义解说: r, M; ?$ k: G
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: S1 u0 m7 i1 `0 N% c推进器意义解说
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7 s: A; f5 d8 R/ U# p0 q/ A打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:2 l& s6 e5 P% E- w- A1 ~- V2 C
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Thruster ' F8 {/ ?2 K* J' ^
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它 p4 ?0 {0 X ^4 t
ids_name = 263737 ; 这个不多说
r. g* t: x6 [" oids_info = 264737 ; 这个不多说) B7 X8 t( ^ ~7 H' ]& d
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
/ y6 k* t. n$ u- r3 B% {material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
- b9 S8 `: l; |2 XHP_child = HpConnect ; 连接点0 r& i$ G# b1 e9 a; W$ p1 n8 x
hit_pts = 1000 ; 可承受的打击力
; ^* B1 h% L$ d- k6 F9 l! e- }explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入- z/ Y$ a) ~' \& n; n
debris_type = debris_normal
: r; [1 Z5 H: r! g0 ]; Eparent_impulse = 20# Q) P$ E/ V6 Z- I% l7 f
child_impulse = 80- h) l' j3 y: x( J$ }
volume = 0.000000 ; 占据多少货仓空间/ ^: C G- F/ u3 l3 Y6 U
mass = 10
7 a6 u1 \9 X2 {+ A9 W' Qmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
& z/ j! K1 X1 N9 s4 Rparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
5 p" Q4 C3 ?7 \8 a3 ohp_particles = hpthrust ; 推进器的尾焰轨迹& ?, V5 C- L6 m: x( s
power_usage = 165 ; 使用多少能量
! B- ~" y5 x; B8 {, }" V0 alootable = true ; 可被丢弃在太空& I7 p" y5 c' e
separation_explosion = sever_debris2 M* O0 I+ G7 g L
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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* h; P8 |1 w( N. ]+ R; }护盾意义解说
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ShieldGenerator
! y- l: G$ b% Onickname = shield03_mark05_fr ; nickname,不是新增就别改变它$ N# }0 g; y/ b6 v$ V5 O
ids_name = 263873 ; 这个不多说
: M' U/ I5 z1 x- Dids_info = 264873 ; 这个不多说 z5 ?- j" J5 N
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型7 W) w+ J( }6 B) O$ P
material_library = equipment\models\li_equip.mat ; 护盾模型
# Y( s7 H+ e+ hHP_child = HpConnect ; 连接点5 @# u, A% `" V8 l
hit_pts = 1405 ; 可承受的打击力& \2 ~: I- R E7 ]5 i
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
( U1 N5 y9 x B1 C/ H* h2 ~debris_type = debris_normal
, K# X/ g: S4 {- {* d, c0 q0 sparent_impulse = 20
2 U. ^1 h9 A( D" Ochild_impulse = 80
" V2 r% p3 }! g. f6 Z* K( Svolume = 0.000000 ; 占据多少货仓空间5 e* u$ R! T1 R- i s. f
mass = 100 b2 t; J' u! z! h/ U
regeneration_rate = 44.900002 ; 护盾再生速度
) d0 l! p6 ~0 ^max_capacity = 2020 ; 护盾容量 + N( q7 o. [' ^ v7 e9 L8 \
toughness = 20.2000011 ~0 s8 q$ g# y/ H) x$ F
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
$ J6 f0 K& i7 Foffline_rebuild_time = 12 ; 再度恢复联机时间
5 `0 V: |# A! R4 F2 M) xoffline_threshold = 0.150000: `! H' m. x# x! H
constant_power_draw = 0 ; 使用多少能量
; T5 U, P6 ]- v( {rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复' c: p( E) J' P
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)' s7 O( R9 |7 a7 I
shield_collapse_sound = shield_offline ; 被击溃音效
3 M! r) Q+ H! `4 }shield_rebuilt_sound = shield_rebuilt ; 恢复音效
' T! q' t# A- J8 Ushield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效) x' f$ r; @. ~6 q3 @
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效: Y0 h4 b% A# j9 l
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
+ G) N8 m4 y. G8 F% l0 v& Pseparation_explosion = sever_debris
% S: A- i9 {. A& p0 O/ ALODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
3 h) \8 p/ i7 N! ^: M0 l0 nlootable = true ; 可被丢弃在太空
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( f3 I3 ]$ R4 H' y% ^; k2 ^7 J如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:' M( |9 W) p, M8 g/ u
: F* ^6 k+ c& ?+ O [( Z4 ~MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
; b. U9 ^9 W3 F5 I( oMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1+ v+ Y4 s# j2 d' S4 d" E$ z# I; \
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 10 K: h4 q) W1 u: M$ b
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1' G$ g) q* i! o( s$ |4 G: y
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 17 r3 O5 x4 U0 x9 x# \) P) N
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
- F1 o/ I: d/ S- E0 cMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
/ n* [/ `- m) L1 G0 _MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1( C9 U% s7 k" p0 [! [$ }
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
4 T q+ N$ @4 h" ~: HMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 18 _0 M8 P* P( W5 h/ @
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1% b& ~# J- q" ~: Y) Z. @6 _
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
$ k8 d( b4 j% X- Z" ?& u# aMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1% k0 u0 N( L. v+ f- q
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
9 y @, s5 A1 S- {MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
# j0 {) ~5 M5 D1 O$ S& `# d/ bMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1$ P4 G) j4 F7 N1 l2 ~. U' X# S' d: N
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1: l( s+ T/ H( x# j" M4 x
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1% R/ A1 d( {1 u5 Y
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
0 f- M: l* Z$ f, X( w5 RMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1$ z, M* _, @+ P: J; W- V8 R& W
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1! k/ ~, m- N9 d% K
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
6 K5 A1 P$ {! C6 Y/ _MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 18 [# q5 \/ D/ G# s- D: v; s' d$ n
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
4 l) A ?! f$ ~6 kMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
. g; p( W3 G5 @9 j5 H1 oMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1' f4 u7 m6 I8 G7 q, g; Z
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
! @$ j' t* _* ]4 LMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
- x. S, s& U1 t7 \7 B/ g7 F0 `MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
, |3 R; K* j' ~MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
- _ c6 `+ s% g! ^MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1) d4 Z+ B7 r# x7 n$ E
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1# `$ f/ F- I7 Q4 v9 H. O, X3 b. p
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
J7 p7 \5 K9 j' NMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 14 z3 F0 i- p1 m" N
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- D6 w$ y2 z( P
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1' |" \! P) a& ^! P6 u' a7 b" I
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 12 Z8 g% H( v3 M
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
% }8 ~8 Q! x8 N5 uMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 11 Q$ [( I- f; X) I, t6 n
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1( B: A5 h {# [, a1 r
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1" t8 R V2 K6 E
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 10 e. k, t3 [7 X# c% J, G4 z
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 18 I- x- A$ J' k$ h% M1 U0 j ~
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
' u0 g( y1 Z# ~, y3 GMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
% b5 w7 A- K2 K% HMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
/ k- J( Z5 U, @# JMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
) g8 i* l# S a- \ u$ L- DMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1 E* a: [! z3 ^6 h2 }+ w
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1) H) c2 ]7 |& M( F2 E+ P) b
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
1 p( w# ?: J, t1 g8 E$ TMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
' z' n' }4 a# W% ~( WMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
" g: T0 o! q' J6 r S3 mMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 11 _' l A9 o D9 w
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
' D3 c) c0 Q% b! | TMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1# r, Z, O5 \/ {6 \0 U
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
" o- P& Z' R, }! |MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 16 ], | E7 F& X7 Q2 S- S5 c" h
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
+ P$ h/ C1 v# j7 Z0 V; M- L! JMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1! c! F3 ^& _, D. I( t8 _
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
4 N- X: c0 ^3 ^5 LMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
, w7 I* d$ d- M9 w; j9 Y: V3 vMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1! ]0 \' P6 d# d6 s' V. e$ d2 _
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
( X& c7 O0 A$ N+ ~2 K; cMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
* g5 ~8 W# D7 H3 \5 f+ f# o0 dMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 13 b( i/ I3 Z$ W) I
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
$ E( `9 M/ Z+ B3 s- @MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1+ j( g$ l" C w* M+ ?3 a
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
0 D# I0 ^& r A/ _% ~, [MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1( l$ b. z1 d- V8 x+ f
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1% M5 U/ R& [. _0 C! |
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
9 ^& `, C' i) A: E' pMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
- T1 \- ~ {8 `& _; X4 |MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
. T5 n+ u- X! }' mMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
4 s1 F' E) g9 Z, L3 l L# rMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 15 q; S3 C n- @
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
; f; F1 b# A5 _1 r/ lMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1 n" ^8 P5 U2 [
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1& @$ J3 t* L u y2 j! {; W
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
9 n+ B6 a. a" i& p0 A* z! V) IMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1- {& g* c6 Y! P& s- D
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
$ D' w: k+ Z0 dMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 14 Y6 @1 n6 P" B( ]6 \1 Q7 B/ n
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1% x4 z! T9 b: A/ C! d
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
0 N, c9 ^$ x. P Q6 sMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 16 p$ G! O+ x1 ~# }6 w/ H9 g
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
/ y5 O8 w* R" m; W. X0 g$ C5 Q( K1 oMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1- C8 Z; T2 c# V6 Y% }9 ?
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
! }2 A' ~) N, l1 P: h1 f* z$ B1 cMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
4 W/ \+ E4 [7 u: YMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1' ]+ m" D1 n5 D8 k1 X( z$ D
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
2 G8 e0 S7 @/ T$ p: d9 y) h. r- WMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1& V0 G3 T% h( S6 l; O. K) I
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
3 p" s; A. U( Q F8 iMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 10 Q6 j. @/ F& @( y& y [ l( C
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7 [. f c8 J( d: @现在我相信大家应该能够了解这些必备的知识了。0 M0 c! f; B% G' U: k7 N9 x
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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- u3 `* f/ t5 r1 ^看看下面的叙述:4 @/ a: C7 j* n6 p6 ^
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Good
8 N2 z- L* X, J3 bnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它( t0 N; g8 H9 e+ S
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
# @, ?2 R. `2 h/ u4 b% g$ W" |2 _category = equipment ; 所属类别8 G3 B, U2 N, A/ m1 ^) @9 s
price = 500 ; 价格7 R' W7 O/ _5 n$ T1 k( G
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案! ?) u8 | C1 I
combinable = false ; 不允许你买一个以上4 T2 [: |' R0 c$ L% d4 Y
ids_name = 263737
" b$ v/ Y1 U5 [ Q1 Eids_info = 264737
( N) V+ y7 q* z; hshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
/ a$ L# E; h+ `" a8 b. G8 kmaterial_library = equipment\models\ku_equip.mat ; 推进器模型9 t; Y, ?1 E1 Q
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护盾与它非常相像,所以你必须有这些基础知识。! c( X* `; A1 f4 I: ~
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。. m; j* j: U: V* o! _$ W. y& R
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:& s! N9 M- A$ N: V# _
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BaseGood6 R. s2 f. c z8 J( y. v
base = Li01_02_base ; 这是 Pittsburg; W$ K& i7 e: i' ~# |
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器" T9 W+ y- }# j: X6 _
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
6 w& _! @4 P) aMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1$ t3 j. T, W6 H+ E5 m1 {' {
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 18 H2 c# I9 W5 x/ S, P \3 {- a! F
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
7 Q1 S6 a- ] s0 H2 ]1 ^MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药7 N$ p/ N2 S7 s* L* B1 B% |0 L
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
5 ?4 P& k; m% Z* M q$ iMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1; P1 _4 r1 |- ?. g8 N
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
6 k; v; M! j- @3 k3 fMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 19 c+ U2 M# o$ n& X# [* e8 K
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
( z B) K1 p2 r# PMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 13 }9 }/ W8 s O3 K2 K9 Y
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1/ c4 q8 i2 V v4 k5 l
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1' h I4 @) L9 N e
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
* l/ |+ j( O/ {MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 17 s o( w" E+ M. [/ g& k. i
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 10 R% K$ ?; c, X- L9 Q3 x
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
4 ` P! y$ D2 B2 B8 P* L1 k# OMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
$ {4 b( L: T! ~; fMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
- x+ L' T+ C6 H3 tMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1& @# K+ R& w! b. o* P9 P5 T* v/ r
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
, I* U- c5 A& G8 YMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药. t6 ?+ W- w9 V6 _8 v
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
1 e: m! E! p, k- t5 N! I1 EMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
+ ^' O' E z* WMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
9 v4 N" r$ i- @( FMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
- O: A) V& h& _: i: LMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
9 y+ ^/ s# {4 {MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
$ C0 w( X1 n5 W0 p6 pMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 15 @9 U4 e' t$ T7 P U; Z
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
1 v* W* O6 M: q X% wMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1$ y" D& a( E( i
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1. k% j# X: D8 G9 @# g
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 16 P& M7 L$ P. k9 ^+ o" ]+ M3 O/ A
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
. t& f3 l. R% s, ]4 wMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1# U6 Q" N9 ~' ]5 _
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1& x6 f0 X8 w) S
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1! v: B4 F& w" j+ Q) r9 @% U
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人! ~3 Q" b. O4 S" }3 Y9 J+ t
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
" f( Y2 g& Z8 Z/ LMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
4 W" p% H: t' n4 s4 ^+ DMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药8 f; E" y1 c9 c- A' P7 H6 I6 r, C
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药8 o, r/ I1 Q" i- Z
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾. W, s9 X `8 w4 K0 [4 P8 j
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
/ r+ N! A& ?( |( Y! Q6 H, kMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
- N& D6 Q0 y: N6 mMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 16 D% X x6 \( R
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
' ~; u6 b% O( s7 I( T. ?MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1& u, _8 _- [- [" r& ]
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
4 }! L" x( Z* T" }+ V) l# ] 8 x, F- H1 `1 j4 _
我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
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1. 第一个参数是表示可购买的玩家等级
* Q2 y- Z& h% |2. 第二个参数是表示所需的玩家名声
% h9 g/ _7 Z; R1 R W3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)# L% O4 d+ f4 m" Z. N U, K, c* t
4. 第四个参数是表示一次可卖多少' q1 ]! j& [+ q2 y. c$ v
5. 未知
- N( u4 R( m8 X$ _1 E6 L6. 把原设定价格乘以多少倍数
6 y9 R0 B3 z9 ^/ N! n$ ^ - J7 V1 e* {+ g9 A9 e/ a2 b, P
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
% l: b- G! q' m4 h1 B0 q' [# ^ 3 B2 s4 D! w1 P/ }
我再把相关知识解释一下:4 ?# f4 N/ l! b( M f
" [3 h# G2 D* y2 [! z1 V2 ]( C物品的等级通常以 mark## 部分表示。( U' ~3 W9 p" @0 c, ?$ H8 W
4 Q- i* |4 p3 z2 Z8 p8 L1 {lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。9 P+ @( `/ E! V/ e. K2 [( A
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***************************************************************************
8 Q* ^5 V7 s" A- a! [2 q
- ]3 [" [ c# b }. [/ i商品部分解释
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! n) Q: H. I) `6 T$ w7 Bmarket_commodities.ini 档案里表示商品的有无贩卖。! \7 \9 @7 @( `
; X9 Y% R. N7 B例一 (没有卖)$ L% d7 C$ F! S o8 L
0, -1, 0, 0, 1, 2.250000
% Z3 v$ t3 t4 T4 d! Y. n( n / c9 Z" f8 V( M! ~8 G
例二 (有卖)
2 ~! ^& E) }' ?( p+ o9 O1 m0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)( R2 _1 }# T1 V1 G" o
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现在我解释这些商品数值意义。" q( _; {4 \% e3 Y
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..0,... -1, .. 150, .. 500,.... 0, .. 1.3000002 \" R E+ Q+ }4 }5 r4 |5 o4 Z
..1 ... 2 .. 3 .. 4 ... 5 .. 65 F# {$ r- t$ J2 J7 j4 V5 L- D
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1) 通常都一样7 M1 Q: @1 t L \4 Y# ?' O
2) 通常都一样9 M; T% u; X$ p$ c6 `
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。, M }$ L' W- ^7 l( j+ ?
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
& K$ C3 B$ p% w$ k5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
' D% ~3 y4 G( P6) 这个基地的 买/卖 价格百分比7 y% Y. r5 F* Y
9 a& z9 A: w" ]) e/ \3 l- l& w' ]所以你只要按下面的格式即可更改该基地贩卖的物品:
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/ i/ o# k* w; C7 u/ x1 N E- ABaseGood9 l; c1 [9 _3 U0 L
base = (你想卖的基地名称)3 p( U6 o- G: e# |1 o' F9 h6 c: @
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
( X' K P0 W7 y, J- x# lMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####3 ^. ]+ {0 ?7 K2 R' k
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
8 o3 C8 E% i" w8 EMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |